Borderlands 2 PC PhysX showcase

Physx isn't normally that much tasking on the gpu.

And you can always get a second gpu just for that (meaning something really low-end and cheap). I remember Brainstew (who else?) posting his setup for this.

Not that Physx makes any difference whatsover in the game. But it's cool.
 
With compute technology the marketable factor of PhysX becomes more obvious, as there's otherwise no reason to have the effects exclusive to nVidia.

I do really love the effects though, and my GTX 570 handles them pretty well.
 
Im the only one who thinks the game looks a bit meh on the graphical side? and i was a big borderlands fan.

Everything is in the artstyle.
Technically speaking the game isn't impressive regardless of the platform. Nevertheless, the PC version will have better textures, that's something at least.
 
Everything is in the artstyle.
Technically speaking the game isn't impressive regardless of the platform. Nevertheless, the PC version will have better textures, that's something at least.

The art style is not executed that well, to be honest. It's sort of all over the place.
 
The art style is not executed that well, to be honest. It's sort of all over the place.

You mean it lacks coherence and consistency ? I disagree, the world crafted by Gearbox's artists is quite a thing to see. Furthermore Borderlands 2 is shaping up to have more varied environments.
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I think those darker edge lines make the models seem low polygon.

But i love dat lewt and this plus diablo 3 will keep my satisfied untill Halo4 drops which hopefully i can keep playing well into next gen.
 
I hate PhysX.
Games that use it do so in a very poor manner, like Alice:MR.

Whoa, whoa whoa, there was nothing wrong with Dat Hair. ;)


With compute technology the marketable factor of PhysX becomes more obvious, as there's otherwise no reason to have the effects exclusive to nVidia.

I do really love the effects though, and my GTX 570 handles them pretty well.

Same card and yes, no complaints.

Can't wait for B2, been playing General Knoxx all weekend, never touched it when it came out.
 
I hate this exclusive visual flair. This is worse than something like exclusive DLC or something to me. I get all the marketing and I honestly am not bothered but it does make me cringe seeing basic effects go into one game and not the other counterpart based on GPU.

Not that it will be an issue in future as I'm going nvidia for my next GPU.
 
When I hear a game is utilizing Physx my only real concern as an AMD user is, has the game been developed in a way to favor Nvidia in other areas? AMD still needs to work on developer relationships to avoid day 1 performance disadvantages. I'm not a fan of proprietary bullshit like Physx but since Nvidia is spending the time and money to make sure big games run well out of the gate on their hardware and AMD apparently does not, I'll be going with an Nvidia card in the future.

Also, AMD introduced an HDMI audio bug, which only people using HDMI receivers seem to experience, in their 12.6 driver that still exists in their 12.8 driver and has prevented me from updating since March on a new card that should be seeing constant performance increases with new drivers. I'm very frustrated with them right now.
 
When I hear a game is utilizing Physx my only real concern as an AMD user is, has the game been developed in a way to favor Nvidia in other areas? AMD still needs to work on developer relationships to avoid day 1 performance disadvantages. I'm not a fan of proprietary bullshit like Physx but since Nvidia is spending the time and money to make sure big games run well out of the gate on their hardware and AMD apparently does not, I'll be going with and Nvidia card in the future.

Also, AMD introduced an HDMI audio bug, which only people using HDMI receivers seem to experience, in their 12.6 driver that still exists in their 12.8 driver and has prevented me from updating since March on a new card that should be seeing constant performance increases with new drivers. I'm very frustrated with them right now.

The sound bug you mean? Or it something else? I had 12.6 for a while and I had the HDMI issue. On 12.8 right now with no issues. On a 6970.
 
I love the effects. Little touches that add so much.

It's a real reason to choose nvidia over AMD for me (well, that and the better driver support).
 
The sound bug you mean? Or it something else? I had 12.6 for a while and I had the HDMI issue. On 12.8 right now with no issues. On a 6970.

The issue causes my receiver to synch and desynch constantly. I've done some research and I've seen several people complaining about the same exact issue. I've reported the problem to AMD with the 12.6 driver and again with the 12.8 driver. It 12.6 and 12.8 are unusable for me with my current setup. 12.4 doesn't have the issue but I find that 12.3 is a better driver so I'm stuck and I'm afraid a big release will require a driver update and I won't be able to upgrade because this issue hasn't been resolved.
 
As an AMD user, I really wish they would stop with the physx only and just enable the feature across all cards. Alas I am sure Nvidia has deep enough pockets for that to never happen.

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If Cryengine 3 can do all this without physx, I am sure other games can too.

Surprised AMD has not tried to counter the physx stuff actually? Or did they and I missed it?
 
Aside from the cloth physics and improved colors all that other stuff looks completely out of place. Even the sparks. Couldn't they have made that water gel stuff match the art style?
 
Something tells me my GTX 295 is gonna have some issues.

Also, played Borderlands 2 at MLG this weekend. Game is fun. The guns are better than the first game. I'm psyched.
 
If Cryengine 3 can do all this without physx, I am sure other games can too.

They all can, as long as the physics engine is coded in. PhysX is a middleware solution for enabling GPU accelerated physics without having to offload those calculations to the CPU. On modern hardware, with compute support, any engine could be programmed with its own GPU accelerated physics independent of PhysX.

But PhysX is an (assumably) cheaper, quicker alternative to doing it all yourself. That and it's one of nVidia's marketable GPU features, so they probably pay their way into developer pants.
 
Physx isn't normally that much tasking on the gpu.

And you can always get a second gpu just for that (meaning something really low-end and cheap). I remember Brainstew (who else?) posting his setup for this.

Not that Physx makes any difference whatsover in the game. But it's cool.
The problem is, some people have done exactly that -- such as the poster with two NVIDIA GPU's earlier in the thread -- and had problems with it, while other people -- such as the other poster earlier in the thread -- may be able to run it on a single GPU.

Whoa, whoa whoa, there was nothing wrong with Dat Hair. ;)
Someone correct me if I'm wrong, but I thought the hair was a custom solution and not PhysX at all. *edit* Darnit, way beaten. STOP KNOWING THINGS, DURANTE
 
Please someone just take Physx out behind the shed and put it out of it's misery. It's such a waste of development time and looks disgustingly out of place next to actual game assets.
 
And am I crazy, or is PhysX one of the libraries that occasionally causes games to crash because one game will install a certain version of it, and another game will require a version that's not compatible, and then you get certain people's systems with problems because they have both games and they weren't aware that combination screwed things up until they manually fix it?

oh yeah, Medal of Honor Airborne is unplayable due to this issue :(
 
Actual water makes the sand wet and slowly dries up. Nvidia water doesn't do anything with the floor, and sticks together way too much. The difference between oil, corrosive acid and water is pretty much just the colour.

Yeah that's what I figured. Not enough dissipation.
 
You mean it lacks coherence and consistency ? I disagree, the world crafted by Gearbox's artists is quite a thing to see. Furthermore Borderlands 2 is shaping up to have more varied environments.

The game has some nice screenshots, like the ones you posted - But overall, whenever I see it in motion, I can clearly see how incoherent the art style is. You can sort of see it in the middle screen - Look how out of place the grass texture looks next to the rocks and red monster. Completely ruins how lovely the first screen looks. This video really showed how the style is all over the place with those weird fluids.
 
Physx is such bullshit. Cloth physics...only possible on Nvidia! Thankfully very few games use this crap.
 
My 680 is ready.

But I want to play this on the PS3, where the graphics look like a wet sock.

Hhahahaha so true. For both consoles really. The IQ in Borderlands PC took a proverbial dump on the console versions. I enjoyed the hell out of it and got a Platinum on the PS3 but seeing it on PC was almost night and day just with the IQ.

I imagine Borderlands 2 will be the same. I just hope it's at least native 720p. That will go a long way. I already got it pre-ordered on PC though so I know I'll be enjoying the best version there.
 
PhysX for actual realeased games has not advanced one bit in years. These videos are always the same old shit.

I used to be so excited about PhysX. I even run a somewhat popular ghetto style PhysX info page for a few years, but then lost interest because nothing tangible ever seemed to come out of PhysX.

Now, I wish PhysX would die already and GPGPU/DirectCompute would be the norm.
 
Never played the first one despite the huge gaf following because the videos never made it seem appealing to me. Same for this one, but I got randomly gifted a preorder on steam the other day by a friend so I'll be checking it out.

The Physx effects while cool seem out of place here, like they have a different art style.

Judging by the aesthetics, my 690 should hold 120fps on this one maxed out with physx no problem, even if it's poorly optimized.
 
Please someone just take Physx out behind the shed and put it out of it's misery. It's such a waste of development time and looks disgustingly out of place next to actual game assets.

I'm pretty sure the whole point of this is to allow devs to just plug it in and not waste dev time implementing their own set. Plus they get a little extra marketing complements of nV.

With a bit of luck we can forgot that physx exist with next gen hopefully having dx11 level GPU.

You don't like physx, we get it dude. Do you really need to post basically the same thing 10 times in a thread that hasn't even filled two pages?
 
I'm pretty sure the whole point of this is to allow devs to just plug it in and not waste dev time implementing their own set. Plus they get a little extra marketing complements of nV.?
If Physx didn't exist, Gearbox would have just left the game as is and no one would have cared that they didn't spend additional dev time making jello-water. The same applies to every other game that Nvidia has paid off to use it.
 
If Physx didn't exist, Gearbox would have just left the game as is and no one would have cared that they didn't spend additional dev time making jello-water. The same applies to every other game that Nvidia has paid off to use it.

You're right, but as an nV owner I think (the cloth physics at least) are a nice added bonus.

I'm not gonna lie, the physx in Mirror's Edge played a factor (among others obviously) in me going nV despite using AMD exclusively up to that point.

This isn't directed at you, but these "physx has no effect on gameplay" arguments are annoying. The gameplay between all versions including console is the same, but the whole reason I play multiplatform games on my PC is so they look better. There are cases where physx adds to the visual fidelity (ME, the Arkham series).
 
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