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Mozilla and Samsung Collaborate on Next Generation Web Browser Engine
Mozillas mission is about advancing the Web as a platform for all. At Mozilla Research, were supporting this mission by experimenting with whats next when it comes to the core technology powering the Web browser. We need to be prepared to take advantage of tomorrows faster, multi-core, heterogeneous computing architectures. Thats why weve recently begun collaborating with Samsung on an advanced technology Web browser engine called Servo.
Servo is an attempt to rebuild the Web browser from the ground up on modern hardware, rethinking old assumptions along the way. This means addressing the causes of security vulnerabilities while designing a platform that can fully utilize the performance of tomorrows massively parallel hardware to enable new and richer experiences on the Web. To those ends, Servo is written in Rust, a new, safe systems language developed by Mozilla along with a growing community of enthusiasts.
We are now pleased to announce with Samsung that together we are bringing both the Rust programming language and Servo, the experimental web browser engine, to Android and ARM. This is an exciting step in the evolution of both projects that will allow us to start deeper research with Servo on mobile. Samsung has already contributed an ARM backend to Rust and the build infrastructure necessary to cross-compile to Android, along with many other improvements. You can try this now by downloading the code from Github, but its just the beginning.
Rust, which today reached v0.6, has been in development for several years and is rapidly approaching stability. It is intended to fill many of the same niches that C++ has over the past decades, with efficient high-level, multi-paradigm abstractions, and offers precise control over hardware resources. But beyond that, it is *safe by default*, preventing entire classes of memory management errors that lead to crashes and security vulnerabilities. Rust also features lightweight concurrency primitives that make it easy for programmers to leverage the power of the many CPU cores available on current and future computing platforms.
In the coming year, we are racing to complete the first major revision of Rust cleaning up, expanding and documenting the libraries, building out our tools to improve the user experience, and beefing up performance. At the same time, we will be putting more resources into Servo, trying to prove that we can build a fast web browser with pervasive parallelism, and in a safe, fun language. We, along with our friends at Samsung will be increasingly looking at opportunities on mobile platforms. Both of these efforts are still early stage projects and theres a lot to do yet, so now is a good time to get involved.
To take a look at what were doing and contribute to the projects you can download and try the recently-released Rust 0.6 or check out the source for Rust and Servo on GitHub. Then come participate in the development process on the Rust (https://mail.mozilla.org/listinfo/rust-dev) and Servo (https://lists.mozilla.org/listinfo/dev-servo) mailing lists.
- Brendan Eich, CTO, Mozilla
Chromium Blog
Blink: A rendering engine for the Chromium project
WebKit is a lightweight yet powerful rendering engine that emerged out of KHTML in 2001. Its flexibility, performance and thoughtful design made it the obvious choice for Chromium's rendering engine back when we started. Thanks to the hard work by all in the community, WebKit has thrived and kept pace with the web platforms growing capabilities since then.
However, Chromium uses a different multi-process architecture than other WebKit-based browsers, and supporting multiple architectures over the years has led to increasing complexity for both the WebKit and Chromium projects. This has slowed down the collective pace of innovation - so today, we are introducing Blink, a new open source rendering engine based on WebKit.
This was not an easy decision. We know that the introduction of a new rendering engine can have significant implications for the web. Nevertheless, we believe that having multiple rendering enginessimilar to having multiple browserswill spur innovation and over time improve the health of the entire open web ecosystem.
In the short term, Blink will bring little change for web developers. The bulk of the initial work will focus on internal architectural improvements and a simplification of the codebase. For example, we anticipate that well be able to remove 7 build systems and delete more than 7,000 filescomprising more than 4.5 million linesright off the bat. Over the long term a healthier codebase leads to more stability and fewer bugs.
Throughout this transition, well collaborate closely with other browser vendors to move the web forward and preserve the compatibility that made it a successful ecosystem. In that spirit, weve set strong guidelines for new features that emphasize standards, interoperability, conformance testing and transparency.
To learn more about Blink visit our project page.
Posted by Adam Barth, Software Engineer
Mozilla and Samsung Collaborate on Next Generation Web Browser Engine
Mozillas mission is about advancing the Web as a platform for all. At Mozilla Research, were supporting this mission by experimenting with whats next when it comes to the core technology powering the Web browser. We need to be prepared to take advantage of tomorrows faster, multi-core, heterogeneous computing architectures. Thats why weve recently begun collaborating with Samsung on an advanced technology Web browser engine called Servo.
Servo is an attempt to rebuild the Web browser from the ground up on modern hardware, rethinking old assumptions along the way. This means addressing the causes of security vulnerabilities while designing a platform that can fully utilize the performance of tomorrows massively parallel hardware to enable new and richer experiences on the Web. To those ends, Servo is written in Rust, a new, safe systems language developed by Mozilla along with a growing community of enthusiasts.
We are now pleased to announce with Samsung that together we are bringing both the Rust programming language and Servo, the experimental web browser engine, to Android and ARM. This is an exciting step in the evolution of both projects that will allow us to start deeper research with Servo on mobile. Samsung has already contributed an ARM backend to Rust and the build infrastructure necessary to cross-compile to Android, along with many other improvements. You can try this now by downloading the code from Github, but its just the beginning.
Rust, which today reached v0.6, has been in development for several years and is rapidly approaching stability. It is intended to fill many of the same niches that C++ has over the past decades, with efficient high-level, multi-paradigm abstractions, and offers precise control over hardware resources. But beyond that, it is *safe by default*, preventing entire classes of memory management errors that lead to crashes and security vulnerabilities. Rust also features lightweight concurrency primitives that make it easy for programmers to leverage the power of the many CPU cores available on current and future computing platforms.
In the coming year, we are racing to complete the first major revision of Rust cleaning up, expanding and documenting the libraries, building out our tools to improve the user experience, and beefing up performance. At the same time, we will be putting more resources into Servo, trying to prove that we can build a fast web browser with pervasive parallelism, and in a safe, fun language. We, along with our friends at Samsung will be increasingly looking at opportunities on mobile platforms. Both of these efforts are still early stage projects and theres a lot to do yet, so now is a good time to get involved.
To take a look at what were doing and contribute to the projects you can download and try the recently-released Rust 0.6 or check out the source for Rust and Servo on GitHub. Then come participate in the development process on the Rust (https://mail.mozilla.org/listinfo/rust-dev) and Servo (https://lists.mozilla.org/listinfo/dev-servo) mailing lists.
- Brendan Eich, CTO, Mozilla
Chromium Blog
Blink: A rendering engine for the Chromium project
WebKit is a lightweight yet powerful rendering engine that emerged out of KHTML in 2001. Its flexibility, performance and thoughtful design made it the obvious choice for Chromium's rendering engine back when we started. Thanks to the hard work by all in the community, WebKit has thrived and kept pace with the web platforms growing capabilities since then.
However, Chromium uses a different multi-process architecture than other WebKit-based browsers, and supporting multiple architectures over the years has led to increasing complexity for both the WebKit and Chromium projects. This has slowed down the collective pace of innovation - so today, we are introducing Blink, a new open source rendering engine based on WebKit.
This was not an easy decision. We know that the introduction of a new rendering engine can have significant implications for the web. Nevertheless, we believe that having multiple rendering enginessimilar to having multiple browserswill spur innovation and over time improve the health of the entire open web ecosystem.
In the short term, Blink will bring little change for web developers. The bulk of the initial work will focus on internal architectural improvements and a simplification of the codebase. For example, we anticipate that well be able to remove 7 build systems and delete more than 7,000 filescomprising more than 4.5 million linesright off the bat. Over the long term a healthier codebase leads to more stability and fewer bugs.
Throughout this transition, well collaborate closely with other browser vendors to move the web forward and preserve the compatibility that made it a successful ecosystem. In that spirit, weve set strong guidelines for new features that emphasize standards, interoperability, conformance testing and transparency.
To learn more about Blink visit our project page.
Posted by Adam Barth, Software Engineer