Bundles of Awesome - The Official WiiWare Discussion Thread

In addition to Gradius Rebirth Japan is also getting Hamaru Bowling and Saigyou Ginsei Reversi on Tuesday for the 2 of you who care.
 
splattergnome said:
Each game on the VC comes with the emulator packed into it - which bloats their size a lot. If Nintendo really wanted to help out with a short-term solution, they could change their system and have the Wii download the emulator backend for a system the first time you download a game, and then just download the rom - saving a lot of blocks for each title, but that would probably make piracy -even easier-, be too complicated, and that would not help with all of those titles which have customized emulators for whatever technical reason.
I don't think that the emulators should take up more than a few blocks either. For instance, the version of ZSNES I have on my computer is only 500 KB. I think the user manuals are the main culprit.
 
I'm having a lot of fun with NaBoShi: I'm loving the ball game and I love the DS version that you can dowload to the DS.

I'm getting a little (really little) BitGenerations vibe from the DS version of the game.
 
Hands-On and Screens for Alien Crush Returns and Bomberman Blast!
Both of them sound fantastic. Hudson is really doing something great with WiiWare.

Bomberman Blast

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Hands On

Alien Crush Returns
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Hands On
 
II-KLY UPDATE: ONE WIIWARE GAME AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL

September 1, 2008

Strike up the band and let the confetti fly! This week, the Wii™ Shop Channel celebrates the momentous release of its 250th game title for the Virtual Console™, pushing the selection of classic games to an exhilarating new high. And because a special occasion deserves a special guest, Nintendo is thrilled to name the beloved Super Mario RPG: Legend of the Seven Stars™ as the game to hold this exciting distinction. Along with a delightful new WiiWare™ title and a delirious underwater adventure, this gem from the Super NES® era guarantees a festive, fun-packed Labor Day holiday for Wii™ owners of all stripes.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

My Aquarium (Hudson Entertainment, 1 player, Rated E for Everyone, 500 Wii Points): With swaying aquatic plants and fish idly swimming about, My Aquarium is a relaxing Wii experience that allows you to enjoy a virtual aquarium in your spare time. Whether freshwater or saltwater, you can select from over 40 popular types of fish, including favorites like the Ocellaris clownfish, the freshwater angelfish and the Asian arowana. You can also create up to six different aquariums and personalize them by adding decorations like seaweed and driftwood. In My Aquarium, you can send aquariums to your registered Wii Friends. The aquariums can even be set with special dates, such as a friend's birthday, that the fish will commemorate with a dance. Feed your fish and watch them steadily grow from fry to adult. Then, after meeting certain conditions, you can breed them. Another feature will allow you to interact with your fish using your Wii Remote™ controller in fun ways, like "tapping" the glass of your aquarium.

Virtual Console

Clu Clu Land™ (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): Take a deep breath and prepare for a puzzle game set in the underwater kingdom of Clu Clu Land. The greedy Sea Urchins have stolen all of Clu Clu Land's gold bars and buried them in a series of mazes. As Bubbles, a brave bubble fish, you'll set out to uncover all of the gold bars in each maze. But you'll have to be careful: Sea Urchins will relentlessly pursue Bubbles, and there are also dangerous black holes that must be avoided. Bubbles isn't defenseless, though, as she has the ability to stun Sea Urchins with sound waves and quickly change direction using posts scattered throughout the stages. Not only that, but the locations of the gold bars in each maze form the outline of another object—once you know the object, you're well on your way to finding the gold. With 20 stages to complete and increasingly complex conditions (like having to pass over the gold bars twice to uncover them), you might just want to bring along a friend for help.

Super Mario RPG: Legend of the Seven Stars (Super NES, 1 player, Rated E for Everyone, 800 Wii Points): Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario: Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations (a town of mining moles, a tropical forest, a thundering waterfall—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status.

For more information about Wii, please visit wii.com.
 
DavidDayton said:
Wait... you can breed the fish? The aquarium game actually has some gameplay aspects to it??

You can breed them, unlock other species through repeated play etc. There a few game elements in there :-)
 
Will Bomberman WiiWare come out in a retail version in Europe too?
It should be like this: Retail = Single-player+Multiplayer - WiiWare = Multiplayer
 
Wizpig said:
Will Bomberman WiiWare come out in a retail version in Europe too?
It should be like this: Retail = Single-player+Multiplayer - WiiWare = Multiplayer
No retail release in Europe. I'm starting to doubt the US will get it as well, because the latest PR for the game doesn't mention anything about retail.
 
I hate one thing about My Aquarium pretty bad so far. I can't believe that it's limited to 4:3 field even though it runs in widescreen. The middle's always cluttered and the sides are barren :(

And how long does it take to get more fish? Are there at least some more unlockable objects/backdrops/lighting to look forward to?
 
I bought it. For five-hundred Wii Points, it's worth experimenting.

I had a real aquarium a few months ago, but I had to get rid of it for a few reasons:

1) It smells. I couldn't stand it.

2) The noise. Some people like the sound of bubbles and water. It distracted me from gaming and from studying.

3) Costly.

So I thought this would be a good alternative. Well, I've come to the conclusion that it just doesn't work. It'd be great, that, when you boot up the Wii, the aquarium would be there without having to go through the trouble of going into the channel and wait for the load, slog through the introductory screens, select the option to view the aquarium, and finally wait before the the HUD disappears from the screen. It's too much time to really enjoy an aquarium as it should be enjoyed. It should be just there. You have to go through at least 50 sec. to prompt it, and then it really doesn't make much sense to leave you're TV on to "enjoy" it.

But I was never really into fish, anyway. For 500 pts., just give it a go and see if you like it.
 
How is Sin and Punishment with the gamecube controller...i just realized im an asshole and havent bought it off of here yet. I want to play it again badly...
 
abstract alien said:
How is Sin and Punishment with the gamecube controller...

I've never played S&P on the N64. All my experience comes from the Wii VC version.

...

I find the game entirely unplayable using either the Classic Controller or the Wavebird. I see how the game was playable with the N64 controller, but I can't play with any sort of control or comfort using either the CC or the Wavebird. The Wavebird lacks decent "arrow" buttons on the right side of the controller, and the CC controls just seem abysmal as well.

If they had allowed you to use the left and right sticks as the two DIFFERENT controller inputs in either GC or CC mode, it might be different... but they don't. Both joysticks control the analog stick.
 
DavidDayton said:
I've never played S&P on the N64. All my experience comes from the Wii VC version.

...

I find the game entirely unplayable using either the Classic Controller or the Wavebird. I see how the game was playable with the N64 controller, but I can't play with any sort of control or comfort using either the CC or the Wavebird. The Wavebird lacks decent "arrow" buttons on the right side of the controller, and the CC controls just seem abysmal as well.

If they had allowed you to use the left and right sticks as the two DIFFERENT controller inputs in either GC or CC mode, it might be different... but they don't. Both joysticks control the analog stick.
aw man :(
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abstract alien said:
aw man :(
(picture of "I had a sad" cat)

Well, it might just be me. Other folks seem awed by it when it came out... the problem is that when I mentioned my issues, the recommended control schemes they gave me were STILL lousy. There might be SOME way to play it on the Classic Controller, but I can't stand playing ANY game on the CC's analog joysticks... so clumsy and awkward in placement.
 
I can't get used to the buttons they use for strafing in the Wii implementations. Again, it might just be me... the shoulder triggers aren't really designed for quick actions with the analog give they have, and the other button combinations are just, well, awkward. I remember playing several N64 games using the joystick and the C buttons for movement, and I can't imagine playing ANY of them properly with the current configurations. Goldeneye, the Turok stuff, this, Perfect Dark...
 
We bought My Aquarium so that we'd have something on in the background while we're trying to entertain a six-month old baby, and for $5, I don't think you can go wrong with it. The music selection is nice, and I definitely prefer booting it up to running the same Baby Einstein film all the time as we're playing with the baby.
 
Fantastical said:

These screens remind me of Atomic Bomberman. That game was freaking awesome, utter chaos, especially if you set up the stages juuuuuuuuust right (no blocks/walls, max fire power, max number of bombs, throw everyone in one room. Crazy.

... Where did Interplay go? :(
 
Tenbatsu said:
I wanted to get this for the nice visual but wow at the storage space....hmm.

I think this is one of the most obvious examples of the problems with the limited storage space in the Wii. The game costs $5, which is a perfect price for what it is, but it takes up 227 blocks, which is huge for what it is. Nintendo has forced consumers to budget space as well as money, so while someone may be willing to spend the $5, they aren't willing to "spend" the 227 blocks on this game. People have to balance the 227 block My Aquarium against a similiarly-sized action game that they will likely get more legitimate play time out of. In other words, while My Aquarium is monetarily inexpensive, which would lead you to think it would sell well, it's also spatially expensive, which will limit its sales.
 
fishy-fishy, come here..

Metaphoreus said:
I think this is one of the most obvious examples of the problems with the limited storage space in the Wii. The game costs $5, which is a perfect price for what it is, but it takes up 227 blocks, which is huge for what it is. Nintendo has forced consumers to budget space as well as money, so while someone may be willing to spend the $5, they aren't willing to "spend" the 227 blocks on this game. People have to balance the 227 block My Aquarium against a similiarly-sized action game that they will likely get more legitimate play time out of. In other words, while My Aquarium is monetarily inexpensive, which would lead you to think it would sell well, it's also spatially expensive, which will limit its sales.
why does every medal have to have two sides? why, santa, why?

*grumble-grumble*
 
Shin'en (nanostray developers) new wiiware game: Fun! Fun! Minigolf:

1-4 Players.
Fun! Fun! features Golf courses in America, Europe and Asia.
There are 27 different holes to play.
We expect to release the game very soon on Wii Ware.
We will announce the release date in the next weeks.
It will be released in Europe and the US
The game runs fully at 60fps (NTSC) or 50fps (PAL).
The game does support 16:9 and 4:3 TV screens.
Some graphical specs. Fun! Fun! features:
-HDR Lightning
-Image Based Lightning
-Soft Shadows
-Normal Mapping
-Environment Mapping
-Bump Mapping
-Blooming

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I didn't think they could fit those kinds of graphics in 40MB. Wow.

More: http://www.wiiware-world.com/news/2008/09/fun_fun_minigolf_screenshots_and_info
 
This minigolf looks MUCh better than all the other golf games for Wii.

If the controls are so good as the graphics, I'm in!
 
Wow - very impressive for a WiiWare title. Shin'en certainly have a knack for pushing good graphics from the hardware they work on, but I'm not sure how well they'll do tackling golf (having said that though, their back catalogue is fairly varied and there's no reason why they shouldn't make a good stab at it)
 
i was waiting for the moment when shin'en come and slap (almost) everybody silly on the wii. well, this moment is now.
 
Its not that hard to believe they got that game in 40MB o.O

It looks really good but they did do a lot of 'tricks' to keep the graphic detail to a minimum, including

A) no moving objects (not like the awesome forms of Minigolf with moving shit or else glow in the dark golf

B) small draw distance

C) limited objects on screen (combined with the small draw distance it still looks very tight and not barren)

Its just a few small tricks that combined with compression can make a small amount of filesize go a LONG damn way :)
 
The title in question is Play With Kappa: Kappa and Forest Friends, a digital picture book featuring a young boy named Kappa who longs to be human. The title includes narration by talent Ryoko Tsunoda and simple quizzes to test if the kids have been listening.

While we're just now hearing about it, Kappa will hit the Japanese WiiWare service on the 9th at a somewhat odd price point of 600 WiiPoints. If we feel like playing with Kappa and his forest friends on that day, we'll let you know what we think. If not, enjoy these screenshots!

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(thumbnails because image page is currently page not found at IGN..)

http://wii.ign.com/articles/907/907703p1.html
 
later said:
Shin'en (nanostray developers) new wiiware game: Fun! Fun! Minigolf:

The graphics look great but so did Nanostray's. It comes down to the gameplay, and seeing as how putting is by far the worst part of every Wii golf game released so far, it will be interesting to see how they handle it. The Wiimote doesn't handle subtle movements so well, and that's pretty much 95% of minigolf. I wonder if they'll lean towards using exaggerated swing motions, or just bagging the whole motion-based swing altogether.

Will keep an eye on. But lol at the courses from America, Europe, and Asia—finally, I get to try out all of those famous miniature golf courses from around the globe, like that one, you know, with the castle? And the magnificent putt putt built on the ruins of Alexandria.
 
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