it stretches the UI unfortunately
Replace:
39 8E E3 3F
with:
14 AE 17 40
I can live with that, thanks manit stretches the UI unfortunately
Replace:
39 8E E3 3F
with:
14 AE 17 40
For reference, seems to be an issue with non-standard resolutions. If your 16:9 you'll be fine.
Same.If the Wii U port from Bayonetta counts, this is a triple dip for me.
I see it has that weird blur on fast movement that a lot of xbox/ps3 games had back in the day. Doesn't seem to be a way to remove it so I guess I can live with it. Strained my eyes a lot on the starting fight though.
Where are we replacing these? I'm not familiar with hex editing. Thanks!
it stretches the UI unfortunately
Replace:
39 8E E3 3F
with:
14 AE 17 40
SGSSAA should be doable with this game since it's DX9. Anyone find good compatibility bits for it?
Different resolutions require different hex edits. What resolution is this edit for?
(see examples http://www.wsgf.org/article/common-hex-values
Hopefully it's not locked to 60fps.
Bought instantly. Have it on Ps3 but didn't play it cause of the ass level port. Bummer it doesn't support 21:9 but at least I can play it on my 4k TV.
Can I downsample on a 4k tv? How does this work?
Is this supposed to be Platinum's best combat? I really liked MGSR
Yup.
Why I prefer souls/Ninja gaiden. You fight to kill over stylish combos.
Probably why I suck at fighting games. Hate memorizing combos.
For Bayonetta yeah, not so much in general. It wouldn't be of much use in DMC for example and hasn't been all that useful in other PG games such as MGR.
Bayo 2 is better at combat.
Man, this game probably has the best ending credits sequence.
First you instantly get to see credits after the big final boss, for that euphoria kick, then a nice cutscene, then more credits with all the good bits from the game to keep the euphoria going.
But then it mellows out with a nice song, your results screen and a nice congratulations screen.
And then it gets you all hype again so you want to get back into it as fast as possible.
Why you so good all the time bayo?
Bayo 2 is better at combat.
I think this is a major point of contention with Bayo fans, some strongly argue 1 is better than 2 overall (I kind of prefer 2 however)
Bayo 2 is better at combat.
Quick gameplay question: I'm making sure I can do all the combos at the start, and I'm stuck on two cases.
1. The PPPKK*P combo always goes into a pistol whip ("You've been naughty"). I did it once by accident but I'm not sure how. I've tried all sorts of timings. Is this just impossible because the practice enemy always falls down to the leg sweep?
2. There are a couple of moves that show you moving the mouse in a circle plus a punch or kick. If I move the mouse in a circle Bayonetta gets something circling her, but nothing else happens. What do these combos refer to?
Is this supposed to be Platinum's best combat? I really liked MGSR
What do you mean? I used it all the time in MGR, it's essential against attacks you can't parry or against enemies that jump back after being parried.
I think this is a major point of contention with Bayo fans, some strongly argue 1 is better than 2 overall (I kind of prefer 2 however)
1. I figured it out. For PPPKK*P, Apparently you have a tiny window of timing to move away from the enemy during the dot before hitting the final punch. Otherwise, you end up really close and the punch always triggers the slap attack.1. I'm not 100% certain and don't have the game in front of me, but combos should be independent of the enemy. The training room shows the combo string, if you're not seeing the final dot-P appear, your timing is wrong.
2. Circle+Attack with the guns is Bullet Climax, spam the attack button to shoot and right stick to aim for several seconds. Really only useful against the little Decoration enemies. With melee weapons this becomes a spin attack.
I never understood the appeal of endless combos.
At this point you're not really interacting with the enemy,its just a punching bag.
Unless its a fighting game(where the ultimate goal is to maximize reward from a good read against a human), doing combos on AI dummies isn't great combat to me.
They're wrong, Bayo 2 is superior in almost every aspect.
Because in MGR the damage isn't stacked onto finishers in combos. In Bayo it's essential because the vast majority of a combo's damage comes from the wicked weave portion of it, the rest of the combo does very little. So you need dodge offset to get to the wicked weaves or otherwise your damage output would be very low.
DMC, MGR, Ninja Gaiden etc. don't have this problem. DMC is also more free form compared to Bayo (which is more dial a combo) so needing to keep one combo string going isn't really required.
So yeah, the mechanic is good for Bayo because it needs it.
They're wrong, Bayo 2 is superior in almost every aspect.
I think this is a major point of contention with Bayo fans, some strongly argue 1 is better than 2 overall (I kind of prefer 2 however)
They're wrong, Bayo 2 is superior in almost every aspect.
1. I figured it out. For PPPKK*P, Apparently you have a tiny window of timing to move away from the enemy during the dot before hitting the final punch. Otherwise, you end up really close and the punch always triggers the slap attack.
2. Yeah I was too impatient. Those moves are impossible in the first couple of training screens. They unlock shortly after.
1. I figured it out. For PPPKK*P, Apparently you have a tiny window of timing to move away from the enemy during the dot before hitting the final punch. Otherwise, you end up really close and the punch always triggers the slap attack.
Actually, combo finishers do significant damage and have specific properties in MGR (knock back/up/down, and extra slow mo for blade mode) too. Furthermore, it enables you to be more offensive and keep the pressure on your enemies to maximize your damage output. Not to the extent of Bayonetta, but dodge offset still play a big role in the game.
B2 infinite climax feels barely above B1 normal to me, but that might have to do with the ridiculous amount of experience i had after putting like 80 hours into it. and i'm sure i'm on the lowish end of that hour count compared to others who are more committed to action games than me.
Bayonetta 2 is a fantastic game but it's definitely kind of stripped down compared to the first. Way too focused on witch time and umbran climax, which both simplify the combat.
I do like 2 better as an actual game (complete package?), but some of the deeper mechanics discussion that has gone on in the threads has been interesting and I don't feel like they are necessarily without merit.
(I mean, it's better than other regular Gaf threads where people don't know what they're talking about lol)
That being said, playing PC now and I remember how slow you are when you don't have all your abilities lol
imagine believing this in 2017![]()
being able to argue about this at all is a good problem to have. the game's still ownage even if i dont like it as much as the OG
i can definitely see what others like more about bayo 2 regarding streamlining etc. others have gone into detail about what makes the combat "worse" in a perspective that i absolutely agree with, lots of which makes the game too easy even at the absolute hardest difficulty. B2 infinite climax feels barely above B1 normal to me, but that might have to do with the ridiculous amount of experience i had after putting like 80 hours into it. and i'm sure i'm on the lowish end of that hour count compared to others who are more committed to action games than me.
also, bayonetta is totally declawed in bayo2 compared to bayo1. #NotMyBayo