• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Best current gen boxing game?

human5892

Queen of Denmark
I was messing around with an old demo of Fight Night 2 last night and realized that I was really enjoying myself, which surprised me because a) I don't usually like EA games, and b) I hate boxing IRL. Anyway, before I make a purchase, is the Fight Night series the best of boxing games this gen, or is there something else that's even better?
 
victoriousboxers_boxshot.jpg
 
SolidSnakex said:
Heh that didn't take wrong. Definetly the right answer. Well unless VB2 is better, they didn't bring that over. There's a PSP version of it though.

Coincidentally, NEW was contracted by EA to develop Fight Night years ago. The project was halted well into development and restarted by EA's internal studios. It's not difficult to guess which aspect of Ippo EA conveniently "lifted".
 
MassiveAttack said:
Coincidentally, NEW was contracted by EA to develop Fight Night years ago. The project was halted well into development and restarted by EA's internal studios. It's not difficult to guess which aspect of Ippo EA conveniently "lifted".

Well at the least it shows that EA was clueless as to what was the best boxing series this gen.
 
There's certain neat things about the VB that was released here on PS2, but Fight Night is better I think. Read some of the reviews of both.
 
Musashi Wins! said:
There's certain neat things about the VB that was released here on PS2, but Fight Night is better I think. Read some of the reviews of both.

Er, the entire control scheme for Fight Night was lifted from VB.

There was also simply no way for VB to review better than Fight Night without licensed boxers and the fact that almost no one knows what Ippo is.
 
MassiveAttack said:
There was also simply no way for VB to review better than Fight Night without licensed boxers and the fact that almost no one knows what Ippo is.
Well, I've been reading reviews for both VB and FN2 as this thread has been progressing, and it seems like FN2 has much more options compared to VB. Also, some reviewers complain of a situation in VB where your boxer gets stuck turned away from the opponent for a few seconds, and you can't do anything about it.
 
human5892 said:
Well, I've been reading reviews for both VB and FN2 as this thread has been progressing, and it seems like FN2 has much more options compared to VB. Also, some reviewers complain of a situation in VB where your boxer gets stuck turned away from the opponent for a few seconds, and you can't do anything about it.

Agreed. There were some major improvements made in VB2 in regard to options and some of the quirks of the first. The original VB is now quite an old game. Unfortunately VB2 was never picked up for release here primarily because there is no familiarity with the very popular manga (Hajime no Ippo) upon which it is based.

NEW is currently developing a new installment in the Boxer's Road series.
 
MassiveAttack said:
Er, the entire control scheme for Fight Night was lifted from VB.

There was also simply no way for VB to review better than Fight Night without licensed boxers and the fact that almost no one knows what Ippo is.

I agree it's not very well known, but I think a lot of boxing fans like myself picked it up and though we haven't been treated to all the sequels (at least I don't think), it was known by enthusiasts and reviewers.

Both games have real issues, I readily admit. I just think someone wanting to try a new, satisfying boxing game would be better served by Fight Night. I think the reviews bear that out but I'm certainly not implying that VB isn't underappreciated.

MassiveAttack said:
Agreed. There were some major improvements made in VB2 in regard to options and some of the quirks of the first. The original VB is now quite an old game. Unfortunately VB2 was never picked up for release here primarily because there is no familiarity with the very popular manga (Hajime no Ippo) upon which it is based.

NEW is currently developing a new installment in the Boxer's Road series.

Good to hear, maybe one will show up here. I have the import GBA game by Treasure which I've enjoyed, but no current ability to play PS2 imports.
 
fight night doesn't play like a sim.

it's an arcade masher at heart.

just mash the buttons until someone falls.

you can attempt to try your hand at employing technique, but the mechanics just don't allow for it.

never played VB, so i can't comment.
 
phonte said:
fight night doesn't play like a sim.

it's an arcade masher at heart.

just mash the buttons until someone falls.

you can attempt to try your hand at employing technique, but the mechanics just don't allow for it.
I dunno, the demo of FN2 that I have doesn't really allow you to succeed by doing pure button mashing. I tried that at first and I got my ass handed to me. That's actually one of the things I liked about it.
 
phonte said:
fight night doesn't play like a sim.

it's an arcade masher at heart.

just mash the buttons until someone falls.

you can attempt to try your hand at employing technique, but the mechanics just don't allow for it.

never played VB, so i can't comment.

I don't think that's true. It certainly isn't effective if your opponent bothers to parry in the least, which the mechanics allow for even if not perfectly. FN2 allowed parties to abuse a difference in control mechanics and power punching if they were adept at using them, and that's been restrained in 3 apparently. Your critique implies that two fighters can simply stand toe to toe and have a mash out, but that would mean two people who only knew half the controls and wouldn't even be effective in the simple single player career for more than the tutorial fight.

That it's not a "sim" may be true, but critiques which generalize in such a sweeping manner don't begin to point at the failings of what we're stuck with.
 
Top Bottom