Everyone,
Soon we will open up testing of Specializations for our PC CTE players. As with most testing on the CTE, this is early in the development phase, so we're hoping to get a lot of feedback and opinions - and things might break!
How it works
Specializations are broken down into two different variants: Generic and Kit Specific. Every class has access to 7 Generic Specializations and 2 Kit Specific Specializations.
All players will start with 3 Specializations by default: Flak, Cover and Quick Regen. Further Specializations will be unlocked via completion of new Service Assignments (also part of the "In the Name of the Tsar" expansion), but in the interest of testing and getting feedback, we have unlocked everything for you on the CTE. We will have more information about the Service Assignments at a later time.
Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall. Choices should provide more depth and strategy to gameplay.
List of all Specializations
Generic:
Flak: Incoming damager from explosions is reduced by 15%
Cover: Incoming suppression is reduced by 25%
Quick Regen: Decrease time before Out of Combat Heal by 20%
Quick Unspot: Decrease length of time you are Spotted by 2 seconds
Bayonet Training: Bayonet charge lasts longer and recovers more quickly
Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
Camouflage: When moving slowly or stationary you are invisible to Spot Flares
Assault:
Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
Controlled Demolition: TNT is now detonated sequentially
Medic:
Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)
Support:
Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
Pin Down: The Duration an enemy remains spotted is extended via Suppression
Scout:
Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map
Keep in mind this is just the first selection of Specializations - we are planning on releasing more in future updates.
Due to different release requirements for consoles (beyond our control), Specialization testing will initially only be available on PC. Hopefully we can get it to consoles in a not too distant future.
Please be constructive when feedbacking. Thanks!
Jojje "Indigow
d" Dalunde