EG: With RUNNER, what happened with level 1-11? Its infamously difficult, everybody who has played the game Ive seen online, when they talk about the game, they all get stuck at 1-11 for a period of time. Personally I cruised through pretty much the rest of the game, except for I think 3-9 or 3-10 got me.
AN: Yeah, those two are tough.
EG: But 1-11 stands out as that one that Im like Why is this so early in the game? And Im just curious about what happened there.
AN: Yeah, I hear ya on that, and I think theres a couple answers. One, were making these games very very fast, so if I had spent a little bit more time focusing on difficulty ramping I might have changed how long that level was.
But the reason its so long, because its not super difficult its just difficult to do all that stuff correctly one after the other after the other.
EG: Right, absolutely.
AN: The length is what it is. And I did it that way because I wanted to basically make sure the player was ready for level two before they got to level two. So in retrospect, was it the right choice to make it so long? Im not sure, but one of the cool things about it is that everyone talks about 1-11, and they go One eleven!, and a lot of people know the name of it because its called Odyssey, because its the longest one in the game.
People talk about it, and they get spazzy about it, they yell at me about it. Its always in good spirits, so I kind of have mixed feelings about it. Is it wrong to do that, or is it right, or is it good or is it bad
Im not so sure. Its interesting to think about that.
EG: Well it was definitely a challenge to get through.
AN: Thats true.
EG: It was definitely fulfilling to actually finally finish it.
AN: Yeah, I hope that thats how most people feel.
Full interview:
http://www.extraguy.com/2010/10/interview-gaijin-games-ceo-alex-neuse/