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Blue Dragon scans

Can someone post pics of the early FF6 N64 renders? Because this is the first thing which popped in my head seeing these shots.
 
Kurosaki Ichigo said:
Wow, promising people in this project. But Artoon .... :lol

Some nice names from MistWalker/art/music, how sad they won't be used properly. Probably :)



Meh, you can say what you like about Blinx, but the technical implementation was sweet.

Also, from what I hear, Blue Dragon will crush all before it graphically. Quite what people are trying to parse from character models on white backgrounds escapes me.

I just wish it wasn't an RPG. Snooze.
 
Stinkles said:
Meh, you can say what you like about Blinx, but the technical implementation was sweet.
I dont own it, just played it a little at a friend house. It looked good, but Artoon is not what Chunsoft or Level-5 could bring out of Sakaguchi, Toriyama, Uematsu...probably.

...I would like to be wrong
 
jarrod said:
It's a joint MistWalker/Bird Studio/Artoon collaberation. Just as every Dragon Quest is a joint Armor Project/Bird Studio/other developer (Chunsoft, Heartbeat, Level 5, Arte Piazza, Tose, etc) collaberation. Takuya Matsumoto (Blinx 1-2, Nights, Ristar) is acting as director and Manabu Kusonki (Blinx, Panzer Dragoon 1-2, Azel) is handling the game's world view.




Okay tell me more about bird studio. I thought this was a Artoon/Mistwalker project only. So far this is an ex-Sqaure/ex-SEGA RPG.
 
Prine said:
I thought Sakaguchi was incharge of game design, with Artoon doing all the technical stuff..

Why would Sakaguchi go to the trouble of recruiting big name Japanese writers, musicians and artists then allow a mediocre developer to come up with something special? He must be heavily involved in development.

Not relaxing on a beach hoping Artoon will triumph with the material he's provided.

Well he can't be that heavily involved with it as he's directing Mistawalker's DS game by himself.
 
Actually Sakaguchi's role is the same on all three games (producer/core scenario writer/core game design). Since he's working on three projects concurrently it stands to reason that he's relatively less involved with each one. However, he did write design documents for the games back in 2004, before they began development.
 
Bizarro Sun Yat-sen said:
Actually Sakaguchi's role is the same on all three games (producer/core scenario writer/core game design). Since he's working on three projects concurrently it stands to reason that he's relatively less involved with each one. However, he did write design documents for the games back in 2004, before they began development.

Really? Wasn't the new DS SRPG supposed to be the first game he actually directs in.. well years.
 
Kroole said:
Really? Wasn't the new DS SRPG supposed to be the first game he actually directs in.. well years.
Yeah, I thought it was confirmed on the day of the WiFi conference (Oct. 5th) that he was directing ASH.
 
I've also seen that stated on several English-language sites but haven't found a Japanese source to back it up. I don't think it's true. At any rate, the development roles associated with job titles like producer and director are pretty fuzzily defined in the Japanese game industry, and can be different from company to company or even from project to project. Sakaguchi had the same producer credit for FF6 and 7, but a much more direct role on the former.
 
CVXFREAK said:
That moth looks like a Venomoth rip off.

You do know that is a natural defense mechanism for a real moth?

face034.jpg


FacePage2.jpg


mariposa%20nocturna.JPG
 
Bizarro Sun Yat-sen said:
Well, the staff at Artoon were also involved with Sonic, Panzer Dragoon, Nights... We'll see.
:( :( :(

I'm not that jazzed about the art style, either. Clay-animation-looking, skinny-armed anime humans? Sheesh. It kind of works for Sonic, but Sonic ain't looking too hot in those "next gen" shots, either... The monsters look good and it looks like good "high-fantasy," but they long-decided on the anime style so my interest has stayed pretty low.

I blame that fucking "Evolution" RPG on the Dreamcast.

Also, the logo fucking blows. Seriously. Looks like something I drew when I was 9.
 
i liked toriyama designs...12 years ago when he done original characters,his latest designs are repetitive and unoriginal
 
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