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Bioware and Pandemic join forces for super indie developer

element

Member
http://www.gamespot.com/news/6137143.html

This is a really interesting idea. It has kinda worked for Foundation 9 Entertainment in having companies join forces to allow them to be more self sufficent. But Bioware pretty much makes tons of money, so it is kinda strange for them.

Interesting to say the least.
 
Woah, big news. Am I the only one who's completely surprised by this?

What you guys need to know:
Carefully referred to as a "creative and management partnership," the new operation will be a holding company called BioWare/Pandemic Studios. BioWare's two co-founders, Greg Zeschuk and Ray Muzyka, and Pandemic's two co-founders, Andrew Goldman and Josh Resnick, will become shareholders and senior executives. As one might expect, Riccitiello becomes the company's CEO. The 400 employees of both studios will also receive stakes in BioWare/Pandemic, and its studios in Los Angeles, Edmonton, Canada and Brisbane, Australia will continue to operate largely as before.
 
Bono knows his games. I like the idea of these two companies watching each others backs, rather than being bought out and merged into a large publisher and probably losing their souls in the process.
 
HOLY shit! Unexpected and huge.

Looking at it, who else thinks we'll see more of these limited partnerships due to rising game dev costs?
 
android said:
Bono knows his games. I like the idea of these two companies watching each others backs, rather than being bought out and merged into a large publisher and probably losing their souls in the process.
Erm ... they're now going to be run by John Riccitiello, former President of EA (and quite possibly the most creepy/scary guy in the game business). I would say their souls are spoken for.
 
krypt0nian said:
HOLY shit! Unexpected and huge.

Looking at it, who else thinks we'll see more of these limited partnerships due to rising game dev costs?
It's inevitable the way things are going. Hopefully more indie companies follow suit and merge with themselves instead of selling out to publishers and face possible corporate gutting.
 
TekunoRobby said:
It's inevitable the way things are going. Hopefully more indie companies follow suit and merge with themselves instead of selling out to publishers and face possible corporate gutting.

I am all for it. Better than becoming one with the hivemind corps.
 
TekunoRobby said:
It's inevitable the way things are going. Hopefully more indie companies follow suit and merge with themselves instead of selling out to publishers and face possible corporate gutting.

Remember GOD Games(Gathering Of Developers); the very collective of developers Bungie used to be apart of until they sold to Microsoft; well GOD had a good thing going, but ultimately collapes in a way. GOD was a good thing for the industry because other than assisting each other, they took control from the suits.

Anyhow hopefully ventures like Foundation 9 and Bioware/Pandemic Studios work out, because we need more independent developers.
 
Woohoo! A SUPER-DEVELOPER capable of developing ENORMOUS amounts of OVERHYPED software! Jade Empire Battlefront for the WIN!
 
Andrew2 said:
Remember GOD Games(Gathering Of Developers); the very collective of developers Bungie used to be apart of until they sold to Microsoft; well GOD had a good thing going, but ultimately collapes in a way. GOD was a good thing for the industry because other than assisting each other, they took control from the suits.

Anyhow hopefully ventures like Foundation 9 and Bioware/Pandemic Studios work out, because we need more independent developers.


Didn't Rockstar come out of GOD?
 
element said:
Interesting to say the least.


OMG. With these two companies relationship with Lucasarts and inherent skills they could create the Star Wars game to pwn them ALL. Fuck Seriously.



It'll probably never happen though. But it should.
 
The wiki entry didn't really go into GOD's demise. What happened? I never got a clear idea of what was going on with them, it always seemed like a circus. Maybe it's their E3 happenings that make me say that.
 
Amused_To_Death said:
The most interesting part of this is that they will PUBLISH their own games...Bye Bye Microsoft, Lucasarts, THQ, and others!!!

Nope.

Will this affect relationships with publishers?

Zeschuk: We both have really cool partners that we've built strong relationships with, and we've actually been talking to some of them, and they've been very positive. What this really does is puts us in a position to be their partner. We can put more behind our games, we can take them to a level where maybe we couldn't before. We're not setting out to thumb our noses at publishers or anything like that, we have great relationships with them, and we work with folks who are really good at what they do - we want to be really good at what we do, which is making great games. And we want to work with publishers who are good at what they do, which is helping make the games successful on the market.

It seems like this move will strengthen your position when it comes to bargaining with publishers.

Goldman: Certainly we're a stronger company, because we're a well-capitalized company and we can do a lot more. But I think the important concept to note here is that we can now provide something different to publishers. And games are so big right now that it's going to be really challenging for independent developers to bring a new IP to a publisher that's playable, where they can sit down and play and say, "Man, this is going to be a blockbuster hit." And in some cases we'll do traditional publishing deals, but in other cases, we will develop new intellectual property, and then go to the publishers and say hey, sit down, play it, do you believe it, let's talk about the deal that's going to grow both our businesses.

http://www.1up.com/do/newsStory?cId=3145375
 
Amused_To_Death said:
The most interesting part of this is that they will PUBLISH their own games...Bye Bye Microsoft, Lucasarts, THQ, and others!!!

They're not going to publish their own games. They will have the money to pay for the development of their games up front (something almost no game developers have) and the publishers only manufacture and distribute. This will allow the development company to take home more money from each purchase since they're not in debt to the publisher.
 
If EA buys these guys, I'm going to go on a murderous rampage. Seriously, there will be guns and lots and lots of screaming.
 
Mashing said:
If EA buys these guys, I'm going to go on a murderous rampage. Seriously, there will be guns and lots and lots of screaming.
That is the reason why they merged under this new company, so they could remain independent.
 
Soul4ger said:
Woohoo! A SUPER-DEVELOPER capable of developing ENORMOUS amounts of OVERHYPED software! Jade Empire Battlefront for the WIN!

Yep. It's called Mass Effect.

Unless I'm proven wrong...I hope I am, but I doubt it.
 
http://www.nytimes.com/2005/12/16/technology/16elevation.html

Sorry to bump but I didn't see this posted on the board or mentioned in this thread. These guys are contemplating taking their company public. You, I and anyone else will potentially be able to own a piece of this company.

In that respect, they are trying to emulate Pixar, the movie studio. Pixar is a public company that has retained its identity as a creative business that is not controlled by a single media conglomerate. "We don't see why there can't be the same model in the video game industry," said Josh Resnick, 38, the president of Pandemic. Michael Pachter, a Wall Street analyst focusing on the video game industry for Wedbush Morgan Securities, an investment banking firm, contends, however, that going public would be difficult. "They don't have any chance of success," Mr. Pachter said, noting that Wall Street investors tend to prefer their video game makers to be part of a conglomerate. "There's not an appetite to segment the different links in the value chain," Mr. Pachter continued. "The best evidence of that is that we have companies like Viacom, Disney and News Corp." The potential for a public offering aside, Mr. Pachter said that Pandemic and Bioware - with Elevation's money and insights - could well succeed in driving a change in how the video game creators are compensated.
 
http://bioware.pandemicstudios.com/index.html

Dragon Age Screens. Looks to be a spin off the NwN Engine.

dragon_age_05_350x278.jpg


dragon_age_01_350x278.jpg


dragon_age_02_350x278.jpg
 
would it be too much to ask for this company to get started on Baldur's Gate 3? I don't even care which one (RPG vs. beat-em-up) as long as it's as good as the first two (er, four) are.
 
bune duggy said:
would it be too much to ask for this company to get started on Baldur's Gate 3? I don't even care which one (RPG vs. beat-em-up) as long as it's as good as the first two (er, four) are.
I'm pretty sure you already know, but they don't have the license and they're working on Dragon Age as a semi-sequel to the original Baldur's Gates. Plus the Champions of Norrath games were pretty much Dark Alliance 3 and 4.
 
(sorry, forgot about the thread)

I knew about the license (something about rights issues, i think) but I didn't know that they were working on a spiritual sequal. and as far as Champions goes, is there a plan for a third? maybe one sans bugs? I liked the ability to import the character from the first to the second game and still have both games saved on my mem.card just in case.
 
snatches said:
OMG. With these two companies relationship with Lucasarts and inherent skills they could create the Star Wars game to pwn them ALL. Fuck Seriously.



It'll probably never happen though. But it should.

That's what I'm talking about... Give me the biggest baddest Star Wars game ever made, and make it for the 360 please.
 
This is awesome although I always assumed that Obsidian would be absorbed within Bioware in time. What made Bioware choose to do this with Pandemic of all companies though?


I hope more developers do this to screw over the large publishers. I would like to see a US/Japanese indie merger of sorts like this sometime.


Respect + 1 million!



On a side note, open up a Austin, TX studio. Major scene down there with tons of talent. Right now is a good opportunity for this new company to expand.
 
Dr. Kitty Muffins said:
This is awesome although I always assumed that Obsidian would be absorbed within Bioware in time.

I get the feeling even Bioware appreciates that the Western RPG scene can use all the seperate studios it can get, rather than just them.
 
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