Bundles of Awesome - The Official WiiWare Discussion Thread

gutshot said:
Gravitronix has a website with nothing on it but the logo. If someone a little more adept at Photoshop than myself wants to take a crack at a banner here is the link: http://www.gravitronixgame.com/

is this ok?

gravitonix.png


as i said in another thread, i want Bomberman soooo bad! and Lost Winds looks great but i'm not sure about the gameplay. need to see a trailer first.
 
Saoh said:
Lost Winds looks great but i'm not sure about the gameplay. need to see a trailer first.

Nintendo World Report have a low quality 14 second clip of the game taken off screen with a camera, looks much like Kirby's Canvas Curse except you walk instead of roll! Looks great!
 
So this would be the thread to post videos of the WiiWare games I download from my JP Wii correct?

If yes then prepare yourself with videos of DR. Mario, Pokemon Ranch Channel (Or whatever the freak its called), Soldier R, and whatever the Ping Pong game is (I started wanting it as soon as I saw the video for it on the ENC)

Oh and I dont know Japanese so my videos may be confusinbg :P

Also Im pretty sure Platchen is 1500 WP.
 
Don't use this thread for videos and stuff. This thread is just for Pantherlotus to wank and post banners and pictures. It's best not to pay attention to it.
 
*looks at pinball game*

What WiiWare offers: Creativity. Scope. Graphics. Gameplay concept. Value for price.
What Wii retail offers: ?

It's getting absurd at this point how many awesome-looking things there are for the future of WiiWare and how few there are for the future of discs. I'd probably be upset by this if not for the fact that, hey, it's no problem by me if the less expensive games are the superior experiences. :D
 
http://www.next-gen.biz/index.php?option=com_content&task=view&id=9720&Itemid=51

Toku can only run left and right, scramble up the lowest steps and hop over narrow gaps, so the Wii Remote’s pointer cursor, explained in-game as the Wind Spirit, Enril, is crucial to helping him reach the areas he needs to, as are various tools and objects. For example, the game contains a range of bulbs that must be uprooted and planted in soft ground to various effects. Some will suck Toku into them and spit him high into the air with an upwards slash of the cursor; others will provide seeds that allow him to float gently down to earth, create barriers to enemies, form bridges and lure bad guys into traps.

Because Toku is so small, however, he can’t pick up bulbs on his own, so he needs a quick lifting gust of wind. The puzzle element lies in correctly arranging – and rearranging, since bulbs can be replanted in other locations – elements like bulbs in the levels to allow Toku’s passage.

Over the game’s course, Toku will recover Enril’s former skills and other abilities, such as cape that allows the cursor to draw a path for him to travel along through the air (which is functionally, if not yet graphically, implemented in the build we play), slipstreams, and longer lasting wind power. Wind power regenerates more quickly when Toku is standing on the ground and is graphically represented with a spiral gauge on the cursor. New capabilities will give access to new areas, or easier access in already visited ones.

This game is sounding better and better.

Pretty nice little article. I just quoted the gameplay details. The rest of the article goes into more about the development of the game, good read if you are into that stuff.

Also, since I can't start threads yet I figured I'd post this here. If someone thinks this deserves its own thread, go ahead and feel free to start one.
 
STAR SOLDIER R
DR. MARIO & GERM BUSTER
CRITTER ROUND-UP

All rated on the OFLC now. So much for "Haha we don't know if we'll release Star Solider R outside of Japan ahahaha!" on the NeoGAF Q&A :)

Anyone ever heard of "PIRATES - THE KEY OF DREAMS"? It's there but I've not heard of it.
 
Just read a preview of World Of Goo on IGN (Link), the game looks amazing. Videos of the Wii version are there too.
 
If anybody cares to do updates I would be happy to accept them and put them in the OP. I don't think I'll be doing this for a while. Feel free to reformat the OP as you see fit.
 
PantherLotus said:
If anybody cares to do updates I would be happy to accept them and put them in the OP. I don't think I'll be doing this for a while. Feel free to reformat the OP as you see fit.
:( why not?
 
worldofgoo-banner.jpg


PC / Wii - coming 2008

Mac / Linux - shortly after

Wikipedia said:
World of Goo is a physics-based computer puzzle game being developed for the Wii, Windows, Mac OS X, and Linux by 2D Boy, an independent game developer founded by Kyle Gabler and Ron Carmel, both former Electronic Arts employee. It has been nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence from the Independent Games Festival in February 2008.

Overview:

The game is built around the idea of creating large structures using balls of goo. It is based on the prototype game Tower of Goo developed for Kyle Gabler's rapid game prototyping Experimental Gameplay Project. The game is divided into five chapters, each one containing several levels. Each level has its own graphical theme and music, giving it unique atmosphere. There is also a bonus meta-game called World of Goo Corporation, whose objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete between each other, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.

Gameplay:

The style of play is placed somewhere between Bridge Builder and Lemmings. The main objective of the game is to get a requisite number of goo balls to the pipe representing the exit. In order to do so, the player must use their various abilities to build bridges, towers and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes or cliffs.

There are many types of goo balls in the game and each of them has unique abilities. The player needs to exploit their combinations in order to complete each of the levels. Some of the ordinary balls (mostly black) have no special abilities, once they have been incorporated into structure, they can't be used again nor they can reach the pipe to be rescued.

Goo Balls:

Black Balls - The standard ball. Maximum of two connections on placement. Pushes/pulls connections to it's optimum length.
White Balls - Albino goo ball. Maximum of four connections on placement. Does not push/pull strongly to gain optimum length.
Green Balls - Can be attached and detached from your structure. Maximum of three connections on placement. Pushes/pulls very strongly to reach it's optimum length, resulting in strong springlike tendencies.
Balloons - Fly upwards, which allows you to lift other objects. Only one connection. Does not push/pull.
Matt Casamassina-IGN said:
As it stands, World of Goo is right up there with LostWinds as one of the best WiiWare games we've seen. The title does not yet have a firm release date, but it will very likely arrive sometime in the June or July period. 2D Boy is closely watching the WiiWare market to see how everything does before it commits to a price point for the effort, but we'll keep you posted once it has
CVG said:
Goo has all the gnarled cuteness of Psychonauts, the wonky genius of Armadillo Run and the infectious warmth of Darwinia. Actually, let me put that in terms that don't require you to have played a load of games very few people have played: it's cute, ingenious and heart-warming.
World of Goo at the Nintendo Media Summit - Gamasutra said:
Gabler And His Goo

Next, 2D Boy founder Kyle Gabler was introduced as "the quintessential indie developer," saying that Nintendo reached out to Gabler when the WiiWare project was coming together.

Still only made up of three developers, Gabler noted that the company was formed by three people who previously worked at a "largE compAny" before deciding to join together as a new studio.

Showing a picture of himself licking an envelope, Gabler added "It's really easy to form a company. If you have saliva, you can form a company in California."

Gabler described the game -- which sees hopeful young blobs indiscriminately absorbed into a faceless global corporation -- as a metaphor for 2D Boy and its members' game industry experiences. "World of Goo Corporation is just a metaphor for the horrible interactions we've had at publishers so far," he joked.

Described as a "physics puzzle/construction game," World of Goo is controlled by dragging and dropping with the Wii Remote, and will feature a visual online leaderboard -- your tower grows as you send more goo to the in-game World of Goo Corporation.

"The music is all original," added Gabler, "Most of the instruments are computer-generated, and the real ones were recorded in my living room. The drums are banging on tables and cardboard boxes and stuff. Sometimes it kind of sounds like real music."

Finally, said Gabler, the game will feature multiplayer support via multiple Wii Remotes. "It's asynchronous multiplayer, like Mario Galaxy," he explained. One player acts as the main player, while others help out: "We've found parents really like playing with their kids," he added, "so I don't know, that's cool I guess."

POSTED: 09.59AM PST, 04/11/08 - Chris Remo, Brandon Boyer
acq6u9.jpg


8zhbwi.jpg


Official Website

IGN Preview

EuroGamer Preview

Computer And Videogames Preview

Videos

Trailer 1
Trailer 2

IGN Videos

35 Minutes with the PC version
hey_suburbia on his 35 minute play session said:
Wow, just wow. I had so much fun playing this game. Of course this is the PC version, but it will EASILY transfer to the Wii, the controls are basically made for a Wiimote (I kept the Wii in mind while playing). With that being said, My co-workers and I just gathered around my computer for 40 minutes as we beat the first stage of the game.

There has been a slew of this simple physics type games entertaining us on the web, Crayon Physics, Line Rider, Blue Print (and all Teagames), etc... There's something to be said about the shear joy of seeing objects move as if the rules of physics apply.

World of Goo has one of the best art styles I've seen in a while, the music is top notch, the challenges are great, and the controls are perfect. I really can't say enough great things about this game. World of Goo, like Line Rider and Alien Hominid, started out as a Flash game. The transition to the console world was a perfect transition.

Kudo's to 2D Boy for becoming a finalist in the Independent Game Festival and putting out a game that transcends polygon count and making a game fun regardless if it can be run in Flash or the most powerful PC.
 
It's a bit ridiculous that the service is launching in less than a month, and yet there's still no official word on pricing or release dates, even after a press event focused largely on it.
 
No updates on any new wiiware titles?

Anyways, Im going to spend 50 bucks on launch. Titles will include
Lost Winds
Defend Your Castle
Gravitronix
Final Fantasy
Pop
World of Goo (if at launch)

Will 50 bucks be enough for all those? :p
 
jrricky said:
No updates on any new wiiware titles?

Anyways, Im going to spend 50 bucks on launch. Titles will include
Lost Winds
Defend Your Castle
Gravitronix
Final Fantasy
Pop
World of Goo (if at launch)

Will 50 bucks be enough for all those? :p

why the hell would you buy "pop"??.. And world of goo is most likely not a launch title.
 
Yeah, don't wanna sound like a broken record, but shouldn't this thread be updated? Come on PantherLotus ;) I'm finding it hard to find a place with all the wiiware games announced...
 
I think PL is pouting because (IIRC) Amirox kinda bullied him out of systemwars-y threads.

Edit: "pouting" is the wrong word. He's... disillusioned? Something like that. Certainly beats being banned, though.
 
Got damn Wiiware looks awesome.

Though, I must say it's disturbing to see that WiiWare has better graphics than the Wii itself.

I mean, what the hell.
 
Uhm, why the fuck is this thread only 3 pages long?! Seriously?

Anyway, the OP could indeed use a update to accommodate all the awesome.

I've made matching banners for Gyrostarr and Animales de la Muerte to help update the opening post. I hope people like them :) If so, I can make more for other games (would be great if you happen to have the logo and/or art that goes along with it!).



Links to their accompanying GAF thread are included as well (I couldn't find a logo or something for Gyrostarr so I just used one of my fonts instead btw).
 
Father_Brain said:
It's a bit ridiculous that the service is launching in less than a month, and yet there's still no official word on pricing or release dates, even after a press event focused largely on it.

This is Nintendo were talking about here.
 
I think I'll get Lost Winds, Final Fantasy and Dr. Mario. Not much fanfare for this stuff, they seem a lot better than the typical downloadable titles.
 
I approve of this bump, sort of forgot the release date was so soon. LostWinds and My Life as a King, GET!
 
I'm still on the fence for FFCC. First of all, the game is 1500 points, but I consider the other three races a must, so that's 2300 points minimum for me, then I read these tidbits:
IGN said:
Owners of the 1,500 WiiPoint title can now download a 300 WiiPoint dungeon pack that includes 11 dungeons. Clear all these dungeons and you'll get weapon shops, parks, pubs, and other buildings in return.
...
A bit more pricey at 200 WiiPoints is the Library building, which can teach your warriors new skills. Finally, there's the the Infinite Tower, a difficult dungeon that can be replayed over and over again. It will sell for 300 WiiPoints.
Wikipedia said:
Library (200 Points): Gives the player the skill to memorize race-specific abilities and to train their warriors further. Also due in June 2008.
Okay, so I could be wrong, but does this mean we can't get weapon shops without the extra mission pack? I thought weapon shops were an important part of the game.

Secondly, the library allows "race-specific abilities." Does this mean without that, every race is identical?

Third, and the one that concerns me most, the Infinite Tower. "...a difficult dungeon that can be replayed over and over again." Does this mean the dungeons that come with the 1500 point game can't be played over? If so, what do you do when you run out of dungeons? Does the game come to a grinding halt until you buy more?


It would be great if someone who's played the Japanese version could answer these questions, because if my worries are true, this game has way too much nickel-and-diming for my taste.
 
Teknoman said:
Dr. Mario isnt launch? ; ;
The "What is WiiWare?" video on the Nintendo Channel shows a screenshot of it in the shop with the date of 05/12/08, so it probably is a launch title, but there's no official launch list yet.
 
BooJoh said:
The "What is WiiWare?" video on the Nintendo Channel shows a screenshot of it in the shop with the date of 05/12/08, so it probably is a launch title, but there's no official launch list yet.

Ah (havent watched all the N.Channel videos yet) thats more like it.
 
From Capndrake over in the VC thread (courtesy of JSnake):

NINTENDO LAUNCHES WiiWARE:

AN OPEN PLAYGROUND FOR CREATIVITY
Downloadable Game Service Delivers Developers’ New Ideas Directly to Consumers


REDMOND, Wash., May 12, 2008 – Nintendo’s Wii™ console has already changed the way people play games. Now its new WiiWare™ service decisively tears down limitations for how developers create games – and the way people receive them.

Starting today, Wii owners with an Internet connection can download new, creative games from a wide range of developers, from large publishers to indie shops. By reducing the barriers that make console game development prohibitively expensive, WiiWare showcases original ideas in the most democratic environment in industry history, connecting the people who make games more directly with the people who play them.

WiiWare frees developers from the traditional constraints of video game development. WiiWare lets developers experiment with big ideas and small budgets to the benefit of players everywhere. Newer, smaller teams now have an outlet for their creative ideas. The constantly growing WiiWare library will have a regular flow of unique video gaming experiences consumers might not otherwise have access to.

“WiiWare is to the video game industry what independent films are to Hollywood,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “WiiWare lets developers experiment with new ideas and experiences. Combined with our collection of classic Virtual Console games, Wii provides one-stop shopping for the greatest games of the past – and the future.”

WiiWare games are easy to download. Just go to the WiiWare section of the Wii Shop Channel, find the game you want, redeem Wii Points™ and start the download. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. New games, at various Wii Point values, will be added to WiiWare on Mondays. The newly launched Nintendo Channel on Wii will let people view videos of and read information about WiiWare games and other Nintendo products. Users also can see player opinions to help them decide what to play next.

Today, the inaugural lineup of WiiWare games is just a taste of things to come:

FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a King™ (Square Enix, 1 player, Rated E for Everyone – Mild Fantasy Violence, Mild Suggestive Themes, 1,500 Wii Points): FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King takes a legendary franchise and launches it into the realm of simulation gaming. Players are challenged to rebuild a kingdom, leading its young king on a path of discovery through an adventure bristling with mystery and intrigue.

LostWinds™ (Frontier Development, 1-2 players, Rated E for Everyone – Mild Fantasy Violence, 1,000 Wii Points): A fresh, enchanting platform adventure that puts the power of the wind in the palm of your hand – from raging tornados to the gentlest breeze. You’ll wield your Wii Remote™ controller to power Toku’s jumps and glides, suspend and smash enemies, meet friends and solve puzzles using LostWinds’ novel, intuitive and playful control system.

Defend your Castle™ (XGen Studios, 1-4 players, Rated E for Everyone – Cartoon Violence, 500 Wii Points): Defend your Castle takes place on a grassy plain surrounded by invaders. You are the commander of your castle, and it is your duty to fling the invading enemies sky-high, watching them plummet to their demise. As you progress, add powerful spells and upgrades to your arsenal for repelling the attacks. How long can you hold them off?

Pop™ (Nnooo, 1-4 players, Rated E for Everyone, 700 Wii Points): Pop bubbles to score points and stop the timer from running out. Pop can be enjoyed by anyone – casual gamers can simply play to pop bubbles and keep the game moving, whereas advanced players will need to pick their shots rapidly and accurately and generate combos to maximize their score.

V.I.P. Casino: Blackjack™ (High Voltage Software®, Inc., 1-4 players, Rated T for Teen – Simulated Gambling, 700 Wii Points): V.I.P. Casino: Blackjack re-creates the casino experience, with fully animated players and a realistic Las Vegas dealer. Single players can increase their bankrolls, while multiple players can engage in a head-to-head mini-blackjack tournament.

TV Show King (Gameloft, 1-4 players, Rated E for Everyone, 1,000 Wii Points): TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.

For more information about WiiWare, visit WiiWare.com. Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

About Nintendo: The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold more than 2.7 billion video games and more than 460 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, visit the company’s Web site at www.nintendo.com.

# # #

Note to editors: Nintendo press materials are available at press.nintendo.com, a password-protected site. To obtain a login, please contact Danny Beardsworth at 213-438-8835 or dbeardsworth@golinharris.com. Users can receive instant Nintendo information by subscribing to the site’s RSS feed.
Also:

Nintendo’s Wii-kly Update Takes a Week Off

To celebrate today’s launch of the new WiiWare™ downloadable game service for Wii™, there will be no Virtual Console™ games added today. But don’t worry – next week the Wii-kly Update will be back to its regular Monday schedule, bringing Wii owners information about the best classic Virtual Console titles and coolest new WiiWare games.
 
Lost Winds 1000 points? I was hoping for 800.

Pop, 700 points?.. I thought nintendo had a say in the final pricing. Should be 500, anyway no one will buy this.
 
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