That's not a coincidence the EA and Ubisoft studios are just near one another.
A couple years back, the Guillemot brothers looked to establish a new studio I think they wanted to be french. They looked up to Canada (which has alot of french speaking people, especially in Quebec and in some eastern parts), and it ended up being Montreal versus some city in New-Brunswick.
I remember seeing newscasts about it, alot of people did not wanted to have Ubisoft to come in Montreal. That is, I dunno what took the mayor and the provincial authorities (which i believe were responsible for the most part of the project, this is different from the federal, canadian government), but they went onto building the city of multimedia. They upped their bids against New-Brunswick, and in the end the Guillemots and Ubi Soft chose Montreal.
Many people in Quebec were shocked because that wasted a whole lot of our very own taxes upon building that suburb, and we are yet to see any benefit and this had "money pit" written all over it. Over time, it was worse then we could even imagine: nearly all the other companies that had an office in the "Cité du Multimédia" left or at least never went out healthy, and the number of vacant offices was really memerizing. Not to mention quebecian software and videogame developers who had zilch at the start. They finally got parity with mega corporation (especially Ubi Soft), but they got rolled in the end, many closed. I think only Strategy First ever got something profitable out of this mess (and they are not in Montreal), and A2m, which develops sub-par platform games based on movie licenses.
So here they were, and for some reason, the people here got the opportunity to work on Splinter Cell. It was really an incredible feat, I remember when I first saw the game on IGN, I never paid attention to it before, I learned it was developed in Montreal. Going into Ubisoft Montreal after that, and realizing that some french-quebecians just started one of the greatest new series of all time, I really liked it. That made me buy a stealth game, which I avoid because I like totally sucked at it, because I got to see it live with the developers.
Since then they have moved up to make another great franchise (re-create Prince of Persia in a much better way that Red Orb did), and people here in Quebec that don't know a thing about videogames hear it in the news. They go and buy an Xbox to play Splinter Cell Pandora Tomorrow. Some unfortunately don't know that Ubisoft and Ubisoft Montreal are two different things. But it's quite incredible, I was really happy when I realized that my expectations of this game being a turnover to be true.
However, the City of Multimedia will always be a money pit for both provincial and federal panels of government here. The few millions they're giving away is nothing to them, it's just I guess more of a publicity stunt to gain some sympathy capital than an investment. People have forgottent that economically, Ubisoft has screwed Montreal, the province of Quebec and Canada totally.
The people who work there I don't think they're payed to a fair percentage of their worth, and especially based on the hit they made. When the EA studio in Montreal was announced, a few Ubisoft employees left (or tried to leave) for EA, but Ubisoft had made them signed contracts. It got in the news, but people forgot about it. Think what you want of that.
It has already begun, the medias have begun making realize to most every quebecian that the largest videogame company in the world (EA) has got hits that were made in Montreal. When they will have success, this kind of media coverage will begin again. The media in Quebec have this sort of weird fetischm like people in Quebec are notorious in the world, are successfull... I am getting tired of reading about Celine Dion mind you. It's a strange mentality, that was helped by the fact that a distinct society of 6 million frenchies was stuck in between 300 millions english-speaking people. While Quebec and french have made big footsteps towards, there's still this inferiority complex that needs to be killed off. I remember when Halo 2 hit stores and sold so well, the media covered the thing, but not has much Halo 2 as the fact that a Canadian had produced the game at Bungie. That's beginning to quite hit on my nerves.
It's not to satisfy the people of Quebec, this is penny change for the federal canadian government, it's like I suppose, KFC giving away money for some organization. They're doing this for all canadians in fact, not to please people of Quebec, but most to please people of Canada that a team of developers in their country make some of the world's biggest videogame hits, and to gather sympathy capital internationnaly, on a very minor scale. It's quite intricated, but it has got nothing to do with the eternal french versus english debate of Canada. As good as Silicon Knight's and Bioware's games are, they never became multi-million selling franchises unfortunately.
BTW, it's not as much a "francophony" ministry, as some sub-ministry that is used in not so politically correct means by the Liberals to enforce canadian unity to Quebecers who are mostly sick of the whole things, that, and having their taxes' money wasted to produce millions of Canada flags.
I hope that'll get them Ubisoft employees some quite nice HDTV sets.
