Best graphics of any game?

Too bad the game seems to be running at sub 20 FPS with screen tearing. It won't get any graphics awards with that sort of performance. BTW I am not trying troll or anything, I have the game pre-ordered. :)
It's pre alpha dude ;) I'm pretty sure it's required by Sony to run at 30 FPS most of the time. Screen tearing is probably fixed with v-sync at release. It was enabled during the first cutscene, so I'm hoping.


That Two Souls GIF people always post looks really shit to me.
I think it looks nice (just the face of course), but I already know there will be much better looking scenes in the game. So yeah, people should stop posting this and just wait for more material.
Hell, even some crappy sub-HD screenshots of a badly compressed YouTube video look better, as they have more to it then just a face:
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Especially liking the rain shader, the lighting effects and the crisp clear shadows.
 
Because graphics and art design are two different things.

Halo 3 trumps Uncharted in the graphics department, because Uncharted has a lot of simplistic geometry (the amount of polygons you see in any scene in Halo is likely to be vastly higher than what you would see in Uncharted), short draw distances, and, iirc, less capable lighting. However, Uncharted trumps Halo in the art department, because Naughty Dog has some fucking great artists.

From a technical perspective, Halo 3 is superior. From an artistic perspective, it is worse.

In a thread about technical perspective, Halo is what matters.

...and then I realized how that could sound like fanboyism. Hm. I was just trying to compare Uncharted with a game with high draw distances and tesselation.

Halo 3 technically superior to Uncharted 3?! Damn, now I've heard it all...
 
yes i am, not sure why i got banned for that thread but it was worth it!


are those your shots? how did you get it looking so good? i've maxed the game out and while it looks great it doesnt look near that level

Not to derail the thread, but CliffyB certainly isn't the best. I like him, and I don't know why he gets all this hate though.

Also, Halo 4 is looking really good.
 
Because graphics and art design are two different things.

Halo 3 trumps Uncharted in the graphics department, because Uncharted has a lot of simplistic geometry (the amount of polygons you see in any scene in Halo is likely to be vastly higher than what you would see in Uncharted), short draw distances, and, iirc, less capable lighting. However, Uncharted trumps Halo in the art department, because Naughty Dog has some fucking great artists.

From a technical perspective, Halo 3 is superior. From an artistic perspective, it is worse.

In a thread about "best graphics", Halo is the winner. If someone started a thread about games with great art design, Uncharted would come out on top.

...and then I realized how that could sound like fanboyism. Hm. I was just trying to compare Uncharted with a game with high draw distances and tesselation, and Halo 3 was the only one I could think of.
You could've at least chosen Reach as an example. Doesn't 3 run at an absurdly low resolution? Its IQ is quite poor.
 
I am playing UC3 again right now and nothing absolutely nothing on consoles touches it.

For consoles, UC2/3, God of War 3, and Killzone 2/3 best everything.

From a technical perspective, Halo 3 is superior.

Should've probably picked a better example, but this isn't true.
For draw distance, etc, it doesn't even beat U2. Nepal and the ice/mountain areas are ridiculous.

For PC: Crysis 2 and Metro 2033 are the bee's knees.
 
Games that didn't look as impressive as they were made out to be:
- Crysis 2 (not a fan of the artstyle)
- The Witcher 2 (not jaw dropping like everyone says)
- Battlefield 3 (it looked good at first, but the art direction got really boring. Nice textures though.)
- Metro 2033 (just no.)

sharp knees
 
For consoles, UC2/3, God of War 3, and Killzone 2/3 best everything.

The only impressive thing about God of War 3 is that Kratos himself is 60,000 polygons. Most of the stuff that game does isn't all that impressive (lighting/reflections are great), and, in fact, is pre-rendered (lots of HD video on that disc). Good texture quality, but, again, if you actually go check out some scenes in God of War 3, you'll find a metric shit ton of areas with far less geometry than they appear to have. It's a great game, but graphically not all that great. It's the art direction that makes God of War look so great. From a technical perspective, it's pretty weak.

Metro 2033, which released the same year, was vastly superior, even on consoles (was it on the PS3? Wondering if anyone did a 1:1 comparison).

Should've probably picked a better example, but this isn't true.
For draw distance, etc, it doesn't even beat U2. Nepal and the ice/mountain areas are ridiculous.

Uncharted 2's draw distance is actually pretty small, and they pull Valve's trick of resizing some things in the distance to make them appear larger than they are. Most of the stuff in Nepal is actually like... iirc, less than a mile? Most of the stuff that appears far away is either simplistic geometry (in Nepal, you basically just have a bunch of little--as in, not to scale--cubes as far away buildings and some skyboxes). IIRC, the actual draw distance in Uncharted 2 is never more than a mile or so.

Halo 3 has one of the largest draw distances of any video game in history, at fourteen miles--iirc, that's further than anything Crytek has done (but that's because, in Cryengine 3, at least, they're actually rendering water underneath the map at all times, which results in a performance hit). I had read that Reach doubled it, but I have a hard time believing that.

And, on top of that, Halo 3 will tesselate the water. The water will ripple dynamically when you walk through it. In Uncharted, this is not the case--it's all canned animations. The PS3 isn't even capable of tesselation, actually, due to the limitations of the RSX (apparently the Cell can theoretically do it, but the Cell can do a lot of things theoretically).

You could've at least chosen Reach as an example. Doesn't 3 run at an absurdly low resolution? Its IQ is quite poor.

It's not absurdly low--it's higher than Alan Wake's 540p, since it's at 640, but yeah, the IQ is pretty poor in some areas. The game doesn't alias very well. Reach is running at 1152 x 720, iirc.

I mentioned 3 mostly because it's got tesselation, which, insofar as I can tell, is very rare for a console game, so while Reach does have better IQ and draw distance, it isn't running technology that shouldn't even be possible on current-gen consoles, and Halo 3 is.

You saying that doesn't prove it though. We don't believe you, that's his point.

I am having a hard time understanding how people don't believe that art design and technical graphics are two different things. I'm certainly not the first to mention it in this thread.

In a battle between "what game looks better," Uncharted is likely to win. In a battle of graphics... well, that's objectively measurable. Haha. I just looked up Uncharted 2's draw distance, and while I couldn't find a number, I did find a pic that's very visibly a skybox. Consider me amused.
 
Not to derail the thread, but CliffyB certainly isn't the best. I like him, and I don't know why he gets all this hate though.

Also, Halo 4 is looking really good.

Really GOOD indeed

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And Frankie already stated it all looks better then these shots as they are from a old build.

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Good job with the Halo 4 downsampled bullshot gif spam. Maybe you should be Microsoft's marketing agent.

Wheres the load of jaggies that I'm going to see when the game is actually run on my TV upscaled to 1080p?
 
It's pre alpha dude ;) I'm pretty sure it's required by Sony to run at 30 FPS most of the time. Screen tearing is probably fixed with v-sync at release. It was enabled during the first cutscene, so I'm hoping.



I think it looks nice (just the face of course), but I already know there will be much better looking scenes in the game. So yeah, people should stop posting this and just wait for more material.
Hell, even some crappy sub-HD screenshots of a badly compressed YouTube video look better, as they have more to it then just a face:

Especially liking the rain shader, the lighting effects and the crisp clear shadows.

great shots! The game looks amazing! I hope they nail the frame rate.
 
Because graphics and art design are two different things.

Halo 3 trumps Uncharted in the graphics department, because Uncharted has a lot of simplistic geometry (the amount of polygons you see in any scene in Halo is likely to be vastly higher than what you would see in Uncharted), short draw distances, and, iirc, less capable lighting. However, Uncharted trumps Halo in the art department, because Naughty Dog has some fucking great artists.

From a technical perspective, Halo 3 is superior. From an artistic perspective, it is worse.

In a thread about "best graphics", Halo is the winner. If someone started a thread about games with great art design, Uncharted would come out on top.

...and then I realized how that could sound like fanboyism. Hm. I was just trying to compare Uncharted with a game with high draw distances and tesselation, and Halo 3 was the only one I could think of.

No, Uncharted 2 and Uncharted 3 are two of of the only few console games that pushes over a million polygon per frame. The only other console games I can think of that go this high (and surpass) are the Capcom MT Framework games like Resident Evil 5. And to even think that Halo 3 is even remotely anywhere near Uncharted in terms of Technology makes me laugh. The character model of Drake alone approaches 37k triangles (Chloe is 45k) and he gets no LOD at all in single player, that's higher than any game out there regardless of platform or genre.

Large draw distance means nothing when the geometry itself is simple in the first place, name me one level with large draw distance with jam packed geometry. The ONLY technical aspect of Halo 3 worth mentioning is that it has mathematically correct dual buffer HDR lighting but so does Uncharted with it's logluv HDR implementation . In terms of polygon count, shaders (it's practically last gen in this area), post processing, shadowing (there's barely any real shadowing) and especially animation Halo 3 is so far behind that it's not even funny to compare them.
 
No, Uncharted 2 and Uncharted 3 are two of of the only few console games that pushes over a million polygon per frame. The only other console games I can think of that go this high (and surpass) are the Capcom MT Framework games like Resident Evil 5. And to even think that Halo 3 is even remotely anywhere near Uncharted in terms of Technology makes me laugh.

Large draw distance means nothing when the geometry itself is simple in the first place, name me one level with large draw distance with jam packed geometry. The ONLY technical aspect of Halo 3 worth mentioning is that it has mathematically correct HDR lighting but so does Uncharted. In terms of polygon count, shaders (it's practically last gen in this area), post processing, and shadows (there's barely any real shadowing) Halo 3 is FAR FAR behind.

This sounds really fascinating. I'd love to see a source for this stuff. It's not that I don't believe you, but because I'd really like to read up on it. If I'm wrong, I'd like to see the hard numbers!
 
Good job with the Halo 4 downsampled bullshot gif spam. Maybe you should be Microsoft's marketing agent.

Wheres the load of jaggies that I'm going to see when the game is actually run on my TV upscaled to 1080p?

My #1 gripe when it comes to discussing graphics is people posting tiny gifs and compressed youtube videos to try and prove how good a game looks.

Because graphics and art design are two different things.

Halo 3 trumps Uncharted in the graphics department, because Uncharted has a lot of simplistic geometry (the amount of polygons you see in any scene in Halo is likely to be vastly higher than what you would see in Uncharted), short draw distances, and, iirc, less capable lighting. However, Uncharted trumps Halo in the art department, because Naughty Dog has some fucking great artists.

From a technical perspective, Halo 3 is superior. From an artistic perspective, it is worse.


What on earth

Halo 3 is 640p, it looks god awful.
 
If only Bungie hadn't gone with that fuck-awful Temporal AA. It's like devs just don't want their amazing work to be seen or something.

*glares at FROM Software*
 
This sounds really fascinating. I'd love to see a source for this stuff. It's not that I don't believe you, but because I'd really like to read up on it. If I'm wrong, I'd like to see the hard numbers!

Just go through the Digitalfoundry analysis:
http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-article

For the polygon count:
http://www.eurogamer.net/articles/uncharted-2-mastering-the-cell-blog-entry

"Other bite-sized snippets of information we learn from this video: firstly, the game appears to be achieving throughputs of up to 1.2 million triangles per frame, effectively 40 million per second"



Post by the lead character artist (The pictures don't seem to be working anymore)
http://www.zbrushcentral.com/showth...ieves-art-work&p=640534&viewfull=1#post640534


"Drake however never gets LOD.. except for multiplayer.. but single player is the high resolution model the whole time.. same model that is in the cinematics."

"the models ranged a bit as well.. drake was around 37k .. chloe was at 45k at her highest... "
 
Good job with the Halo 4 downsampled bullshot gif spam. Maybe you should be Microsoft's marketing agent.

Wheres the load of jaggies that I'm going to see when the game is actually run on my TV upscaled to 1080p?


Who gives a shit, the game is going to look amazing regardless of some discrepancy you have between a few gifs, stop trying to downplay something that doesn't need to be.

edit:

Why would you upscale a native resolution, isn't this just going to make the image quality worse?
 

Kickass, thanks! Do you have a polygon count for Halo 3 as well? I did some rudimentary googling, but I've got some programming to do so I can't spend a lot of time on it. Couldn't find anything.

Who gives a shit, the game is going to look amazing regardless of some discrepancy you have between a few gifs, stop trying to downplay something that doesn't need to be.

What worries me is that Halo 4 looks to be a lot more willing to use low-resolution, close-up skyboxes than Halo 3.
 
If only Bungie hadn't gone with that fuck-awful Temporal AA. It's like devs just don't want their amazing work to be seen or something.

*glares at FROM Software*

Crysis 2 did this with equally terrible effects. At least you can turn it off but I feel sorry for people on consoles who have to deal with the vaseline blur



Who gives a shit, the game is going to look amazing regardless of some discrepancy you have between a few gifs, stop trying to downplay something that doesn't need to be.

Spoken like a true fanboy.

And good job proving my point. The game will look good, but it's going to be a jaggie fest just like previous two games.
 
Crysis 2 did this with equally terrible effects. At least you can turn it off but I feel sorry for people on consoles who have to deal with the vaseline blur

Yeah, I have that shit off in my autoexec, and I'm happy 3 will have MSAA again.
 
Good job with the Halo 4 downsampled bullshot gif spam. Maybe you should be Microsoft's marketing agent.

Wheres the load of jaggies that I'm going to see when the game is actually run on my TV upscaled to 1080p?

Will most likely look as great as the other great looking 360/PS3 games being upscaled to 1080p on your TV.

Just download the HD footage of the E3 demo, and any other vids, and watch it on your 1080p HDTV for an idea.


Crysis 2 did this with equally terrible effects. At least you can turn it off but I feel sorry for people on consoles who have to deal with the vaseline blur







And good job proving my point. The game will look good, but it's going to be a jaggie fest just like previous two games.

It is a higher resolution, and uses a different AA: FXAA. It will be less jaggy than the others.
 
Can anyone explain to me why god of war 3 looks so clean? Game is fucking amazing IMO. Uncharted 2/3 have still yet to be surpassed on consoles. Kill zone 2 us still the best looking fps on consoles.
 
No, Uncharted 2 and Uncharted 3 are two of of the only few console games that pushes over a million polygon per frame. The only other console games I can think of that go this high (and surpass) are the Capcom MT Framework games like Resident Evil 5. And to even think that Halo 3 is even remotely anywhere near Uncharted in terms of Technology makes me laugh.

Large draw distance means nothing when the geometry itself is simple in the first place, name me one level with large draw distance with jam packed geometry. The ONLY technical aspect of Halo 3 worth mentioning is that it has mathematically correct HDR lighting but so does Uncharted. In terms of polygon count, shaders (it's practically last gen in this area), post processing, and shadows (there's barely any real shadowing) Halo 3 is FAR FAR behind.

Well, this saves me the trouble of typing out a response.

I'll just drop these here:

http://www.eurogamer.net/videos/digitalfoundry-uncharted-2-performance-analysis

http://www.eurogamer.net/videos/uncharted-2-the-train-sequence

http://www.eurogamer.net/articles/digitalfoundry-vs-uncharted-3

http://www.eurogamer.net/videos/digitalfoundry-god-of-war-iii-gaia-performance-analysis

http://www.eurogamer.net/articles/killzone-week-day-one-triple-campaign-dissection

http://www.eurogamer.net/articles/digitalfoundry-vs-killzone-3

Gaia, U2's Train, U3's boat, are personally, the best things I've seen on consoles this generation.
 
Kickass, thanks! Do you have a polygon count for Halo 3 as well? I did some rudimentary googling, but I've got some programming to do so I can't spend a lot of time on it. Couldn't find anything.
It's more of a guess, had some numbers but beyond3D forum is down at the moment. Also had proper numbers for MT Framework games (pushing high amounts of polygon is one of the engines best known feature).

When you take a look at the game itself you can see the edges very easily on objects and characters, an experienced modeler would be able to guess the numbers pretty accurately but you need not be one to make out that its not pushing as much as Uncharted.
 
I think Shogun 2 can look pretty bloody amazing.

On the record. this is a screenshot i took with the settings still quite far off the maximum. I'm also awful at making good shots, I'm sure there are people who can do the game much better justice.

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Halo 4 does look good. Really good lighting. I was always impressed with that Halo 3 "break out of the world and fly into space" glitch in Halo 3. A good sky/atmosphere/light scattering effect can do a lot.

I didn't know Halo 4's MC was getting armor that looks like muscles contoured with hexagonal patterns. I wonder where they got that idea.
 
Project cars as the OP suggest, looks amazing. Unmodded though, I'd give it to the Witcher 2 and I'm excited to see the advancements CDPR has made with the Red Engine in Cyberpunk. That said it looks like Crysis 3 will be reclaiming the throne early next year.
 
This thread has been derailed by Halo fanboys and opposing force.

Out of the recent games which I have played, Batman: AA looked really good on my slightly outdated graphics card. Compared to other games I played with my hardware, nothing beats Batman: AA in terms of my PC graphics.

On the other hand, Killzone 3 is the best looking game my monitor has ever seen!
 
Because graphics and art design are two different things.

Halo 3 trumps Uncharted in the graphics department, because Uncharted has a lot of simplistic geometry (the amount of polygons you see in any scene in Halo is likely to be vastly higher than what you would see in Uncharted), short draw distances, and, iirc, less capable lighting. However, Uncharted trumps Halo in the art department, because Naughty Dog has some fucking great artists.

From a technical perspective, Halo 3 is superior. From an artistic perspective, it is worse.

In a thread about "best graphics", Halo is the winner. If someone started a thread about games with great art design, Uncharted would come out on top.

...and then I realized how that could sound like fanboyism. Hm. I was just trying to compare Uncharted with a game with high draw distances and tesselation, and Halo 3 was the only one I could think of.

Are you sure on those facts? I'm pretty sure Uncharted (particularly 2 & 3) both push far more complex geometry, support more physics and complex interactions including large, complicated objects (the train level in Uncharted 2 and the Ship in 3) with a higher resolution and more detailed character models and animations. Halo 3 had great lighting, simple geometry and a sub-HD resolution and from memory a fair amount of memory saving devices (I seem to remember no bullet holes in terrain, etc). Yes it had a larger draw distance but I don't see how you can just equate that to better graphics. Graphically I'd say Halo 3 was actually a disappointment. The engine was clearly more Halo 2.5 than 3 and it took Reach to really deliver a substantial jump forward.

TBH the really high end custom engines on PS3 (Uncharted, God of War) seem to pip the 360 custom engines (Halo and Alan Wake - at the time of launch anyway, I know it's on PC now) so far as I can see in terms of overall graphical technical showcases.

We'll see what Halo 4 delivers. I feel from the comments from 343 they are going to try and really push the tech further than most custom engines have to date. But I'm really struggling (as someone who owns both consoles plus both games you reference) to remotely see Halo 3 as graphically superior to Uncharted.

The whole thing is moot anyway as there are no common criteria for this thread anyway and even then there's no easy way to compare the graphics of say Project Cars on PC to Uncharted or Halo on console. As a result the whole thing's dissolved into a "Vanilla IS better than Chocolate" circular argument. Some nice screen shots though...
 
Not port begging, genuinely curious, isn't Halo 4 getting a pc port? I remember seeing that somewhere and thinking it was weird because of 3, Reach and ODST not having one.
 
On the other hand, Killzone 3 is the best looking game my monitor has ever seen!
It's strange, everyone expect me seems to think KZ3 looks better than 2, and Uncharted 3 looks better than 2, I honestly don't see it at all, and I know logically the majority have to be right, those games must look better, but they don't to me at all.

EDIT: It's already been touched on this thread, but FFXIII > XIII-2, too.
 
It's more of a guess, had some numbers but beyond3D forum is down at the moment. Also had proper numbers for MT Framework games (pushing high amounts of polygon is one of the engines best known feature).

When you take a look at the game itself you can see the edges very easily on objects and characters, an experienced modeler would be able to guess the numbers pretty accurately but you need not be one to make out that its not pushing as much as Uncharted.

My understanding was that this was because the polygons were in the fucking huge environments. I don't care about up-close quality--I care about the consistency of the scene, so long draw distances have always been important to me. I hate it when games like Call of Duty and Uncharted have these really silly, low-quality skyboxes masquerading as mountains or whatever.

Are you sure on those facts? I'm pretty sure Uncharted (particularly 2 & 3) both push far more complex geometry, support more physics and complex interactions including large, complicated objects (the train level in Uncharted 2 and the Ship in 3) with a higher resolution and more detailed character models and animations. Halo 3 had great lighting, simple geometry and a sub-HD resolution and from memory a fair amount of memory saving devices (I seem to remember no bullet holes in terrain, etc). Yes it had a larger draw distance but I don't see how you can just equate that to better graphics. Graphically I'd say Halo 3 was actually a disappointment. The engine was clearly more Halo 2.5 than 3 and it took Reach to really deliver a substantial jump forward.

I'm not sure what you mean by complex interactions including large, complicated objects, since your examples were both, to the best of my knowledge, pre-animated stuff, not actually physics-powered. I also don't see how you can call Halo 3's geometry simple considering that the geometry extending for MILES in various distances, not to mention that the weapon models on the ground are the same detail as the models you hold in your hand (which is insane). Someone else linked a thing on the insane level of detail going into the particle system, and I mentioned that Halo 3 includes tesselation. Halo does a huge amount of crazy-awesome stuff. I think it's the density of detail provided that makes Uncharted seem better than Halo, but now that I know Uncharted pushes more polygons than I thought it did, I'm curious to see how many Halo 3 pushed.

Just off the top of my head, there are a lot of objects I came across in Uncharted 2, that were basically just cubes, but their textures made them look far, far more complicated than they really were. The real secret to their visuals lay in how it seemed that many objects had their own unique textures, rather than just one texture repeated on a lot of surfaces, like Max Payne 2 or something. The texture work in how it related to physical objects was a thing of beauty in Uncharted.

TBH the really high end custom engines on PS3 (Uncharted, God of War) seem to pip the 360 custom engines (Halo and Alan Wake - at the time of launch anyway, I know it's on PC now) so far as I can see in terms of overall graphical technical showcases.

Alan Wake's actually fucking incredible when it comes to both lighting (I believe it has both volumetric and dynamic lighting or something, which, in my understanding, hasn't been done on any other console game barring, perhaps, Metro 2033) and draw distance of several miles, and my understanding is that the 360 is actually rendering stuff that's not actually shown in-game, based on the old open world that they'd made some time ago. The main reason the assets aren't super high quality is because they didn't have enough disc space due to... I think the uncompressed audio? Plus, the game was developed by a very small team and they put a lot of work into having the game smartly generate terrain (if road, then ditch; if ditch, then plants appropriate to ditch, etc) so they wouldn't have to do work on all of it--Alan Wake's world is, after all, far larger than Uncharted's very guided experience.

We'll see what Halo 4 delivers. I feel from the comments from 343 they are going to try and really push the tech further than most custom engines have to date. But I'm really struggling (as someone who owns both consoles plus both games you reference) to remotely see Halo 3 as graphically superior to Uncharted.

I think up close, it's going to look better than 3/ODST/Reach, but further away... well, it looks like they're going to crappy 3D skyboxes.

Not port begging, genuinely curious, isn't Halo 4 getting a pc port? I remember seeing that somewhere and thinking it was weird because of 3, Reach and ODST not having one.

I believe that was proven false, but I would buy a Halo 4 PC port the day it released if given the chance.
 
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