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Calling all tech heads, I need help lol

I'm in a "debate" with a slightly mentally impared young man named Danny. Danny feels that the Xbox is unable to play Resident Evil 4 due to the Gamecube's amazing texturing effects. Now, everyone knows that the Xbox is way stronger than the GC. Here is his argument.

Here's how I think it will play out. It will be JUST LIKE the GCN vs Xbox. Guess what? RE4 would never run on the xbox. The water, the blood effects, character models, all that wouldn't go on the xbox. The only thing the xbox could handle is the lighting and fog effects.

Lol whatever yourself. Go learn what the GCN is capable of. The blood effects are textures (which make for the best blood effects), plus it then splatters on the walls. The xbox couldn't handle that. The GCN also specializes in water effects. Converting that over into blood effects isn't hard (you just color things different and set the opacity higher. Add little chunks of bone and you're finished).

The xbox can handle Wave Race as well as the GCN can handle halo (actually the GCN could never handle halo, but that's because of the CPU, not GPU). In short, yes, but you'd have to sacrifice things. Those are first generation titles, they aren't custom tailored to the system.

Could the GCN handle Kotor? No. Could the GCN handle Halo 2? No. Could the Xbox handle Super Mario Sunshine? No. Could the Xbox handle Metroid Prime? No. Could the xbox handle SSBM? Yes. Could the GCN handle Jet Set Radio Future? Yes.
http://bunkerforums.com/showthread.php?t=8333&page=1&pp=10

LOL

Is he right? Could the Xbox handle Resident Evil 4?
 
I love when people with no tech knowledge try and tell other people technical(if you can even call them that) reasons why things don't work.

The only point he MIGHT be right on is that Xbox couldn't do an exact replica of Metroid. Metroid uses alot of post processing effects(the warping on charge shots for example). It's my understanding(and I may be wrong), that the Xbox isn't well built for this sort of thing. I would be wrong, however.

It's hard to give any real way to discredit what he says since he really just makes a bunch of claims with no backup. So far as I know, the GCN has no texturing advantages over the Xbox aside from a pretty good compression scheme, but the Xbox most likely would more than make up for that in terms of memory capacity.

The only way his argument really works is if you make the assumption that no alterations are made to the code of any game to make it run on the other system, which is an absolutely boneheaded argument, as any decent game has a fair to large amount of it's code written in assmebly, which is, I beleive, hardware specific.

EDIT - Also, I should point out that to say something "specializes in water effects" is about as silly as saying something "specializes in making things look like paper". There are about a million different ways to make water, and none, to my knowledge, are more easily doable on the GC than Xbox. It's all programming tricks, and up to a certain point it's more about being savvy and coming up with a creative way to make water look good than using some sort of built in hardware trick.


About the blood splaterring on walls, all you have to do for that is to cause any collision between a blood sprite (assuming sprites for blood...haven't played RE4) and a wall cause a decal of blood on the wall. It's not novel or new in any way shape or form. It's essentially the same idea as having a grenade leave a burn mark on the ground/wall. These effects have been here since the original half life.
 
The Xbox can't do it, because the GameCube has Fun Processing (tm). This amazing revolution in system design actually makes games more fun just by being played on the GameCube. Sadly, the Xbox lacks Fun Processing (tm)...
 
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