IbizaPocholo
NeoGAFs Kent Brockman
- 00:15–01:32 — The video introduces the history of the Battletoads franchise and explains that its decline was caused by a combination of factors: changing ownership, shifting gaming trends, fading mascot popularity, and publisher decisions rather than poor game quality alone.
- 04:14–06:28 — Rare created Battletoads in the early '90s after seeing the massive popularity of Teenage Mutant Ninja Turtles merchandise in the U.S. The Stamper brothers and artist Kevin Bayliss wanted to make a similar but edgier mascot franchise inspired by TMNT and the merchandising boom around Batman.
- 06:28–07:48 — The original 1991 NES game stood out because it mixed genres: beat 'em up combat, platforming, racing sections, boss fights, and visual effects that pushed the NES hardware. Its infamous difficulty came largely from programmer Mark Betteridge, who balanced the game around his own hardcore skill level.
- 07:48–10:10 — Publisher Tradewest aggressively tried to turn Battletoads into the "next TMNT" with plans for cartoons, comics, toys, and merchandise. However, most of these projects failed, including an unaired cartoon pilot, as turtle mania was already fading by the early '90s.
- 10:10–12:01 — Rare simultaneously developed Battletoads Double Dragon and Battletoads in Battlemaniacs, but both struggled commercially. Beat 'em ups were losing popularity due to the rise of fighting games like Street Fighter II, making Battletoads feel outdated despite Rare's efforts.
- 12:01–14:05 — Battletoads Arcade became the franchise's biggest commercial failure. Although technically impressive with early 3D-rendered sprites and more violent gameplay, it launched during the peak fighting-game boom and underperformed badly in arcades, worrying Rare about future projects like Killer Instinct.
- 14:05–15:47 — Rare even completed an unreleased Game Boy title called Super Battletoads, but canceled it due to declining sales and weakening third-party Game Boy markets. By late 1994, the franchise effectively entered hibernation while Rare focused on newer Nintendo-backed projects.
- 15:47–18:24 — After Microsoft acquired Rare, the studio struggled for years under Kinect-focused management. Battletoads only resurfaced through cameos and re-releases, including Rare Replay, Shovel Knight, and Rash appearing in Killer Instinct.
- 18:24–20:35 — The 2020 reboot, Battletoads, developed by Dlala Studios, took a comedic and self-aware approach that divided fans. Many disliked the new art style and tone because they expected either a darker reboot or a retro-style revival closer to the original games.
- 20:35–22:28 — The video concludes that Battletoads likely will not return anytime soon due to Rare's inactivity and Microsoft's lack of interest in classic Rare IPs. Still, the franchise remains historically important because its varied gameplay structure heavily influenced later Rare classics and helped shape the studio's identity.