Drizzlehell
Banned
Released in March 26, 2013, the game follows the story of a former Pinkerton agent named Booker DeWitt, who in July of 1912 is sent to the floating city of Columbia to rescue a young woman named Elizabeth. Columbia is a city in the sky, built by the American government as a display of American exceptionalism and national pride. However, as Booker soon discovers, the city is plagued by racial, political, and religious conflicts, and a cult-like leader named Comstock is in power.
Being primarily a first person shooter with a heavy focus on immersive storytelling and exploration, throughout the game you have to fight off hostile forces and explore the city's various districts while uncovering the mystery behind Booker's dark past, his relationship to Elizabeth, Columbia's tumultuous history, and various supernatural occurrences that are closely tied to inhabitants of the city.
Bioshock Infinite is widely known for exploring a variety of themes throughout its story, some of which include American exceptionalism, racism and prejudice, free will and choice, religion and fanaticism, and quantum mechanics and time. All of these themes work together to create a layered, complex and thought-provoking storyline. And while it's been a subject of some scrutiny, mainly for depicting racism and class inequality without fully confronting these themes, as well as being accused of over stuffing its narrative with too many plot threads which confused a lot of players, the impact that the game made on the overall discussion of whether games can have an artistic merit is undeniable. It's been praised for its storytelling, setting, and characters, and is often regarded as one of the best video games of all time.
As for my personal experiences with Bioshock Infinite, without a doubt, this is one of my favorite games of all time and it only gets better for me with each subsequent playthrough. I could probably write an entire dissertation about various characters and themes presented throughout the game because there's just so much in it to analyze, both in terms of the complex narrative and how everything ties together, but also in terms of its artistic merit. While I can totally understand and recognize its flaws and how it may cause some people to bounce off of it, or sometimes even outright hate it, I can easily forgive any of those flaws due to the amount of thought and passion that was clearly put into this game by its creative director and lead writer, Ken Levine. It's one of those games that resonated with me personally on many different levels, to the point where I could call it one of the most profound gaming experiences of my life. And I will absolutely debate you to my last breath about why this game is so great while trying to provide and academic breakdown of each of its individual elements.
Now, with all that cringe shit out of the way, if for some reason you haven't had a chance to do it before, go play this amazing game.
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