If you've ever spent any time looking in to how the combo point system works, then you probably know that normal punch and kick attacks have a diminishing return on them. If you land more than 6 punches/kicks in a row, the point value of each hit will steadily decrease (to a minimum of 1). The way to reset them back to full point value is to hit an enemy with a Wicked Weave.
If you've done a little more digging into the point system, then you might also know that Durga charge attacks and Kilgore rockets use the "Wicked Weave" point scoring icon. As might be expected, hitting an enemy with either Durga charge attacks or Kilgore rockets will reset the diminishing returns on your punches and kicks in the same way that a normal Wicked Weave would.
However, there are also several other moves that will reset the diminishing returns on your punches and kicks if they hit an enemy:
- Panther Within claw attack (hit punch or kick while in Panther Form)
- Hitting an enemy into another enemy (yes, this shows up on the combo point counter)
- When using the (Normal mode weapon unlock)
, any move that would normally produce a Wicked Weave
- Attacks from the charged form of (NSIC mode weapon unlock)
- A non-Wicked Weave hit from Tetsuzanko
- A non-Wicked Weave hit from Heel Stomp
- The midair spin+kick attack from Scarborough Faire or the shotguns (the actual kick has to hit)
- A perfect parry counterattack (via the Moon of Mahaa-Kalaa)
I didn't know about the last four of those until today. It's amazing how there's always more to learn in this game.
If you've done a little more digging into the point system, then you might also know that Durga charge attacks and Kilgore rockets use the "Wicked Weave" point scoring icon. As might be expected, hitting an enemy with either Durga charge attacks or Kilgore rockets will reset the diminishing returns on your punches and kicks in the same way that a normal Wicked Weave would.
However, there are also several other moves that will reset the diminishing returns on your punches and kicks if they hit an enemy:
- Panther Within claw attack (hit punch or kick while in Panther Form)
- Hitting an enemy into another enemy (yes, this shows up on the combo point counter)
- When using the (Normal mode weapon unlock)
Handguns
- Attacks from the charged form of (NSIC mode weapon unlock)
Pillow Talk
- A non-Wicked Weave hit from Heel Stomp
- The midair spin+kick attack from Scarborough Faire or the shotguns (the actual kick has to hit)
- A perfect parry counterattack (via the Moon of Mahaa-Kalaa)
I didn't know about the last four of those until today. It's amazing how there's always more to learn in this game.