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Battlefield 6 reportedly cost 400 million to develop!

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FMX

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I just read that Battlefield 6 cost 400 million to develop. Honestly, it looks like a remastered Battlefield 3. Make no mistake, I am a Battlefield guy and have always been but I don't see 400 million dollars. What the hell?!
 
I just read that Battlefield 6 cost 400 million to develop. Honestly, it looks like a remastered Battlefield 3. Make no mistake, I am a Battlefield guy and have always been but I don't see 400 million dollars. What the hell?!
half of that are marketing money
 
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I just read that Battlefield 6 cost 400 million to develop. Honestly, it looks like a remastered Battlefield 3. Make no mistake, I am a Battlefield guy and have always been but I don't see 400 million dollars. What the hell?!
It probably did based on scope, but you should cite your sources when you make this kind of thread.
 
That's way cheaper than what it cost COD. BF6 is still ahead of COD on the preorder charts for PS. Would feel really bad for MS that as soon as they buy COD is starts to lose money. I'm sure it will still sell a lot but they can't have the sales dip that much while giving it away on GP at the same time.
 
Well, it's EA trying (again) to have a big-ass live-service game that will last 10+ years...

I stick with Battlefield 2.
 
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I just read that Battlefield 6 cost 400 million to develop. Honestly, it looks like a remastered Battlefield 3. Make no mistake, I am a Battlefield guy and have always been but I don't see 400 million dollars. What the hell?!

Also dude lol.
 
Honestly, it looks like a remastered Battlefield 3.

P5XujaLqSupFAwtM.jpg
 
I just read that Battlefield 6 cost 400 million to develop. Honestly, it looks like a remastered Battlefield 3. Make no mistake, I am a Battlefield guy and have always been but I don't see 400 million dollars. What the hell?!
Sweating James Mcavoy GIF

Ghost of Yotei say hi.
 
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What is this obsession with 400 million mark in faking the game budget numbers, sigh.

I expect that EA spent a lot, but no that much by a mile.
 
Half this forum needs to go see an eye doctor between this nonsense and the dudes in the Yotei threads. Absolute clown shoes take.
 
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Lol, calling this game a remaster is pretty wild, and that's just going by the beta's standards. Can't wait to get into this.

Game development is so damn expensive these days, especially AAA, but I can guarantee you a lot of that went to marketing. SO much of it does. Marketing campaigns, ad campaigns, etc. All of that shit get's EXTREMELY pricey. I mean, the goal of marketing is to get attention and reel people in, so it makes sense that it would be so expensive.
 
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I wish they went with an "estimated time" rather than "there is a number of people ahead of you that your brain can't comprehend"

When I saw this in Beta, I turned off my computer and never came back lol. I didn't know if I'd be waiting for 5 minutes or 2 hours?


take a stop watch and time how long it takes for x number of people to leave. Apply that time per player to the rest of the queue ahead of you.
 
Gosh that's like $100 million per hour for the single player campaign. No wonder it's so short. I don't usually do so but I ordered it on Steam last night. Been looking forward to this one for a while.
 
EA makes over $4B a year on microtransactions. A huge chunk of that is Madden, EA FC, etc. They likely make over $400M a year on Madden UT alone. So $400M for that sort of ROI is nothing.
 
If that value is correct, then it's going to take a lot to just break even. And consider that the price of the game includes 30% for the distribution platform. And in some regions, also consumer taxes.
So each copy will net 50$ for EA, at best. So it will take at least 8 million copies.
But then there is also the cost of advertising. So it will probably take well above 10 million copies just to break even.
 
If that value is correct, then it's going to take a lot to just break even. And consider that the price of the game includes 30% for the distribution platform. And in some regions, also consumer taxes.
So each copy will net 50$ for EA, at best. So it will take at least 8 million copies.
But then there is also the cost of advertising. So it will probably take well above 10 million copies just to break even.

Their strategy is probably to rebuild the Battlefield brand first and then look to the post launch microtransactions revenue stream. The marketing is rather zeitgeisty for this release (in the gaming sphere), which points to a massively renewed investment in the IP.

Rather than being cynical and offhanded about it, players should really be celebrating the show of commitment to the franchise.
 
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If that value is correct, then it's going to take a lot to just break even. And consider that the price of the game includes 30% for the distribution platform. And in some regions, also consumer taxes.
So each copy will net 50$ for EA, at best. So it will take at least 8 million copies.
But then there is also the cost of advertising. So it will probably take well above 10 million copies just to break even.
It could have pretty decent post sale legs too, the custom map thing is a novel feature that will take a bit of time to produce the goods. Also don't forget the console masses, they live for this shit.
 
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It could have pretty decent post sale legs too, the custom map thing is a novel feature that will take a bit to produce the goods. Also don't forget the console masses, they live for this shit.

Sorry, but you must be very young to think custom maps are a novel feature.
This was a standard during the 90s and early 2000s.
 
Sorry, but you must be very young to think custom maps are a novel feature.
This was a standard during the 90s and early 2000s.
You're right. But I think they are a novel feature within the modern grand temple of the Battlefield and Call of Duty space. The one might in fact morph into the other (literally) which could change things dramatically, whereas before this variable did not exist.
 
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