IS THIS A SEPARATE GAME?
Yes! It is very important that we get this message across: Blade & Sorcery: Nomad is a separate standalone title from the PCVR version.
This means a person without a powerful PC can play a version of Blade & Sorcery that is optimized directly for their headset, to ensure they have a nice time with performance and so forth. But because Nomad is optimized for the Quest 2, some things are different from the PCVR game, for example, graphics.
The reason for splitting the titles like this, rather than just making it all the same game, is we did not want to reduce the PCVR game's quality in order to force Blade & Sorcery to work on the Quest 2.
Similarly, we wanted to distinguish they are separate titles so that we can reserve the right to steam ahead with PCVR development without restriction. If they were the same title, then the PCVR version would be limited in scope by the Quest 2 capabilities, and we didn't want that. Instead, we prefer to make exactly the PCVR game we want to, and then optimize things for Nomad and/or omit anything that is not yet possible for the Quest 2 tech-wise.
For this reason you should know that Nomad may not have everything that the PCVR game has nor will have in the future; if there is a technical limitation for adding it to the Quest 2, then there is nothing that can be done. However, the team is working crazy hard and smart to get Nomad as close to the PCVR version as humanly possible. Currently Nomad has just about everything the PCVR game has.
WHAT FEATURES DOES NOMAD HAVE?
At launch, Nomad will have almost all of the features and content of the PCVR game version "U10 Dungeons Update." That means you can play Dungeons on this Quest 2 version. Crazy!
All weapons, spells and sandbox arenas from PCVR U10 are included, with the exception of the Citadel map. We are working on optimizing this map!
WHAT ARE THE DIFFERENCES BETWEEN NOMAD AND B&S PCVR?
Nomad graphics are optimized for the Quest 2, so obviously not as detailed as PCVR. The balance was making it look as good as possible before performance became an issue. The team did an insanely good job on optimization and I think it is one of the best looking Quest 2 games out there.
As mentioned, the Citadel map is missing for now.
There is a lower limit to the max number of enemies you can have on screen compared to PCVR.
Some of the most performance-heavy PCVR Dungeon rooms are omitted.
NPC wounds and blood on weapons are still experimental, and have been disabled by default as it causes a bit of lag on hit (you can enable the option at your own peril). We hope to be able to fix that and make it default at some point however.