I'm not seeing a dozen
new games released in 2022. I see:
- Rainbow Six: Extraction - GASS
- Assassin's Creed: The Ezio Collection - Port
- Trivial Pursuit Live! 2
- Roller Champions
- Assassin's Creed Origins - Port
- Discovery Tour: Viking Age
- Rabbids: Party of Legends
- Wild Arena Survivors - Mobile Game
- Rocksmith+ - Port
- Mario + Rabbids Sparks of Hope
- Clash of Beasts - Mobile Game
- Just Dance 2023 Edition
Thats 9 new games, 2 of which are mobile games, and 1 Gass game. This is pitiful output from a company with 20,000 employees and over 30 studios.
If this happens it's because you have no idea about game development, marketing, testing and publishing, ignoring the thousands of people required for these releases combined with the DLCs and game updates they released this year for games released in previous require the work.
And well, you also act as if they wouldn't have a lot of other games under development that will be released in future years, many of which have an insane size.
And btw, their mobile games or remastered ports -like the one from similar companies- also involve hundreds of people nowadays. And in particular, the mobile games require several years of development before and after launch.
If they have a bigger size than other publishers it's because outsource a smaller part of the games than other AAA publishers, and because they develop and release more games than the other publishers.
Go and check how many other AAA publishers had more releases this year, and how many of their GaaS from previous years (both in console+PC and mobile) got new content this year. I highly doubt you may find one with a bigger output than Ubisoft.
As an example, their mobile gaming studio of my city this year didn't release any new game this year, but they have been releasing content for 4 games they released in previous years, plus are working on multiple upcoming games.