Well, kudos to a fan-game studio actually making a
game with the engine. That's a rarity... might actually even be a first for me.
Looks like a fan game, of course, but they're a talented bunch in certain fields (UE and the Marketplace are doing the heavy lifting, of course, but it's better than I can do for whatever I'm a fan of, that's for certain.) Could use some improvements in the combat mechanics, as has been mentioned, but all the hits are working and there's logic to the moves and contact. So good work so far.
Because too often it turns out that the person who made it isn't fit to or capable of making an entire game.
And often they are opinionated about it because of their passion for it. This often does not go well with business decisions and deadlines.
...and because if they put out a call for designers to help for a team for their project, or put out a video of a fan-game with no brand that people could be fans of, who would care?
I imagine in due time, they'll get a cease-and-desist, pull the brand off of it, change the robot designs slightly, and continue on as an original creation called like
Roboticle: Masks of Power...