When the OP follows up with this post, I've already lost all interest in checking the videoDoesn't look good.
I'm sure OP is going to be devastatedWhen the OP follows up with this post, I've already lost all interest in checking the video![]()
When the OP follows up with this post, I've already lost all interest in checking the video![]()
What about For Honor's system?It looks interesting but I can never wrap my head around stance switching (Nioh, For Honor, etc.). I also wish there was a more elegant way for the developers to present what is open for attack than the Simon Says color highlights.
Color highlights weapon effectiveness. Sword, hammer, spear etc. The 4 face buttons are attack directions and you pick the places to strike on their body based on their armor or other openingsIt looks interesting but I can never wrap my head around stance switching (Nioh, For Honor, etc.). I also wish there was a more elegant way for the developers to present what is open for attack than the Simon Says color highlights.
What about For Honor's system?
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Color highlights weapon effectiveness. Sword, hammer, spear etc. The 4 face buttons are attack directions and you pick the places to strike on their body based on their armor or other openings
I did skim through it after my post and I agree!We might have different taste. I just hoped it would at least look superior to the combat in Lords Of Shadow but it looks very stiff. Might be a decent romp in the $30 range but no way I would pay full price.
Which system do you think would work best?I think that's better but still not elegant. It's also why they have the health/stamina right over the player character's head which I hate.
Which system do you think would work best?
Sorry, that's not what I was suggesting nor where I was leading to. I thought you might have a game or two for reference as to how it should have been done instead.Who knows? I've I could create elegant UI solutions, I'd be rich.
Sorry, that's not what I was suggesting nor where I was leading to. I thought you might have a game or two for reference as to how it should have been done instead.
Your suggestion might lead me to something new to play and experience that would do what this game's combat does, but better.
It has that 2000s midrange PC RPG look to it, like Enclave:I actually like something about the art style. Can't figure it out though. Maybe a little more toned down though some of you see it as generic. I don't think it's gone that far though.
It has that 2000s midrange PC RPG look to it, like Enclave:
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I think that's why I kind of like it too.
In order to understand your post better, I was wondering if you could explain your point further.I disagree with your comparison though those two screen shots really do it for me. Maybe it's more about competency rather than showing off too much?![]()
After looking at the videos and screenshots again, I agree with your assessment. I wasn't thinking about it the right way but now I understand.In order to understand your post better, I was wondering if you could explain your point further.
To say I'm not impressed is to say nothing. It's a B level X360 era type game in the purests sense of the word. What's up with the super zoomed in cutscenes with eratic movement, bad animations, poor and clunky combat? Also not a fan of modern God of War influence at all. The first Lords of Shadow is miles better.
The budget is obviously is not high, you can tell, but after watching this gameplay I think I'll lose nothing if the game will not be released on Steam. Probably after so many years, people who made the original Lords of Shadow possible is no longer at the studio and Kojima obviously wasn't around.
Oh well, maybe someone else will find it interesting.