sixteen-bit
Member
Steamspy didn't exist when VC came out. Six-ish months later when it did, it was at 260/270k IIRC. So far so good.
That's reassuring. I hope Sega keeps 'em coming.
Steamspy didn't exist when VC came out. Six-ish months later when it did, it was at 260/270k IIRC. So far so good.
why aren't you downsampling? If you can do SGSSAAx4 you can do 4k+
Nothing like that here. Are you using SGSSAA or some other injector? (Reshade etc.)Getting heavy flickering in second Jeanne fight �� Any help?
http://steamcommunity.com/app/460790/discussions/0/135514507319963318/
Nothing like that here. Are you using SGSSAA or some other injector? (Reshade etc.)
That may be causing issues.
I think he's not a fan of the blur on textures, even with LOD Bias.
Weird question. To my knowledge my TV is 1080p. I've got my PC hooked up to the TV via HDMI and when Bayonetta booted up the overlay of the TV popped up saying it was 2160p.
What the hell happened?
Edit: My PS4 Pro doesn't recognise my TV as anything more than 1080p.
Someone needs to make a turbo button mod for these parts, it's ridiculous. It's more annoying in the finalboss fight when you have to counter.Jeanne
I was thinking the same...I thought maybe it was just that my PC gamepad has worse build quality than a normal 360 controller, so the buttons might not be as springy.
I always found the QTEs really demanding tbh, even on the 360. I used to do the thumb slide technique to do them, which would give me callouses but felt so satisfying (there's no cap on most of the QTEs, so you can potentially go way past the "max"). It does seem harder on the PC, but, again, maybe my controller just sucks.
Breh, it's Steam. You can turn on Xbox or PS4 configuration in BPM so your 360/Xbone/PS4 controller can be rebound to whatever you want. I personally have the following changes:
- LT and RB swapped, so LT is lock on, just like Bayo 2
- Added a modifier button (labeled as "mode shifting") for the button pad, activated with Back, and changed all the face buttons to turbo in their individual settings (hit Back when in the button settings for "manage activators")
Whenever a mash QTE comes up, I just hold Back+X/Y/B and enjoy my max halo bonus.
Bayonetta is now ~100,000 on SteamSpy as of yesterday
The actual numbers (94,145 +/- 8,657)
http://steamspy.com/app/460790
Not too shabby.. though I suspect it will level off fairly soon.
Those numbers are actually pretty darn good.
Following MGR, this strong debut week for Bayonetta clearly demonstrates that there is demand for their single player "character-action" games on the PC platform. Just think... if only they had announced the game at least a month in advance, instead of pulling the April Fools campaign (which was met with a degree of noteworthy skepticism). In the end, I am sure SEGA is going to be pleased, regardless.
Judging by the way Valkyria Chronicles did as a role-playing adventure, SEGA should also take a hard look at Resonance of Fate (End of Eternity) next. I already own the game, so there's no agenda here. I truly believe RoF has a very, very good chance at surprising them on PC, sales-wise.
If it was using DSR, the TV would be receiving a 1080p signal and the game would say 3840x2160.DSR activated in Nvidia Control Panel?
Bayonetta defaults to the highest possible resolution.
Is there a trick to the counter QTEs against white Jeanne? She keeps hitting me first
The only problem I had were those flying ships -- and it wasn't even fighting them, rather jumping from ship to ship (and getting shot mid-air and then falling down into space v_v).
it's the sgssaa that blurs tho, downsampling shouldn't, and sgssaa is costy so i'm wondering why he's just not downsampling, the pic he linked is still jaggied with msaa
Ah. That means unless Platinum Games buys the IP back from Nintendo - which they won't - the game will never see the light of day on the PC, and we can all forget about a 4K version of the game.
I love this game.
Breh, it's Steam. You can turn on Xbox or PS4 configuration in BPM so your 360/Xbone/PS4 controller can be rebound to whatever you want. I personally have the following changes:
- LT and RB swapped, so LT is lock on, just like Bayo 2
- Added a modifier button (labeled as "mode shifting") for the button pad, activated with Back, and changed all the face buttons to turbo in their individual settings (hit Back when in the button settings for "manage activators")
Whenever a mash QTE comes up, I just hold Back+X/Y/B and enjoy my max halo bonus.
Those numbers are actually pretty darn good.
Following MGR, this strong debut week for Bayonetta clearly demonstrates that there is demand for their single player "character-action" games on the PC platform. Just think... if only they had announced the game at least a month in advance, instead of pulling the April Fools campaign (which was met with a degree of noteworthy skepticism). In the end, I am sure SEGA is going to be pleased, regardless.
Judging by the way Valkyria Chronicles did as a role-playing adventure, SEGA should also take a hard look at Resonance of Fate (End of Eternity) next. I already own the game, so there's no agenda here. I truly believe RoF has a very, very good chance at surprising them on PC, sales-wise.
Just have to go ham with the mashing. If I remember correctly, you have to get 450 on the first and 500 on the second to not get hit.
Alternatively, if you're feeling cool and have Moon of Mahaa-Kalaa, you can parry her back!
That verse is seriously the most rage-inducing in the game, lol. I ran away from it when I played it the first time.
Pro tip for the boats: Umbran Portal Kick has invincibility for its entire startup, so you can use it to negate the initial wave of missiles that they launch at you.
I wish the game didn't take away control to put the camera inside the asshole of the main char every sixty seconds. Thought these constant interruptions would be specific to MGR but they are almost as bad here. With the interactive load screens made instant you barely get a chance to play the game during the first hours. :<
Well yes that's good and how it should be played but it's still bad design. DMC does it as well of course. Just baffling that these games haven't moved past their RE roots for menus, cut-scenes and interactions. It's as infuriating as it'd be if Quake interrupted you mid jump to show a door opening after pushing a button. I know that once I've gone through the game a couple times it'll be less of an issue, but it's still a pretty huge issue. It feels much worse when you've been away from the genre a while.Right trigger + select button instantly skips cutscenes. I know it might feel wrong to do it on a first playthrough, but trust me, it's oh so right.
Well yes that's good and how it should be played but it's still bad design. DMC does it as well of course. Just baffling that these games haven't moved past their RE roots for menus, cut-scenes and interactions. It's as infuriating as it'd be if Quake interrupted you mid jump to show a door opening after pushing a button. I know that once I've gone through the game a couple times it'll be less of an issue, but it's still a pretty huge issue. It feels much worse when you've been away from the genre a while.
Anyway the game itself is of course super fun when it lets you play and I can already see the huge potential after getting just two additional weapons.
That verse and the one where you are on the freeway are the cheesiest parts of the game, IMO. That's where Bayo 2 really improved. It didn't have the frustrating encounter design.
I went back to DMC4 (which I went through more times than I can count) to see how that game actually was and indeed Bayonetta seems to get going a lot quicker. However I don't feel that the purpose of the cut scenes is important enough to warrant their existence, especially since all these games have always been about replayability. When the essence of gameplay is fast and fluid combat made for multiple playthroughs these constant interruptions clash very harshly, even in DMC4 I just skipped everything after a certain point.Bad design? Not so sure about that one. Most cutscenes have a purpose - to introduce an enemy, to advance the story, to be entertaining (I'm not really a fan of the interactive cutscenes except when they're the enemy finishers). It is a bit annoying as someone whose played through the game multiple times but honestly its not that bad, especially since you seem to be in the early chapters where the game is establishing everything through cutscenes and it takes a while.
done! gonna keep it installed tho for when I'm bored
done! gonna keep it installed tho for when I'm bored
I'm not the only one who thinks thesegment is abysmal, right?motorcycle
I fell through the floor just driving around multiple times.
done! gonna keep it installed tho for when I'm bored
Any tips on Platinum Ticket?
I didn't farm for the ticket, but I remember Temperantia and the kilgore glitch+Gaze of Despair was the best way to farm for halos
Man I am so glad we've moved away from arena style stylish action level design. Feels a bit rough here even though the combat itself is great.
Sorry, any tips on actually completing it?
Sorry, any tips on actually completing it?
Sorry, any tips on actually completing it?
I primarily fought him with Shuraba on my hands and fire Durga on my feet, with my main method of attack being the PKP combo (holding K almost every time to get the fire bomb out). Pulley's Butterfly and the Moon of Mahaa-Kalaa are the safest accessories to use, probably.
I can't agree. I don't think there are any pure action games of this quality that don't use that style of design.
I primarily fought him with Shuraba on my hands and fire Durga on my feet, with my main method of attack being the PKP combo (holding K almost every time to get the fire bomb out). Pulley's Butterfly and the Moon of Mahaa-Kalaa are the safest accessories to use, probably.
The safest ways to beat him probably involve some combination of Pillow Talk and the Climax Brace (which you're allowed to take into the fight for some reason), but I kind of prefer not to use those.
The first (and I believe only) time I beat it, I put Shuraba on my hands and just went fucking ham with a Panther Offset and PKP. It was what finally made me get good at Panther Offset, and now I use it all the time. I also used Pulley's Butterfly, since there's not much else to spend your magic on.
Thanks. I hope I can finally beat it on this platform, lol.yeah only tips are using moon of mahaa-kalaa and pulley's butterfly and just fight like you normally do, he gets more and more aggressive so probably you're going to be forced to wicked weave the dude from a distance towards the end (it's kind of cheap but hey...), the back+forward kick is a quick way to spam if you have magic to spare
*Ahem* Speaking of witch, did they fix the AA yet? And what about AMD cards who have no NVidia inspector? Why does everyone on GAF assume everybody has an Nvidia card?
114K now.. as of yesterday. There was actually a small bump in sales from yesterday and the day before as compared to the day before that. So good shit!
http://steamspy.com/app/460790
114K now.. as of yesterday. There was actually a small bump in sales from yesterday and the day before as compared to the day before that. So good shit!
http://steamspy.com/app/460790