gjb-sensei
Nintendo invented the pixel...
jeez its a multiplatform game. PS3 and X360 for FTW, rev am cry.
Multi-console owner FTW.
jeez its a multiplatform game. PS3 and X360 for FTW, rev am cry.
Doom_Bringer said:jeez its a multiplatform game. PS3 and X360 for FTW, rev am cry.
R0nn said:And why is that? Most assuredly Rev will bring us games which would make PS3 and X360 cry thanks to it's controller interface. This is not about crying, it's about two different approaches to market.
Vibri said:Judging by this, I'm betting Project Assasin (original PS3 game from the POP team) is going to look SICK.
gofreak said:That's a shader effect..I'm pretty sure when using UE3 you can write whatever shaders you want to use with it, you're not constrained to a set of shaders Epic provides or anything![]()
Amen. I'm just getting sick of military shooters in general though.AltogetherAndrews said:It's just a damned shame it had to be another WWII game. Make a game about another era, or an alternative past and/or future. Something more imaginative than just that same god damned war.
PolyGone said:I like how they claim they've got realtime subsurface scattering. What a load of horse shit. :lol
Blackie{BA} said:SSS is not the only advanced effect, there are volumetric smoke, normal+offset mapping etc etc...
PolyGone said:I like how they claim they've got realtime subsurface scattering. What a load of horse shit. :lol looks good though.
TTP said:Which mag does this come from?
gofreak said:It's part of a teaser for the next issue of OXM, in the current issue.
R0nn said:And why is that? Most assuredly Rev will bring us games which would make PS3 and X360 cry thanks to it's controller interface. This is not about crying, it's about two different approaches to market.
Cerebral Palsy said:A new way to control your games might be great and all, but better immersion through graphics/physics/animation is what is going to make the shooter genre leap into the next gen IMO..
Xenon said:Should I be seeing more than just two pics?
TheGreatDave said:I'm sick of seeing shots that are so clearly not in-game. I don't care how good they can make a face look when that's all that's on screen.
I'm sure it will look awesome, but these kinds of pictures irritate me.
GeoramA said:Amen. I'm just getting sick of military shooters in general though.
My Arms Your Hearse said:Shouldn't we all be getting sick of SHOOTERS in general? 50% or more of next gen games for CONSOLES seem to be FPS. Depressing as hell. I don't expect it to stay this way, but really, there are more genres to explore.
God hates me.
Speevy said:This standard was created when people started using real-time cutscenes to judge system power. I personally don't consider graphics unless I can move the character around them, but others see things differently.
My Arms Your Hearse said:Shouldn't we all be getting sick of SHOOTERS in general? 50% or more of next gen games for CONSOLES seem to be FPS. Depressing as hell. I don't expect it to stay this way, but really, there are more genres to explore.
God hates me.
PhoenixDark said:Well what is surface scattering, and how do you know it's not really demonstrated in that pic?![]()
Shouldn't we all be getting sick of SHOOTERS in general?
Mario said:In simple terms its an effect on light as it travels through something translucent like human skin - the light is scattered making the surface seem softer and giving it a subtle glow.
I assume the skepticism stems from the fact that such lighting effects are computationally expensive which makes it unlikely they are modelling true subsurface scattering as opposed to some approximate effect.
Regardless of any potential marketing spin or the actual implementation, it looks nice.
Speevy said:So how many games (past or future) have used/are using it?
Speevy said:So how many games (past or future) have used/are using it?
Borys said:Every UE3 game announced? It's a feature of the engine.
Pedigree Chum said:Do Xbox fans still think COD2 looks like a next-gen title?
(I won COD2 and like my X360, don't ban me!)
Blackie{BA} said:I smell false statement here
where you read that is a feature of the engine and not an effect added to the engine?
I think that they add SSS to the engine, just because no one of the others UE3 uses SSS