Borderlands 2 PC PhysX showcase

Corky

Nine out of ten orphans can't tell the difference.
http://www.youtube.com/watch?v=EWFkDrKvBRU

A clip released a couple of days ago showing some interesting instances of PhysX tech in Borderlands 2. It looks pretty neat, it's still the usual dust, debris, rocks, cloth, fluid physics found in other games like Alice and Batman. Hopefully ( who am I kidding ? ) it won't be an unoptimized piece of performance-murdering setting...

Love the gravity-grenade or w/e that is, that particular effect stood out. Didn't know the game supported this so I'm happy for the opportunity to try it out.

Did a search and ended up empty handed, lock if old and all that jazz.
 
Seen it before on the forum, not sure if it had its own thread.

Ah figured, maybe it'll catch the attention of those who are interested in the game but don't attend the borderlands threads :)
 
I doubt my 460 will manage to run this smoothly. I understand where they're coming from, from a business/marketing perspective, it's still a shame, that they limit it to the GPU and thus excluding a large number of customers.
 
I really don't understand physX.. Yeah, it's nice to see the fx but they almost never provide anything to the games...and this is coming from one with a gtx570.

Is there really somebody who buys Nvidia just for this?
 
I don't think I gonna need this. Sure, I understand Borderlands is with Pow Pow with all the shooting and tons of descrution with bullets showing their effects on Physx, but if the game goes too detailed with these effects, for me I will pay attention only to these stuff and less to what is going on my screen. In first Borderlands the textures were already giving me the full attention and to what I was doing while I was playing and it felt like I was playing a Classic atmosphere game, especially in New Heaven location.

Loving Borderlands world concept so much, I don't think I gonna need too much details or effect on it. I'm already proud how Borderlands 2 looks without PhysX.
 
Notice the one without PhysX has it's image quality turned down a bit as well, guess they didn't want a full comparison.
 
I've been using ATI cards for a while now, and it never seems like we get anything nice or exclusive. Think it might be time to get an nVidia card.
 
I really don't understand physX.. Yeah, it's nice to see the fx but they almost never provide anything to the games...and this is coming from one with a gtx570.

Is there really somebody who buys Nvidia just for this?

the difference it made in batmangs and mafia 2 was pretty big. games are still perfectly playable without the added effects but if i had the choice i would always go for the full package.
 
I've been using ATI cards for a while now, and it never seems like we get anything nice or exclusive. Think it might be time to get an nVidia card.

PhysX is not a good reason to pay premium price for a nvidia card.
Only real deal is that nvidia delivers better drivers then amd.
 
Some games go overboard with physx and it does look cluttered but some games like Mirror's Edge and Dark Void make good use of it and it does add to the aesthetic.
its a shame it has to go through PhysX they could have used DirectCompute and also target the AMD gpu.
If it wasn't for nvidia's developer relations we probably wouldn't get any developers using these kinds of hardware accelerated effects. It's physx or nothing.
 
I hate PhysX.

Games that use it do so in a very poor manner, like Alice:MR.
The small particles it spawns my card handles fine, but the pepper grinder spawns wayyyyyy too many physX dust clouds, so many it tanks my frame rate to under 10FPS.

On other games like Batman AA I have found that adding in my GTX260 to do PhysX processing badly hurt my min frame rate vs just using my GTX570 for everything.

Then we have the fact that every PhysX SDK before 3.0 (including any games made with them) is single threaded only and does not even use SSE, thus making games that use it perform worse than they should just to make Nvidia GPUs look better than they are.
 
The little particle stuff always looks weird. It looks like I'm watching a tech demo rather than something more realistic because everything else is fairly static.
 
It's annoying as shit that physx is locked as a proprietary solution.

Because it gives a nice effect, but you can't create designs relying on the technology.

As a simple example;

If you create characters without the ability to rely on the tech; you'd make characters that worked well in normal situations - then find where you can apply the tech to make it look better.

On the other hand, if you created characters from the ground up to take advantage of this technology, you could tailor and design their gear with the idea of flowing movement in mind.

Like... imagine making a ghost character - invisible human mesh with a physx cloth draped over them - the cloth hanging against the mesh creates the outline of a person that moves and flows as if there were a person under it, reacting to wind and other environmental affects.

Something like that isn't possible without the ability to rely on the tech.

Similarly, you can have more compelling physics solutions involving the construction of complex objects - using pivots and gears that drive the objects, and this could be used to form the backbone of your puzzles.
 
Some games go overboard with physx and it does look cluttered but some games like Mirror's Edge and Dark Void make good use of it and it does add to the aesthetic.
If it wasn't for nvidia's developer relations we probably wouldn't get any developers using these kinds of hardware accelerated effects. It's physx or nothing.

Its nothing more then a nvidia exclusive version of OpenGL compute shaders and DirectCompute.
 
The cloth physics look great but some of the other stuff is way over-done.

I think it would be more effective if they didn't try to be all in your face with it. If it was more subtle and didn't make a big impact on performance it would make the game feel like it has a little extra polish to it

Either way I have the 660Ti so I'm going to try it out, but if I cant average 60fps with it then I'll be turning it off
 
Yeah screw this. I'm on an AMD card. Honestly I hate when PC devs do this, just use Havok or something.

Nvidia spends the money to get their tech on there. AMD doesn't. Honestly, it would be nice if the game had its own physics engine, lol. Crytek has their own, Rockstar has their own, etc.
 
Its nothing more then a nvidia exclusive version of OpenGL compute shaders and DirectCompute.
I'm aware of that. But how many developers would bother to add those effects without the aid of nvidia's developer relations? We would get some but not as many as with physx.
 
Nvidia spends the money to get their tech on there. AMD doesn't. Honestly, it would be nice if the game had its own physics engine, lol. Crytek has their own, Rockstar has their own, etc.

This attitude is so stupid. Just use unified standards and all PC gamers win, regardless of GPU.
 
I hate PhysX.

Games that use it do so in a very poor manner, like Alice:MR.
The small particles it spawns my card handles fine, but the pepper grinder spawns wayyyyyy too many physX dust clouds, so many it tanks my frame rate to under 10FPS.

On other games like Batman AA I have found that adding in my GTX260 to do PhysX processing badly hurt my min frame rate vs just using my GTX570 for everything.

My GTX 570 handles Physx just fine, even with it set to high my framerate never tank. Batman AC/AA, Mirror's Edge, Alice, run butter smooth. I never thought a single GTX570 would be enough but I was dead wrong.

Make sure to set your Physx processor as your GPU in the Nvidia control pannel. ;)
 
Don't understand why they need to use PhysX in this day and age to pull off these effects.

Yeah I'm with Team Red ;)
 
All those particles look so out of place. It's like they came from a different game. Liquid also look bad, it moves too slow.
 
Seeing PhysX examples are always neat! I just wish they didn't sell out to nVidia so maybe I could enjoy them with my ATI card. I was totally going to buy a PhysX card back in the day...
 
I'm aware of that. But how many developers would bother to add those effects without the aid of nvidia's developer relations? We would get some but not as many as with physx.

If the top budget moves to it the middle and lower tier devs have to/should follow.
But then i can understand nvidia stand point and would do the same if i was in that position.
 
Notice the one without PhysX has it's image quality turned down a bit as well, guess they didn't want a full comparison.
Really? That's kind of dishonest if so. D:

I hate PhysX.

Games that use it do so in a very poor manner, like Alice:MR.
The small particles it spawns my card handles fine, but the pepper grinder spawns wayyyyyy too many physX dust clouds, so many it tanks my frame rate to under 10FPS.

On other games like Batman AA I have found that adding in my GTX260 to do PhysX processing badly hurt my min frame rate vs just using my GTX570 for everything.

Then we have the fact that every PhysX SDK before 3.0 (including any games made with them) is single threaded only and does not even use SSE, thus making games that use it perform worse than they should just to make Nvidia GPUs look better than they are.
The Way It's Meant To Be Played...but seriously, yes, I rather wish it would go away and be replaced by something that A) performs better and B) works on both AMD and NVIDIA.

And am I crazy, or is PhysX one of the libraries that occasionally causes games to crash because one game will install a certain version of it, and another game will require a version that's not compatible, and then you get certain people's systems with problems because they have both games and they weren't aware that combination screwed things up until they manually fix it?

Nvidia would have nothing to gain by investing into it, then. Money talks.
Huh? If games used a unified standard, and AMD cards/drivers supported the standard, NVIDIA would presumably need to support it likewise in order to stay competitive.
 
My GTX 570 handles Physx just fine, even with it set to high my framerate never tank. Batman AC/AA, Mirror's Edge, Alice, run butter smooth. I never thought a single GTX570 would be enough but I was dead wrong.

Make sure to set your Physx processor as your GPU in the Nvidia control pannel. ;)

Do you really think after all I have said that I would of mistakenly left it on CPU mode?
 
Do you really think after all I have said that I would of mistakenly left it on CPU mode?
That was a possibility, yes.

I have the same GC and Physx has never been a problem whatsoever. I doubt Borderlands 2 will be any different.
 
That was a possibility, yes.

I have the same GC and Physx has never been a problem whatsoever. I doubt Borderlands 2 will be any different.
The other poster has two cards though, and mentioned the dual-card setup in particular as having problems compared to a single-card setup, even though both are NVIDIA. They could also have a different driver version or maybe even different PhysX version.
 
He has two cards though, and mentioned the dual-card setup in particular as having problems compared to a single-card setup, even though both are NVIDIA. He could also have a different driver version or maybe even different PhysX version.

Very good point. I did not think of this. I heard the same thing as regards dual GPU setup.
 
Really? That's kind of dishonest if so. D:

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Just one example from the video, I guess Physx really makes a GIANT difference heh. Petty nvidia.
 
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