WordAssassin
Member
Flo_Evans said:How could you execute a quick 180 turn with a tilt controller? or a 360 for that matter? One of the major problems with analog sticks for aiming is the rate of turn. With a mouse/trackball all it takes is a quick flick of the wrist. You have to sit there and hold the analog stick till your guy turns around.
So lets say you tilt the controller 90 on its side, does your POV change instantly, or are you locked into a rate of turn?
It could be:
Tilt foreward, aim up
Tilt backward, aim down
Tilt left, aim left
Tilt right, aim right
TURN controller, spin around.
Remember, gyroscopes read things on an XYZ scale, as opposed to tilt sensors ala Kirby TiltNTumble that just read XY. What is it...gyros sense..yaw? Is that what it's called?
Otherwise, I think slow turnarounds are things console gamers will just have to get used to. Though I don't see why tilting your controller left or right, and holding it there, would be any slower than dragging your mouse back and forth a few times to turn around quickly.