Mr. Plankton
Neo Member
So I basically eliminated all the stuttering. Yes, virtually all of it. No noticeable stuttering or frame drops. I got this shit locked down at a smooth 60 fps.
My config:
PXG's Bioshock Infinite XEngine
I've made a lot of changes to this, including setting bUseBackgroundLevelStreaming to FALSE. It's known that changing that line can cause major issues to scripting. So keep it as is at your own risk. In the event you do run into a problem, just exit it the game, set the value to True and reload your game. You should be fine. I only had one issue early in the game. Since then I've had smooth sailing. Once in a while, a few shadows will pop in, but I think those are just bugs in the game that aren't necessarily caused by changes to the config.
Anyway, Mostly everything is set to Ultra. Dynamic shadows are on High. Very high doesn't yield much a difference and Ultra is too blurry for my liking. Alternate Post Processing doesn't seem to do much besides lower performance a bit, so I turned that off. AO....yuck. I hate how it looks. I turned it off completely. But hey, you guys should be pleased.
I did not add any launch options through Steam. Adding -ReadTexturePoolFromIni gave me a lot of issues. I don't recommend using it.
Inspector Settings
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Thanks to maldo, I changed the SLI compatibility bit from the one included with the latest driver. This helped performance. Most people set their pre-rendered frames to 1. I set it to 3. Why not?
I'm on NVIDIA 314.22 beta drivers.
I'm using mrhandi's SMAA injectors. You can find them here. Follow the included instructions. Mine are set to Ultra.
Lastly, I'm downsampling the game from 2560 x 1440 to 1080p.
Let me know your results.
When you say those SLI bits provided better performance, do you mean it gave better frame-rates or less stuttering?
Also, does AO through the control panel work? I have it turned off in-game because it uses HDAO or something like that which is optimized for AMD cards.