Battlefield 3 - Official Multiplayer Gameplay Trailer

faridmon said:
Watching those trailers and gameplay of this game just shows how rubbish I am at FPS. Hoe the hell does the player know where the enemy is, that fast?

anyway, I am hoping for some Console showing as I am afraid that its going to be gimped.

Spotting the enemy plays a huge roll in this, since he flashes up on screen and on the radar.
 
My god my PC and my body are so ready for this. I am gonna go ape shit when they finally show some Conquest (aka the REAL battlefield)
 
Raide said:
Spotting the enemy plays a huge roll in this, since he flashes up on screen and on the radar.
I know (Since I have been playing BC2 quite a lot) but what I am saying is, een with spotting, that reflexes is just too good for me. I am that rubbish at FPS (and hence and Battlefield games)
 
faridmon said:
I know (Since I have been playing BC2 quite a lot) but what I am saying is, een with spotting, that reflexes is just too good for me. I am that rubbish at FPS (and hence and Battlefield games)

With BF, its always more about the team working together than the death of one or two (hundred) soldiers. Play with a good team and even if you get shot in the face, someone will zap you back to life...to get shot again. :D
 
SolidSnakex said:

Good stuff here:

This is a shooter that has learned several important lessons from Call of Duty — primarily in the realm of accessibility — but stands firmly on its own boot-clad feet.

Diving into the first match, I was immediately drawn to Battlefield 3’s map design. On the Operation Metro map, rolling hills gave way to clumps of thick vegetation interspersed with armored barricades and rock formations, giving a more organic, liberating feel to movement and fighting. This isn’t a shooter where you’ll sprint down the same dusty hallways and snipe out of the same dusty windows again and again ad nauseum. Battlefield 3’s porous but open map design forces you to constantly scan your surroundings for stealthy approaches. Combined with a devastatingly realistic damage model and a short-but-nerve-wracking respawn timer, I found myself playing far more carefully than I’m accustomed to in multiplayer shooters — I’d pop off a few shots, scramble for safety, lay low, then work to flank any nearby opponents. The experience was more harrowing than some survival-horror games I’ve played, and forced me to lay down suppressive fire and breathlessly belly-crawl to avoid being gunned down.

What I noticed immediately wasn’t that I missed – I expected that. It was the incredible crack of the rifle’s discharge. The report sounded LOUD and DANGEROUS. In fact, throughout the rest of the session, I noticed that the guns sounded more fearsome and deadly than the arms I’ve used in other games recently. If nothing else, Battlefield 3 brings definite improvements to its treatment of audio. Which class were you using?
 
steadfast said:
There's two other threads for that; no place here.

I know, and I'm carefully avoiding them, I'm just saying that it's not that unreasonable to dislike EA. At least this time they somewhat avoided the "exclusive pre-order bonuses" crap (if they make good on their promise).
 
Jeff Rubenstein: I know you’re more of a fan of team-based multiplayer modes, so you must’ve enjoyed the Rush mode we sampled. A Battlefield staple, teams are divided into offense and defense, with the attackers attempting to take objectives (or blow them up, as it were), pushing the defenders back. I enjoy these matches because it’s not about who gets the most kills, it’s about who achieves the most objectives. The selfish generally lose.

[IMAGE]

RUSH MODE

a battlefield staple



someone get on that.
 
Prophet Steve said:
Most people that don't want to get pushed over my shady business practices en would love to see DICE pulling all the strings instead of EA.

What strings are the pulling?
 
Rush mode we sampled. A Battlefield staple,
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Wow first I've heard of the suppression tweaks... getting points for laying down cover fire and blurred screen for those getting suppressed.

Sounds pretty cool
 
belvedere said:
Stick of Joy.

Is is linking there still banned?

Ah, gotcha. I haven't been there in years, forgot about it
lol.gif


From those impressions:

Then something weird happened: we captured the first two objectives. Nothing out of the ordinary, I know, but it was then that the map funneled players underground into an enclosed subway system. Down there, the game called for far more twitchy reflexes than the "go anywhere, do whatever" style of emergent sandbox gameplay so prevalent in the Bad Company games. While sneaking through storage rooms and methodically checking every nook and cranny for potential murderers, the mindset was very different down below: if I'm seen, I will be instantly killed.

It added an unfamiliar, yet welcome sense of tension to the conflict. I was playing Battlefield, but I also felt like I was playing Team Deathmatch in Call of Duty. I could still spawn on my squad, I could change classes at will, but this kind of "quick, turn and shoot!" style of gameplay, demanding hawk-like eyes and a quick trigger finger, just came out of nowhere. Where did my Battlefield go?

Now, don't get me wrong, it's not that I didn't appreciate the transition. In fact, it was the opposite: I thought it was a bold, sudden transition, one that took me aback by changing the experience and taking me out of my comfort zone. I love my big, open maps and messing around with all of the vehicles, but such a well-placed choke point called for a sudden change of tactics and, in the end, presented a more overall unique experience, showing that fans shouldn't look forward to the same, albeit fun, experience over and over again.

Bolded is what EA/DICE is hoping/praying for, I'm sure. For better or worse!
 
I'm super excited to play both Rush (because it's fun as hell) and the usual Conquest (because it's bawss). Don't know why people are so hostile on that stuff.

Looks great.
 
The multiplayer map we played on, Operation Metro, was focused on straightforward infantry play and made an ideal testbed for Rush’s symmetrical combat
that word means the opposite of what you think it means, sid.
 
Looks really ugly in this trailer..compared to SP anyways...

Its not just the graphics, but something else..the lighting or something, something is ugly.
 
I think the first Half of this trailer is PS3 footage, you can tell mainly from when the soldiers are firing their rifles. Similar to the PS3 demo on the Jimmy Fallon show, when the rifles fire, there is no lighting/reflection of the gun firing on the ground beneath the soldier. In the second half of the trailer, you can see the firing from the rifles creating lighting affects around the player/on the ground, just like the pc footage released.

I'm extremely impressed with the graphics their showing for console, looks fantastic.
 
Honestly I think it looks really underwhelming graphically. Really low poly, angular rocks with straight line divisions between the flat grass textures. Trees that look awful.

I realize it's multiplayer and they have to simplify it a bit, but I was so blown away by the single player PC footage I really wasn't expecting... this.

To be fair, I never much cared for the multiplayer in these sorts of games. I've never been able to make myself care about the multiplayer in COD4, but I *loved* the single player campaign.

When I play online multiplayer it's with games like TF2 and L4D2.
 
LEGGZZZZ said:
I think the first Half of this trailer is PS3 footage, you can tell mainly from when the soldiers are firing their rifles. Similar to the PS3 demo on the Jimmy Fallon show, when the rifles fire, there is no lighting/reflection of the gun firing on the ground beneath the soldier. In the second half of the trailer, you can see the firing from the rifles creating lighting affects around the player/on the ground, just like the pc footage released.

I'm extremely impressed with the graphics their showing for console, looks fantastic.
There is a 60 fps version of the trailer on gamersyde. The console version of the game has been confirmed not be be 60 fps.
 
Oh my, can't wait for this game! I really love the knife assassinations though! Very cool and it's a nice touch to hear your own character's breathing as well.

And i realised from the leaked alpha multiplayer bf3 video the siren alarm in rush mode is still the same as bf:bc2 :P
 
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