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Burnout Legends for DS confirmed and some PSP tidbits

http://www.gamer-edge.com/forum/viewtopic.php?t=211

From an EA FAQ sheet. Other infos as well regarding the PSP version.

DS version

Rumors were true, I confirm Burnout Legends is coming to Nintendo DS. Remember where you read it first.

Coming holiday 2005

---------------------------------------------------------------------
PSP version

-Multi-player supports game sharing (1 UMD needed)
-Each copy comes with 5 of 25 special unlockable cars, the only way to get the remaining 20 is by playing against other people via Wi-Fi
-Releases sept.20 (same as Burnout Revenge)

UPDATES LATER TONIGHT

confirmationburnoutds0em.jpg
 
Sure it's coming for the DS, but who doesn't think it's going to suck when compared to the PSP version? It's probably going to be ready for release in Sept. like the PSP version, but they're going to wait until the holidays so the side by side comparisons will be less.
 
-Multi-player supports game sharing (1 UMD needed)


hot


screens releasong soon? i want another PSP vs DS thread :D



having different cars unlocked in each copy is cool, but it'll just get defeated by having a save game available online with all 25 cars
 
+1 one game WiFi multiplayer
-1 corny Nintendogs-esque "You can't get all the cars" gimmick

I have doubts that the game will even work that well at PSP resolution -- on a DS it'd be a nightmare.
 
border said:
+1 one game WiFi multiplayer
-1 corny Nintendogs-esque "You can't get all the cars" gimmick


i believe the game has wi-fi infrustructure? so i dont mind the gimmick

if anything, it'll get more poeple ot play online
 
Wario64 said:
having different cars unlocked in each copy is cool, but it'll just get defeated by having a save game available online with all 25 cars


True, but that's really the same as cheating to get the end of a game, to get all weapons, etc. That is, I don't think most people download saves off of the internet although it's pathetically easy to do.

Sure wouldv'e ruined my experience in HSG:OT, Ridge Racers, or Lumines if I had done that.  But I would've gotten all skins, all courses, all vehicles, etc.
 
Nintendo should have denied Burnout Legends DS. If theyre both launching in the holiday season, its like the marketing is being done FOR sony.

I can just see the poster now, 2 sides with one screenshot of the PSP version and the other of the DS version.

Seriously, I'm not even sure I can prepare myself for screens so utterly shit. I mean we sure as hell havent seen any, and its due out this year.
 
I didn't know PSP could do gamesharing. How is it possible with the graphical powers of burnout? Wireless multiplayer portable gaming rocks.
 
sonycowboy said:
Not exactly.


Can you read the first posts description? Haven't you see any previews or the developers comments?
Not really. Burnout has never interested me much, to be honest.
 
Luckett_X said:
Nintendo should have denied Burnout Legends DS. If theyre both launching in the holiday season, its like the marketing is being done FOR sony.

Er.. that's really dumb.

I shouldn't even have to explain why.

So I won't.


Anyway, I hope the DS version turns out good, but I'll probably get it on PSP, unless the DS version has some awesome features.

Still, it's just a collection of old tracks (not really a port, but whatever). I'm only interested because I don't have the first two Burnouts. If I did, I wouldn't care.
 
The touch screen will probably relate to the aftertouch mode.

Anyways I can easily see the DS version being the more "pick up and play with friends" version by having no loading times.
Of course, the PSP version will probably have the better soundtrack.
 
M3wThr33 said:
The touch screen will probably relate to the aftertouch mode.

Anyways I can easily see the DS version being the more "pick up and play with friends" version by having no loading times.
Of course, the PSP version will probably have the better soundtrack.
...O_O
 
Well, I haven't played the Burnout Revenge demo yet, but Burnout 3's load times were constant and long. I love the game, but the load times are bad.
 
Don't worry, people. EA managed to get loading times into Rogue Agent for DS, I bet they will be able to pull it off for Burnout aswell. Hoooooooooo boy.
 
border said:
-1 corny Nintendogs-esque "You can't get all the cars" gimmick
.

Nintendogs? Really how is that different than any online xbox racer, like PGR2 or Flopza? Both burnout and PGR2 allow you to aquire cars Online, and it flopza's case, you can aquire unique one of a kind cars online.
 
This game is going to look like crap on the DS. I can only imagine the amount of jaggies during crashes. This one would be better of no coming.
 
Yeah take a look at what EA is doing on the DS with the Marvel Nemesis game. This will probably look worse.
 
mckmas8808 said:
Yeah take a look at what EA is doing on the DS with the Marvel Nemesis game. This will probably look worse.
I bet they use the NFSU undergorund engine, remove the car names, and a daytime lightsource.
 
Burnout is too resolution-dependent to play properly on the DS. It'd be interesting if they reworked the game into something else like the isometric racer mentioned earlier.
Society said:
Nintendogs? Really how is that different than any online xbox racer, like PGR2 or Flopza?
My perception was that there would be five random variants of the game disc, and you'd have to find other people with the different variants to win cars from them. Which is why it sounded more like Pokemon or Nintendogs. Maybe they meant that everyone would get the same discs, but extras would be unlocked online.....I can't tell now because the actual article's been yanked off the host.
 
Alright. I just played the PS2 Burnout Revenge demo.
One track, but my god it's awesome. I played through it 4 times. :)
It's slicker now because you can knock the lighter cars out of the way. The loading times are still noticable, though.
This sucker should have been online with 2 or 3 tracks and sold for $5.

Also, any idea on the soundtrack yet? It needs the Distillers.
 
border said:
Burnout is too resolution-dependent to play properly on the DS. It'd be interesting if they reworked the game into something else like the isometric racer mentioned earlier.

My perception was that there would be five random variants of the game disc, and you'd have to find other people with the different variants to win cars from them. Which is why it sounded more like Pokemon or Nintendogs. Maybe they meant that everyone would get the same discs, but extras would be unlocked online.....I can't tell now because the actual article's been yanked off the host.
You know, you can unlock all the breeds in nintendogs in any of the versions. The different versions just have different starting breeds available for you at the begining.

Think Pokemon yellow, except one version starts off with pikachu, one with bulbasaur, one with charmander, and one with squirtle (but all four are acquired in single player)
 
VerTiGo said:
Burnout Legends has BEEN known to be coming to the DS.


Yes, it has been known, but I confirmed.



Here's what was known...
Gamespot said:
According to British game site Eurogamer.net, "an EA insider" has confirmed that the racer is speeding onto the DS, though no timetable has been set......Even with the two pieces of unsubstantiated evidence, nothing is set in stone. When GameSpot contacted EA with regard to the game, a representative replied, "We haven't made any official announcements regarding a DS version of Burnout Legends."
 
Everyone is saying that the DS version of the game is going to be crap. Compared to the PSP version, it will be. Last time I checked, though, Criterion is a pretty damned good developer. Just writing it off because it's on the DS is like saying Criterion doesn't know how to make a good handheld game.

The DS version will be just fine. Criterion is making it.
 
border said:
Maybe they meant that everyone would get the same discs, but extras would be unlocked online.....I can't tell now because the actual article's been yanked off the host.

To me, there is no difference. You can unlock cars in SP in 99% of racing games, here it allows you to unlock unique cars in MP. If it need a link cable, or if NDS online is an absolute failure, I can see the compaint.
 
WindyMan said:
Everyone is saying that the DS version of the game is going to be crap. Compared to the PSP version, it will be. Last time I checked, though, Criterion is a pretty damned good developer. Just writing it off because it's on the DS is like saying Criterion doesn't know how to make a good handheld game.

The DS version will be just fine. Criterion is making it.

I thought that the guy at Criterion didnt like Nintendo.......
 
Not much new is being said here, other than the more official confirmation of Burnout DS. Everything stated about the PSP version has already shown up in previous previews. There's no confirmation of infrastructure mode and its always been a "we'd like to, if we have time" statement from the devs - which makes the way they're handling the unlockable cars more than a little unfortunate, but I guess its a good thing for game saves that are easily downloadable from the internet. As for gamesharing, it should only be to share one track, unless they've expanded the option since previous previews.
 
kaching said:
Not much new is being said here, other than the more official confirmation of Burnout DS. Everything stated about the PSP version has already shown up in previous previews. There's no confirmation of infrastructure mode and its always been a "we'd like to, if we have time" statement from the devs - which makes the way they're handling the unlockable cars more than a little unfortunate, but I guess its a good thing for game saves that are easily downloadable from the internet. As for gamesharing, it should only be to share one track, unless they've expanded the option since previous previews.


I'm sorry but without infrastucture mode their unlockable car idea is very very very very stupid. What if I live in a small town with only a 10,000 person population and nobody around me has a PSP, but I had broadband. Come on EA make the damn game infrastucture mode enabled.
 
Bluemercury said:
Well that would go against not releasing B3 for GC............. :lol

When your publisher (EA) only gives you (Criterion) enough money to develop the game on two platforms, and that publisher wants the game to be online, there's not much you can do.

The Criterion guys told me at E3 2004 that they would have liked to make a GameCube version of Burnout 3, but it wasn't their call. I don't think anyone loves Nintendo enough to develop a game for the GameCube for nothing.
 
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