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Best Games This Generation: PC Edition

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Since PC seems to get no love in "best games" threads, I thought I'd start one for PC.

Let me know if I'm missing any genres. I realize some of them probably are slim pickings as far as the games released go. :)

- Single Player FPS:
- Multi Player FPS:
- Squad-Based FPS:
- RPG:
- Action RPG/Hack and Slash:
- MMO RPG:
- Action:
- Adventure:
- Strategy RPG:
- Real-Time Strategy:
- Fighting:
- Racing:
- Platformer:
- Puzzle:
 
RPG: Baldur's Gate 2, Deus Ex 1, System Shock 2, Planescape Torment, NetHack
Action RPG: Diablo II
MMO: World of Warcraft
 
Himuro said:
How the fuck do pc games have generations? Is each new graphic card update a new generation? wtf

Just going by the games released along with the consoles for this gen, so let's say 1998 and up.

I guess no one care about a PC thread, oh well.
 
- Single Player FPS: Half-Life 2
- Multi Player FPS: Counterstrike Source
- Squad-Based FPS: Counterstrike Source
- Action RPG/Hack and Slash: Diablo 2:LoD
- MMO RPG: World of Warcraft
- Real-Time Strategy: Warcraft 3:TFT
- Fighting: There are PC fighting games?


I don't play many PC games only Valve/Blizzard stuff mostly.
 
Yeah, there's some fighting games out there. My pick would be Guilty Gear XX #Reload.

I'm not much of a PC gamer myself, but just figured I'd try a thread like this since all the other "best game of" threads seem to exclude PC for whatever reason.
 
Okay, let's say "this gen" games only (though there isn't such thing as generations in PC gaming).

Single Player FPS: Half-Life Fucking 2
Multi Player FPS: Unreal Tournament 2004
Squad-Based FPS: Battlefield 2
RPG: Vampire: Bloodlines (shits all over both KOTORs)
Action RPG/Hack and Slash: hmm... Enclave
MMORPG:World of Warcrack
Action: GTA: SA
Adventure: The Moment of Silence (sorry Syberia 2 and Myst 4)
Strategy RPG: Warcraft III
Real-Time Strategy: Dawn of Motherfucking War
Fighting: Garou on Neo-Geo emulator, BUY A PS2!
Racing: Flatout! (buy this game bitches, it rocks!)
Platformer: Beyond Good & Evil
Puzzle: Marble Blast Gold!
 
Single Player FPS: Deus Ex or No One Lives Forever
Multi Player FPS: Unreal Tournament 2004
Squad-Based FPS: Battlefield 2
RPG: Baldur's Gate II
Action RPG/Hack and Slash: Prince of Persia
MMORPG:World of Warcraft
Action: Oni (there's really not all that much :/
Adventure: Monkey Island 4
Strategy RPG: Warlords: Battlecry II
Real-Time Strategy: KOHAN.
Fighting:
Racing: Live for Speed
Platformer: Psychonauts!
Puzzle: Bubble Bobble online
 
Single Player FPS: Half Life
Multi Player FPS: Unreal Tournament 2004
Squad-Based FPS: N/A
RPG: RPG Maker XP
Action RPG/Hack and Slash: Ys II Eternal
MMORPG: N/A
Action: rRootage
Adventure: Maniac Mansion
Strategy RPG: N/A
Real-Time Strategy: Total Annihilation
Fighting: One Must Fall 2097
Racing: N/A
Platformer: Doukutsu Monogatari (Cave Story)
Puzzle: Gridlock
 
- Single Player FPS: Riddick
- Multi Player FPS:Battlefield 1942
- Squad-Based FPS: Battlefield 2
- RPG: KOTOR
- Action RPG/Hack and Slash: Encalve
- Action: Mafia
- Adventure: Beyond Good and Evil
- Racing: Trackmania Sunrise
 
Single Player FPS: Clive Barker's Undying
Squad-Based FPS: SWAT 4
RPG: Baldur's Gate 2
Action RPG/Hack and Slash: LOTR: Return of the King
Action: Simpsons: Hit & Run
Adventure: Grim Fandango
Platformer: Beyond Good & Evil
Puzzle: Pandora's Box
 
PC gaming doesn't have clearly defined "generations", but something much more fluid that every once and awhile shifts so much that a new epoch can be defined to start a new era in PC gaming. Think of it like constantly moving tectonic plates and the eventual earthquake that happens when enough things move at the same time such that the hobby breaks off from the past and starts moving forward.

The problem is that it's often hard to see the big shifts happen until well after they've passed.

For example, I like to take 1998-2000 or so and define it as a "era" of PC gaming. It was defined in hardware by the rapid maturation of 3D video cards beyond the 3dfx Voodoo/Voodoo2. It was defined in software by a certain purity and refinement of genre gaming-shooters were pure in form and a lot of stellar multiplayer and single-player games-from Unreal in summer '98 to No One Lives Forever in 2000. RPGs made a strong comeback thanks to Bioware's efforts, and EQ broke open the MMO genre-but they were very "pure" RPGs. Console porting was rare, due to the limitations of the consoles at hand (PSX, N64), and publishers were still funding a lot of the more niche PC genres-turn based strategy games and space sims, for example-with decent budgets. There wasn't a lot of cross-pollination between genres, though, and publishers hadn't quite tightened their belts, either. Games not created in the US or UK didn't see much play here.

Something kinda happened in 2000-2001, and I can't figure out what precisely that was, but I'm peering at the consoles and the dot.bomb economy and I'm sure they had some part in it. Publisher money for midrange titles dried up, and the era of the multiplatform blockbuster (now that the new consoles were out) was really at hand. Overall game diversity has declined, and game company fragmentation/publisher-fucking is probably to blame. Publishers are less willing to spend money on traditional genre titles, and indie developers are making big strides in filling the niche. Hardware continues its march and, for the most part, continues to outpace consoles by a good shake. I'd say that the era is best started from May 2000 when Looking Glass went under, even though some notably previous-era games came out after that, it kind of represents the end of the strict developer-publisher PC gaming model that had been in place for a long time.

I'd say we are rapidly approaching the end of this era as well-and moving to a new terrain where traditional genre games are produced almost exclusively by overseas developers or indie shops, and the big-budget games come exclusively from developers wholly-owned by their publishers. Online gaming is completely mainstream, and any game with a budget even close to "significant" either goes to a console or comes from one. Hardware progress continues unabated, but the platform scales to such a degree that frequent upgrading isn't nearly as necessary at it once was.
 
- Single Player FPS: Half Life 2
- Multi Player FPS: Quake 3: Threewave
- Squad-Based FPS: Battlefield 2
- Action RPG/Hack and Slash: Diablo 2 LOD
- MMO RPG: World of Warcraft
- Action: Riddick
- Real-Time Strategy: Dawn of War
 
Eh, I'll just take my console list and fill what I left blank due to PC games not being allowed.


- FPS Quake 3 Arena (Threewave/OSP)
- FPS (singleplayer) Half-Life 2
- Stealth Thief 2
- Racing Trackmania Sunrise
- Adventure Grand Theft Auto: San Andreas
- RPG Jagged Alliance 2, probably.
 
- Single Player FPS: Half Life 2
- Multi Player FPS: UT2004 (Mods baby!)
- Squad-Based FPS: Battlefield 2
- Action RPG/Hack and Slash: Divine Divinity
- Fighter: Virtua Fighter 2 (Old as hell, I dont care)
- Real-Time Strategy: Rome Total War
- Adventure: Psychonauts
- Turn-Strategy: Korsun Pocket
- Racing: Trackmania Sunrise
 
Squad-based FPS: (tie) Return to Castle Wolfenstein & Wolfenstein: Enemy Territory

RtCW was one of the first FPS games to implement a class-based, objective gameplay style, where you needed extensive teamwork to succeed. Wolf ET was an extension on this. I admit I'm a little biased here, as I've spent pretty much the past 3.5 years playing pretty much these games and these games alone. With that said, I still think the Wolfenstein games of this PC gen handle team-based FPS the best. BF2 is the hot new thing, but at it's root it's still only capture the flag.
 
Missing a couple of genres, like turn-based strategy, simulations, and war games (war games could fall under turn-based or real-time strategy, but think they're distinct from games like Civilization or Warcraft). 1998 is going a hell of a long way back, did you pick that year because that's when the DC came out?
 
It'll be a -long- while before any of these leave my HDD...

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Honorable Mentions:

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Hmm, yeah, Unreal Tournament 2004. I've been playing the linux demo recently, and I really like it. I want to buy the full version but I dunno where to find the linux version. :( It's a crapload of fun though.
 
The Dreamcast came out in 99' so I'll that will be my starting year.

- Single Player FPS: Half-Life 2
- Multi Player FPS: Unreal Tournament 2004
- Squad-Based FPS: Ghost Recon
- RPG: Baldur's Gate II: Shadows of Amn/Planescape: Torment
- Action RPG/Hack and Slash: Divine Divinity
- MMO RPG: World of Warcraft/Guild Wars
- Action: Max Payne 2
- Adventure: The Longest Journey
- Strategy RPG: Silent Storm
- Real-Time Strategy: Rome: Total War
- Turn-Based Strategy: Rome: Total War (Civ III sucked)
- Fighting: ?
- Racing: ?
- Platformer: Psychonauts maybe?
- Puzzle: that Lumines rip-off game?
 
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