Bundles of Awesome - The Official WiiWare Discussion Thread

hclflow said:
60FPS and sharper visuals with more contrast would fix about 90 percent of the game's problems. Not sure how that's out of reach with a budget game. I agree there's a fun game in there, but it's boggled down by technical and presentation issues. It truly is a shame. Hope they make a sequel that fixes these problems.
Im sure this wont happen, but do you think it would be possible(nintendo willing) for them to "fix" the game and have it replaced online. The ones who have already downloaded the title can be informed of a fix and asked to redownload the game, while everyone else who didnt buy it will just get the fixed version.

It could be done, right(not that it would happen)?
 
abstract alien said:
Im sure this wont happen, but do you think it would be possible(nintendo willing) for them to "fix" the game and have it replaced online. The ones who have already downloaded the title can be informed of a fix and asked to redownload the game, while everyone else who didnt buy it will just get the fixed version.

It could be done, right(not that it would happen)?

Technically, sure. But like you said, it ain't gunna happen. I'll be shocked if it does.
 
pakkit said:
It's funny, I have yet to read a critically negative review from the websitez, but GAF seems pretty impassioned when it comes to anti-Gyrostarr.
Well, as I was kind of implying, I'm not anti-Gyrostarr per se; I think the concept is great and I want to see a sequel. However, what's here now is really wounded by significant flaws, mostly in the realm of framerate and lack of anything resembling difficulty, and that pushes it into the realm of "Decent enough, but there are probably at least twenty-five VC or WiiWare games you could get for 700 or less that would be more enjoyable."

Just to name some, River City Ransom, SMB1, Zelda 1, Kirby's Adventure, Zelda II, Adventures of Lolo, Bubble Bobble, Star Tropics, Adventures of Lolo 2, Fantasy Zone, Super Star Soldier, Soldier Blade, Military Madness, Dragon's Curse, Blazing Lazers, Galaga '90, Neutopia, Neutopia II, SMB: The Lost Levels, and Defend Your Castle.

And that's only sticking to games I actually bought--I'm sure numerous people would recommend SMB2 (Doki Doki Panic), Ninja Gaiden, Ninja Gaiden II, Super C, Pop, and others. Shoot, just last week people were saying Bio Miracle Bokutte Upa is a great NES import platformer, and this week they're saying so for SMS' Alex Kidd in Miracle World.

Of course, all of those listed except Defend Your Castle and Pop are VC games, so anyone's enjoyment might be contingent on not having played them--but strictly in terms of quality, certainly I'd put them all ahead of what I've experienced of Gyrostarr so far. (And I haven't felt the urge to play any further than what I did, either. :/) Also, might as well mention it... If a person was willing to spend 800 instead of 700, practically a new world awaits. Obviously nearly everyone knows what SNES and Genesis have to offer, and TGCD has Gate of Thunder and (preferably) Lords of Thunder just waiting to rock people's faces with true shmup action.


So... yeah. Decent, not great--and not worth it with so many other great games around.
 
My most anticipated game is no longer going to be a wiiware release (IN EUROPE ONLY).....

World of goo will be released on a disc IN EUROPE ONLY, America will still get it on wiiware.

We are getting screwed IN EUROPE ONLY.

I seriously do not want to be switching discs all the time, as this seems like a pick up and play game... Plus, I wonder how much more it's going to cost IN EUROPE ONLY..

http://www.wiiware-world.com/news/2008/06/world_of_goo_will_not_be_released_on_wiiware_in_europe

Our European publisher, RTL Playtainment, is planning to release both the Wii and PC versions as retail titles. We're going to add some extra content to the European version that won't be available in North America or Japan.
 
later said:
My most anticipated game is no longer going to be a wiiware release (IN EUROPE ONLY).....

World of goo will be released on a disc IN EUROPE ONLY, America will still get it on wiiware.

We are getting screwed IN EUROPE ONLY.

I seriously do not want to be switching discs all the time, as this seems like a pick up and play game... Plus, I wonder how much more it's going to cost IN EUROPE ONLY..

http://www.wiiware-world.com/news/2008/06/world_of_goo_will_not_be_released_on_wiiware_in_europe
What the goddamn fuck.
 
later said:
Bump, something wrong with this forum. Last post count/date not updated etc. ONLY IN EUROPE?
I've been 500'ed off the board consistently for quite some time now. Either the server is breaking down somehow, or neogaf is crumbling under the continued assault of new members and viewers alike.

Also, seconding the what the fuck (IN EUROPE ONLY).
 
Updated info:

Extra content: We're not sure how much extra content there will be, we're still figuring that out with RTL. It won't be available as additional pay-to-play content on WiiWare, it's meant just for Europe.

Price: It's not going to be a budget title, but I don't know if it will be "full price" either. This up to RTL and their distribution network to figure out. They're going to be presenting the game at the Leipzig GC... that might be a good place to ask them about pricing.

WiiWare vs. Retail: RTL is experienced in bringing retail games to market. They've also dealt fairly and honestly with us and that means a lot to us after experiences we've had with other publishers. In general, Kyle and I favor digital distribution because when you go retail there are a lot of people making money off the game and there's a much smaller piece left for the developer. Retail does have one significant advantage over digital though: publishers are use to paying an advance for a game. After having worked on this game for over a year, burning through savings and getting into debt we were simply nearing the end of our runway and it started being pretty important for us to get some money coming in. RTL was there to help us. We're trying to compensate for the price difference by making some exclusive content for the European version, but we know that some people will still be annoyed that the game will cost more in Europe. We're sad about that, because we just want people to play the game and have fun. We'd be giving it away for free if we didn't need to eat and pay rent

IN EUROPE ONLY
 
abstract alien said:
Im sure this wont happen, but do you think it would be possible(nintendo willing) for them to "fix" the game and have it replaced online. The ones who have already downloaded the title can be informed of a fix and asked to redownload the game, while everyone else who didnt buy it will just get the fixed version.

It could be done, right(not that it would happen)?


No offense, but I don't think the framerate is such a HUGE, game-breaking issue for the average WiiWare player as it is for people on GAF. Bozon reviewed it, and he didn't even find a problem with the framerate (the closest thing you could find in review to that complaint is that he found the normal levels to a tad slow).

http://wii.ign.com/articles/884/884202p1.html
 
Jiggy37 said:
Well, as I was kind of implying, I'm not anti-Gyrostarr per se; I think the concept is great and I want to see a sequel. However, what's here now is really wounded by significant flaws, mostly in the realm of framerate and lack of anything resembling difficulty, and that pushes it into the realm of "Decent enough, but there are probably at least twenty-five VC or WiiWare games you could get for 700 or less that would be more enjoyable."

Just to name some, River City Ransom, SMB1, Zelda 1, Kirby's Adventure, Zelda II, Adventures of Lolo, Bubble Bobble, Star Tropics, Adventures of Lolo 2, Fantasy Zone, Super Star Soldier, Soldier Blade, Military Madness, Dragon's Curse, Blazing Lazers, Galaga '90, Neutopia, Neutopia II, SMB: The Lost Levels, and Defend Your Castle.

And that's only sticking to games I actually bought--I'm sure numerous people would recommend SMB2 (Doki Doki Panic), Ninja Gaiden, Ninja Gaiden II, Super C, Pop, and others. Shoot, just last week people were saying Bio Miracle Bokutte Upa is a great NES import platformer, and this week they're saying so for SMS' Alex Kidd in Miracle World.

Of course, all of those listed except Defend Your Castle and Pop are VC games, so anyone's enjoyment might be contingent on not having played them--but strictly in terms of quality, certainly I'd put them all ahead of what I've experienced of Gyrostarr so far. (And I haven't felt the urge to play any further than what I did, either. :/) Also, might as well mention it... If a person was willing to spend 800 instead of 700, practically a new world awaits. Obviously nearly everyone knows what SNES and Genesis have to offer, and TGCD has Gate of Thunder and (preferably) Lords of Thunder just waiting to rock people's faces with true shmup action.


So... yeah. Decent, not great--and not worth it with so many other great games around.

Not for me. Gyrostarr got my purchase over all of those games. And it's not fair to compare VC games to WiiWare, it seems to me that people who purchace VC games are "collector" types who buy the titles out of nostalgic reasons (I know that's why I bought the titles I did, some of which I have original carts and manuals for, it's just more convenient having them on my Wii). WiiWare has more of an appeal for those "downstream gamers" (hate to use that terminology). Anyhow, of all the WiiWare games released so far, only Lost Winds and Gyrostarr were games I felt worth spending my money on. I would've bought Star Soldier too if it had more to offer besides the time attack modes. WiiWare needs more shmups.
 
agrajag said:
Not for me. Gyrostarr got my purchase over all of those games. And it's not fair to compare VC games to WiiWare, it seems to me that people who purchace VC games are "collector" types who buy the titles out of nostalgic reasons (I know that's why I bought the titles I did, some of which I have original carts and manuals for, it's just more convenient having them on my Wii). WiiWare has more of an appeal for those "downstream gamers" (hate to use that terminology). Anyhow, of all the WiiWare games released so far, only Lost Winds and Gyrostarr were games I felt worth spending my money on. I would've bought Star Soldier too if it had more to offer besides the time attack modes. WiiWare needs more shmups.

I'm not sure gamers who buy VC titles are "collectors". I have 47 VC games, and of those 47 I've never owned 36 of them. From those 36, 19 of them I've never played before I bought them from the Wii Shop Channel.
 
Dascu said:
What the goddamn fuck.

Well, sadly we knew it already from NOE's relases date list from a few days ago.

Watch it being €39... and I'm not that interested in the game.

Damn, it was a day1 buy for me (if in the 1000/1500 points range). :/
 
Choke on the Magic said:
Alright, I'm new to WiiWare, but I'm interested in Lostwinds, but know nothing about it, and FF:MLAK. I love FF, but is this game worth my $15?

Yup, totally worth the $15--there is plenty to do and a fair amount of depth, nice presentation too. I would also suggest picking up Toki Tori and Pop. Have fun!
 
later said:
Updated info:

IN EUROPE ONLY
Going by past RTL console games it'll probably be around 35-40 €. If the additional content (IN EUROPE ONLY) is plentiful it might not be such a bad deal - although I'd like to have it digitally as well since I'm not big on changing discs either.
 
Banditkeith-smirks.jpg


IN AMERIC-

Err, EUROPE (ONLY)!

:P

Seriously I though Eurogamers would be happy with the bonus content.
Confused01.gif
 
They don't even know yet what the bonus content will entail. That should give you enough warning signs that it won't be worth 20 euros more than the wiiware version IN EUROPE ONLY.
 
later said:
They don't even know yet what the bonus content will entail. That should give you enough warning signs that it won't be worth 20 euros more than the wiiware version IN EUROPE ONLY.
but the dvd? it's shiny! and the box! - it's .. it's.. plastic!
 
IGN has a new preview of SBCG4AP

Can't wait for this game... sounds so awesome! :D

IGN said:
One of the most popular aspects of the Homestar Runner site are the Teen Girl Squad comics, which are drawn by Strongbad and involve stereotypical teens meeting gruesome ends. In Strongbad's Cool Game, players will be able to make their own Teen Girl Squad episodes. There are various cards available that trigger events in the comic. In each panel, the player can drag a card onto one of the girls and something will happen. There are only a few cards available at the beginning of the game, but more can be found scattered around the game world. The object is to kill all four of the girls, and while you can use any card on any girl, there is one combination that will result in success.
That part is very awesome.
 
agrajag said:
And it's not fair to compare VC games to WiiWare,
Sure it is. They both cost Wii points, they're both bought exclusively through the same channel, and, most importantly, they're all games.


it seems to me that people who purchace VC games are "collector" types who buy the titles out of nostalgic reasons (I know that's why I bought the titles I did, some of which I have original carts and manuals for, it's just more convenient having them on my Wii).
Can't speak for anyone else, but out of my 54 VC games, I never owned 43 of them (79.63%) and I never played 35 of them (64.81%).
 
Magnetica Twist - 1,000 Wii Points today.

lu5.jpg


Magnetica™ Twist (Nintendo, 1-4 players, Rated E for Everyone—Comic Mischief, 1,000 Wii Points): The classic puzzle game Magnetica is now available on WiiWare , putting its own unique “twist” on the puzzle-game experience. You’re surrounded by marbles, marching slowly but surely down a track. Use a launcher (piloted by a Mii™ of your choice) to shoot marbles with matching colors and wipe them out before they reach the end of the track. Control couldn’t be simpler, as all you need to do is twist the Wii Remote™ controller to aim and press the A button to shoot. And the game play remains as addictive and deep as you’ve come to expect in Nintendo’s puzzle games, with five varied play modes, advanced mechanics such as the ability to lob marbles, and a never-ending supply of combos. This definitely isn’t your typical game of marbles.
 
In case somebody missed it, Final Fantasy: MLAAK has received an update (yes, a patchable Wii game) as well as new DLC - all available from the Add-On menu point in the Add-On content menu.
 
splattergnome said:
In case somebody missed it, Final Fantasy: MLAAK has received an update (yes, a patchable Wii game) as well as new DLC - all available from the Add-On menu point in the Add-On content menu.
What does the update do?
 
JoshuaJSlone said:
What does the update do?

It is the same update the Japanese version received. Here is what was said about that one:

Infinite Tower and Castle Upgrade DLC were released yesterday in Japan, as well as a couple of free upgrades. The game now supports progressive input, the algothrim for how adventures seek experience has changed, and how the game rates you at the end of the game has changed as well.

I assume that nothing has changed for the US version.
 
MY LIFE AS A KING = NEW US DLC + path fix :D

metals are up from 30 something to 80 something :lol

I got the Library today

my addiction to MLAAK should have them all by tomorrow :(

summer bikini? hmmm
 
Smiles and Cries said:
MY LIFE AS A KING = NEW US DLC + path fix :D

metals are up from 30 something to 80 something :lol

I got the Library today

my addiction to MLAAK should have them all by tomorrow :(

summer bikini? hmmm

path fix + summer bikini = *reaches for credit card* ; )
 
Smiles and Cries said:
MY LIFE AS A KING = NEW US DLC + path fix :D

metals are up from 30 something to 80 something :lol

I got the Library today

my addiction to MLAAK should have them all by tomorrow :(

summer bikini? hmmm
Should I know what this path fix is? Finished my first vanilla playthrough yesterday, so I will be holding off on DLC until I start a second playthrough, if ever.
 
botticus said:
Should I know what this path fix is? Finished my first vanilla playthrough yesterday, so I will be holding off on DLC until I start a second playthrough, if ever.

Yeah, I want to know the path fix as well.
 
Just downloaded all the new content for FFCC: MLAAK, and I couldn't see any mention of a patch. I'm at the stage where my adventurers are forming parties and I'm finding that none of the ones I want to do the behests are available - they're all off doing their own thing, leaving just the weaker ones at home. Annoying. I'm sure I'm missing something.

At least I've now got the option to dismantle buildings - I didn't realise positioning was so important. I was getting people running from one end of town where the item shop was to the other end where I'd put the weapon shop. They were all taking hours to get out of town, and coming back from dungeons before defeating bosses because it was getting too late. :lol
 
DavidDayton said:
In the world of FFCC:MLASK, what exactly is a "path"?

I’d imagine it will either be handling how your adventurers move about in town - the order they visit shops in etc. - or how they pick a route outside the castle walls when travelling to a dungeon.
 
Hero of Canton said:
Just downloaded all the new content for FFCC: MLAAK, and I couldn't see any mention of a patch. I'm at the stage where my adventurers are forming parties and I'm finding that none of the ones I want to do the behests are available - they're all off doing their own thing, leaving just the weaker ones at home. Annoying. I'm sure I'm missing something.

At least I've now got the option to dismantle buildings - I didn't realise positioning was so important. I was getting people running from one end of town where the item shop was to the other end where I'd put the weapon shop. They were all taking hours to get out of town, and coming back from dungeons before defeating bosses because it was getting too late. :lol

Upgrade their salarys in the guild hall
 
Plättchen - twist 'n' paint coming on Monday.

http://www.n-europe.com/news.php?nid=12000

It's a little bit puzzling, it's a little bit shooty. It's called Plättchen - twist 'n' paint, and it's heading to the US WiiWare service next Monday.

Bplus made themselves known in the industry by declaring their debut title, Plättchen - twist 'n' paint, to be the first WiiWare title shortly after the service was first announced. Just over a year on, development is finally complete, and the intruiging puzzle-shooter is finally ready to hit WiiWare.

Speaking to N-Europe, Bplus have revealed that Plättchen - twist 'n' paint will be launching in the US on July 7th (next Monday). The European release date is currently undecided, but it is expected to launch very closely to the American date.

Plättchen will be available for 1,500 Wii Points

1500 Wii Points? PASS.
 
1,500? Damn, think I'll pass.

How many points are Final Fantasy up to now, if you intend to purchase every DLC released so far?
 
Maybe it's the best puzzle game ever made ;).

Today for the Euroreleases, I expect nothing special. I think my first Title will be Mega Man 9 -_-.
 
agrajag said:
I'm honestly really enjoying Gyrostarr, at least in short bursts.
I gave in and bought it and am enjoying it so far although I wish that they had included some basic shoot-em up levels. I know the energy collection and grappling mechanic is the hook (lame pun intended) of the game, but sometimes I just want to shoot stuff without worrying about blasting energy back through the gate.
 
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