Ryoohki360
Neo Member
Thanks for finding a way to disable framesmoothing and frame max
after that
I7 3770k
780 OC
1440p
23, 76, 44.234
MIN / MAX / AVG
after that
I7 3770k
780 OC
1440p
23, 76, 44.234
MIN / MAX / AVG
The 560Ti is still a capable card, and comparable to the GPUs in the new consoles, for which this engine had in mind, so it's understandable.Wow, surprised the realistic rendering demo runs flawlessly on my 560ti and Q6600
edit
fuck, is my PC a wizard? Elemental demo ran at an almsot solid 30fps too
You were disappointed with UE3 out of the gate? I find that curious, to be honest.Not bad at all. I was really disappointed when UE4 got the downgrade, but I think it looks quite good. If developers can utilize UE4 decently I think it'll be a pleasant generation. Unlike UE3, which I was immediately disappointed with when it was new.
Decent lightmapper would have helped a lot.You were disappointed with UE3 out of the gate? I find that curious, to be honest.
Gears of War was absolutely incredible to behold in 2006 and introduced a lot of features that we had not yet experienced in games at that point. What about it did you find unimpressive?
Ran surprisingly smoothly on my GTX 660.
Can anyone help, i try to run the elemental demo and it says i am missing MSVCR120.dll. I don't know where i can get this.
Third post in the thread, junior
Got this error code when trying to run it - (0xc000007b). How to fix ?.
Not bad at all. I was really disappointed when UE4 got the downgrade, but I think it looks quite good. If developers can utilize UE4 decently I think it'll be a pleasant generation. Unlike UE3, which I was immediately disappointed with when it was new.
Mine's stuck on the end logo...?
Oh, wait a second, now I have a freely rotating camera in this random spot...
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I'm pressing keys but I can't move around nor access any options... nor quit......nor see the benchmarks..?
Oh cool, I can use console commands. Everyone else can do this, right?
Well if anyone wants to see this on older hardware, here it is
https://www.youtube.com/watch?v=WngQsR4t8rY
560ti, Q6600, 8GB ram. And this was recorded with fraps so wouldve had a higher overall FPS if it wasnt for fraps
Ok, idiot alert. After the U4 logo, i'm loaded into the outside world and can't do anything but twirl (even after entering fly into the console).
How are you guys getting your results? Is something else supposed to happen.
Sorry for such a stupid question
Anyone, please?
Just took these, one from each demo.
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You were disappointed with UE3 out of the gate? I find that curious, to be honest.
Gears of War was absolutely incredible to behold in 2006 and introduced a lot of features that we had not yet experienced in games at that point. What about it did you find unimpressive?
Really? the ue3 tech demo in 2004 looked amazing
soft , fading shadows, POM, pristine image quality, no sign of texture pop in etc
It was only when games were made for it that that demo turned out to be completely false advertising
Every graphical feature & effect done in Gears had been done better in other Xbox 360 games before that.
It's the second version of the demo and not the original. There is a lot missing.Theres something about this Benchmark that seems. . . off. Its ike its missing something
Third post in the thread, junior
Wow, not sure how i missed that. Thanks for being condescending.
I have trouble remembering any specific features that were entirely new that Gears brought to the table (streaming, motion blur, heat distortion, and so on had all individually been done before), but that didn't stop Gears from being the best-looking game I had played at the time of release.
Could you give me some examples of what you're thinking of when you say that everything had been done better elsewhere?
No.Didn't the demo originally run at 60 FPS on a GTX 680 two years ago?
Really? the ue3 tech demo in 2004 looked amazing
soft , fading shadows, POM, pristine image quality, no sign of texture pop in etc
It was only when games were made for it that that demo turned out to be completely false advertising
The developers admitted the demo was made in 2012 while the engine was still in its infancy. As cool as it is, UE4 is still quite capable of a lot more. For example, the developers said it's not using physically based rendering which is now a huge feature in UE4 and other next gen engines.Man, talk about diminishing returns... I mean, I'm a total graphics whore and I'm really geeky when it comes to this kinda stuff, love reading up about it and always used to follow the demo scene etc... But even though I do see and understand that there's so much new and advanced tech in these demos, it just doesn't end up impressing much more than say Battlefield 4 or even 'standard' UE3 games that don't do anything super crazy like Hawken.
The developers admitted the demo was made in 2012 while the engine was still in its infancy. As cool as it is, UE4 is still quite capable of a lot more. For example, the developers said it's not using physically based rendering which is now a huge feature in UE4 and other next gen engines.
Man, talk about diminishing returns... I mean, I'm a total graphics whore and I'm really geeky when it comes to this kinda stuff, love reading up about it and always used to follow the demo scene etc... But even though I do see and understand that there's so much new and advanced tech in these demos, it just doesn't end up impressing much more than say Battlefield 4 or even 'standard' UE3 games that don't do anything super crazy like Hawken.
We've really entered an era where it's so much more about art than before, similar to how the first Toy Story movie was a technical marvel but by the time we were at Finding Nemo, technical advancements had become so much more unnoticeable compared to artistic distinction.
Either way still cool shit and I still love this kind of stuff, especially when it comes to advances in lighting, global illumination and new AA methods being applied and such.