Black Mesa Source Releases new screenshots

Despite the mod being a fantastic object lesson in how not to build a mod (I kinda crave a postmortem of the difficulties after release, would do the community a lot of good and would be a great read in its own right), yeah, it looks good.

The lightmap resolution is pretty high (teetering somewhere near the maximum unless I'm mistaken), I wonder if they'll ship with that or try to code in the community deferred light and shadow stuff that showed up for Alien Swarm. That'd be more expensive in terms of ingame performance, but it would save a hell of a lot of hard drive space and avoid the aliasing along edges you can see in some of the screenshots here. And frankly, this has been in development so long that even mainline Valve titles are beginning to ship with dynamic lighting in lieu of sun radiosity now (though it seems it could be retained for smaller local sources), so performance shouldn't be a large concern. Would entail postponing the mod yet again, but in this case the jump from radiosity to a deferred lighting scheme would be a substantial leap both in terms of visual finish and futureproofing.
 
Some of the comments here are hilarious. Graphics look fine to me, dated yes but I sure as hell don't mind an excuse to play through HL1 yet again.
 
I think I'd rather just play through regular Half Life 1 and this point.
 
So I'm not really clear as to why I should be angry at the mod developers.

All I can can come up with is that they are taking a damn long time to release their product.

Is there something I'm missing?
 
So I'm not really clear as to why I should be angry at the mod developers.

All I can can come up with is that they are taking a damn long time to release their product.

Is there something I'm missing?

Back when they were far more prominent they'd constantly be on the spotlight of the modding community. Since recognition is essentially the "money" of modders, this left a lot of hardworking modders feeling cheated, especially when it came to Mod of the Year awards. Many modders came up with really creative, original, and complete or nearly complete mods, but they were instead passed up for Black Mesa as Mod of the Year because OMG NEW SCREENSHOTZ. They commanded way too much attention/respect considering they had very little to show apart from your standard screenshot/trailer media. Now they're back dangling new screenshots with perhaps the most hated marketing scheme in all of gaming: the dreaded "FACEBOOK LIEK!" scheme.

EDIT: And what JonnyBrand above me said ^^.
 
I don't think its the lateness as such. Its also the arrogance. The telling anyone who asks how they're getting on to fuck off. Oh and the insulting the Japanese after the earthquake.

Sums up why I don't like them. The mod scene is all about building a community and generating feedback and criticism to create a well loved and played end product. Instead this team withdrew into its shell, and screamed bloody murder when anyone bothered to show interest in the project. Was it really too much to ask for one update a month?

I bet you someone joined the team in the last few months and pointed out how bad they've made themselves look, or a collective realisation, hence the magical comeback. Got to try and get a job out of Valve somehow, right?
 
Would it be possible to cook such screens in garrys mod?
I don't see why you would, as it would involve the cooking up of custom maps and their accompanying lighting, weapon models, NPCs, etc (or in other words, building nigh all of the custom assets in the mod). More trouble than it's worth.
 
I don't see why you would, as it would involve the cooking up of custom maps and their accompanying lighting, weapon models, NPCs, etc (or in other words, building nigh all of the custom assets in the mod). More trouble than it's worth.
I mean if much of the project is still a WIP but a good chunk of the content is done here and there, they could have made some of those screens. Certain sections of the game were done and those people left after (like the guy that made the beginning tram section as hes long gone from the team).

They could take the pockets of completed content and whip something up.
 
Impossible to say. If they wanted to showcase some severely undercooked sections of the mod, it's more likely they just dumped a ton of time onto those specific corners to bring them up to snuff. Afaik, the mod has been playable beginning to end for quite some time.
 
This still exists? I remember this being started ages ago when I was still in high school. I'm glad they still have the passion to keep working on it. Hopefully the end result is Valve Quality.
 
Y'know what was really a let down? The source modding scene. I'm sure that there was some good shit that came out of it, but after GarrysMod made such an early splash ... you really didn't get all of that much, especially compared to the Half-Life modding scene. Even while people will be able to list some great mods or whatever for Source, Half-Life's modding community spawned some of the most original and future-thinking mods that totally redefined online shooters.
 
I'm going to completely skip what seems to be the conversation that's going on here and just say that something feels terribly off about these screenshots. Maybe seeing a video might change my mind, but what I'm seeing here doesn't feel anything at all like Half-Life to me, in a very bad way.
 
I'm going to completely skip what seems to be the conversation that's going on here and just say that something feels terribly off about these screenshots. Maybe seeing a video might change my mind, but what I'm seeing here doesn't feel anything at all like Half-Life to me, in a very bad way.
Going to have to agree. The headcrab (i think?) redesigns look especially unappealing.
Its been years since I've played Half Life 1 so I've forgotten most of the monsters, but whatever those things are they look bad.
 
Y'know what was really a let down? The source modding scene. I'm sure that there was some good shit that came out of it, but after GarrysMod made such an early splash ... you really didn't get all of that much, especially compared to the Half-Life modding scene. Even while people will be able to list some great mods or whatever for Source, Half-Life's modding community spawned some of the most original and future-thinking mods that totally redefined online shooters.

Yeah there seemed to be a lot of mods which started out, but not as many took off. Saying that there were a few big ones, like Dystopia and Zombie Panic. My favorites were the server side zombie mod for CSS, and also Sourceforts. Wonder if that is still going?
 
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