Finished my first skirmish. I'll have to echo the above about how hard it is to tell movement ranges. Visuals are great but the odd delay between doing damage and seeing the results of that damage is a bit jarring.
There are a lot of tactical possibilities from what I've seen, but the AI seems to suck ass and just bumrush you in a staggered fashion. So far the system is good, though, which is where I want them to be.
That's odd, I was getting 50-80 with my r1700+GTX 970, the 1700 is only a bit better than the 6600k in most games. I wonder if the game uses a lot of cores. Wouldn't expect that.
There are a lot of tactical possibilities from what I've seen, but the AI seems to suck ass and just bumrush you in a staggered fashion. So far the system is good, though, which is where I want them to be.
Runs surprisingly badly, mere 25-40 FPS (high variability depending on what's on the screen) at 1080p, high presets. R9 390, Core i5 6600K, 16GB RAM. Presumably this is due to Unity engine and the game's unfinished state.
Though low performance in a turn-based game isn't a terribly big deal.
That's odd, I was getting 50-80 with my r1700+GTX 970, the 1700 is only a bit better than the 6600k in most games. I wonder if the game uses a lot of cores. Wouldn't expect that.