DunDunDunpachi
Banned
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In my youth, it was rare for a single person (outside of rich kids or The Press) to see all the games available for their console(s) of choice. Playing them all was unheard of. Not even the unstoppable power of Blockbuster Video could supply enough rentals for the average kid to explore a console's full library.
It wasn't merely that we were poor kids. Internet shopping wasn't a thing. Importing games was something you did through a local shop or sometimes a magazine. The available video footage for games was a fraction of what it is now, so we scoured over pictures and TV commercials, hoping that the game was as good as it looked in the bullshots. Buying used games on eBay wasn't a thing yet.
So, we relied on the "experts". Those who'd played the most games generally carried more weight than those who hadn't.
I noticed this in JRPG circles particularly. If you hadn't played pretty much all the "influential" JRPGs up to that point in time, you ain't shit. Doesn't matter if you played it on an emulator for 20m. You have to play it or else you don't have a well-rounded opinion on the genre.
Experience carried weight on forums, too. During the heyday of "Top 10" lists, having a broad experience with a particular genre or console made your opinion more valuable than someone who'd only sampled the library. Consequently, more and more value was heaped upon the quantity of games played. Quality was always a factor, of course, but since there were so many quality games available, it seemed anathema to ignore a single one of them.
With the rise of emulation, retro gaming, and disposable income (below) it seemed like more and more people were able to accrue larger and larger collections. The floodgates opened. People could access all those thousands of games that had been denied them in their childhood.
And now we have reached the point where plenty of gamers own massive collections. This simply wasn't a thing among the general populace when I was growing up.
I think we've overvalued the total quantity of games played. The old logic of "most games played = most experienced" doesn't hold true, since there are now more videogames than a single human could reasonably play in a lifetime.
After the goldrush to "play it all", the dissatisfaction sets in. People complain about games being boring. They complain about not finding a single interesting game in their massive collection (whether on the shelf or in their Steam library).
Instead of playing game tourist -- hopping from game to game, consuming these products like a cheap pizza, guzzling down as many as we can -- what if we sought to be game advocates for our favorites?
The "fanboy who knows what they're talking about" has become rarer and rarer. I'm shocked by the number of popular gaming YouTube channels that are very shallow when it comes to actual game knowledge. This is especially true for game collectors who show off their games and spent 15 seconds on how much they love it before moving on to the next title. Fansites were once prolific but are now a thing of the past.
I would argue that game tourism is ultimately unsatisfying. It is a cheap diet of fried food and sugar. Hopping from game to game devalues each one and soon the thrill of a new game isn't as tasty.
Conversely, spending time with a game, replaying it, mastering it, unlocking its hidden nuances, and sharing that passion with your fellow gamers will always be interesting to me. I don't care if you've played every fighting game. I just care if you're knowledgable about the fighting game(s) you're passionate about. I don't care if you've played all the "best" shooters, as long as you're knowledgable about this particular shooter you're advocating for.
Often, we hold back because we fear that our lack of experience with the full scope of gaming history discredits our opinion. Quite the opposite: I think setting your sights too broadly robs you of having a genuine experience with the individual games in question. You are a tourist, only there for the sights, only there for a taste.
Instead of pursuing the fruitless goal of "playing it all", why not at least pursue the goal of becoming a subject-matter expert of your favorites? Isn't that more fun, anyway? Being an advocate for your own favorites -- as long as you are fair and honest with your conversation partners -- is the sort of conversation that matters. The era of Top 10 Lists is dead. The only people who still care are the people still playing tourist.
If there is any aim for my overlong explanation, please write a thread or make a post about a game you really, really know. Explain what makes it tick and why others should fall in love with it. The tourists are on the hunt for new games anyway. They may as well hear it from a fanatic who really knows the game in question. This is the sort of content sorely lacking across game forums and YouTube.
In my youth, it was rare for a single person (outside of rich kids or The Press) to see all the games available for their console(s) of choice. Playing them all was unheard of. Not even the unstoppable power of Blockbuster Video could supply enough rentals for the average kid to explore a console's full library.
It wasn't merely that we were poor kids. Internet shopping wasn't a thing. Importing games was something you did through a local shop or sometimes a magazine. The available video footage for games was a fraction of what it is now, so we scoured over pictures and TV commercials, hoping that the game was as good as it looked in the bullshots. Buying used games on eBay wasn't a thing yet.
So, we relied on the "experts". Those who'd played the most games generally carried more weight than those who hadn't.
I noticed this in JRPG circles particularly. If you hadn't played pretty much all the "influential" JRPGs up to that point in time, you ain't shit. Doesn't matter if you played it on an emulator for 20m. You have to play it or else you don't have a well-rounded opinion on the genre.
Experience carried weight on forums, too. During the heyday of "Top 10" lists, having a broad experience with a particular genre or console made your opinion more valuable than someone who'd only sampled the library. Consequently, more and more value was heaped upon the quantity of games played. Quality was always a factor, of course, but since there were so many quality games available, it seemed anathema to ignore a single one of them.
With the rise of emulation, retro gaming, and disposable income (below) it seemed like more and more people were able to accrue larger and larger collections. The floodgates opened. People could access all those thousands of games that had been denied them in their childhood.
And now we have reached the point where plenty of gamers own massive collections. This simply wasn't a thing among the general populace when I was growing up.
I think we've overvalued the total quantity of games played. The old logic of "most games played = most experienced" doesn't hold true, since there are now more videogames than a single human could reasonably play in a lifetime.
After the goldrush to "play it all", the dissatisfaction sets in. People complain about games being boring. They complain about not finding a single interesting game in their massive collection (whether on the shelf or in their Steam library).
Instead of playing game tourist -- hopping from game to game, consuming these products like a cheap pizza, guzzling down as many as we can -- what if we sought to be game advocates for our favorites?
The "fanboy who knows what they're talking about" has become rarer and rarer. I'm shocked by the number of popular gaming YouTube channels that are very shallow when it comes to actual game knowledge. This is especially true for game collectors who show off their games and spent 15 seconds on how much they love it before moving on to the next title. Fansites were once prolific but are now a thing of the past.
I would argue that game tourism is ultimately unsatisfying. It is a cheap diet of fried food and sugar. Hopping from game to game devalues each one and soon the thrill of a new game isn't as tasty.
Conversely, spending time with a game, replaying it, mastering it, unlocking its hidden nuances, and sharing that passion with your fellow gamers will always be interesting to me. I don't care if you've played every fighting game. I just care if you're knowledgable about the fighting game(s) you're passionate about. I don't care if you've played all the "best" shooters, as long as you're knowledgable about this particular shooter you're advocating for.
Often, we hold back because we fear that our lack of experience with the full scope of gaming history discredits our opinion. Quite the opposite: I think setting your sights too broadly robs you of having a genuine experience with the individual games in question. You are a tourist, only there for the sights, only there for a taste.
Instead of pursuing the fruitless goal of "playing it all", why not at least pursue the goal of becoming a subject-matter expert of your favorites? Isn't that more fun, anyway? Being an advocate for your own favorites -- as long as you are fair and honest with your conversation partners -- is the sort of conversation that matters. The era of Top 10 Lists is dead. The only people who still care are the people still playing tourist.
If there is any aim for my overlong explanation, please write a thread or make a post about a game you really, really know. Explain what makes it tick and why others should fall in love with it. The tourists are on the hunt for new games anyway. They may as well hear it from a fanatic who really knows the game in question. This is the sort of content sorely lacking across game forums and YouTube.
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