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Capcom Braced for Rising Costs -- Employs Multiplatform Strategy & More

KingJ2002

Member
Capcom president and CEO Kenzo Tsujimoto says development costs for next generation games will rise by as much as 40 percent adding that the company must exploit a multi-platform strategy, migrating brands to other media, in order to offset these added costs.

In an interview with Next Generation he said, "Initially I believe costs may rise by around 30% to 40%, but we've been gearing up for this, re-thinking and re-organizing our product development system, in order to keep rising costs in check as much as possible."

He added, "We're building effective, cost-efficient product development processes, and are working on multi-platform title release strategies, and hope to continue to maximize profits. We're putting in place systems that are designed to maximize profits by using IPs in multiple outlets to create revenue outside the consumer game market, so I believe that we will be able to keep costs well under control."

He said, "We will continue to adhere to our multi-platform strategy, but at the same time we'll continue to keep tabs on market conditions as we make release platform decisions for titles. We're getting an early start on the next generation of consoles, and will be releasing Dead Rising for Xbox 360, as well as Devil May Cry 4 for the PS3. Although both titles fall into the action genre, we also recently established a new development studio called Clover Studio, who we feel will provide a wealth of unique, innovative, genre-making titles. Okami received a positive response at E3."

Asian markets

Tsujimoto says growth will come through expansion into new markets as well as MMOGs. "We're putting more effort into the growing European market, as well as in the U.S. And we're making plans to expand our efforts in the Asian markets of Korea and China where online games are already a booming business. However, rather than starting from scratch, we would like to work with other established companies in those regions, taking advantage of their experience and know-how in those markets. We are also hopeful that more Capcom properties can make the transition to the online PC game market."

Capcom's survival-horror games like Resident Evil have helped to define the genre. But it's a crowded market. Tsujimoto says the company is working to keep content fresh. "There have been a lot of other entries into the survival horror genre from other publishers with increasingly tough competition. But we don't feel that consumers will get tired of Capcom’s products. Resident Evil 4 received rave reviews from gamers. To maintain the appeal and strength of such franchises, it's crucial to continue to maintain a high level of quality without releasing too many derivative products that dilute the brand."

Capcom has been busy migrating its IP to other media, such as movies and TV. Tsujimoto said, "Although the added revenue that stems from projects such as the Resident Evil movies or the Mega Man and Viewtiful Joe cartoon series is not overly significant in the overall scheme of things, we plan to continue this multi-media approach to create a synergistic effect with our home console games."

-- Next Generation
 
KingJ2002 said:
"We're building effective, cost-efficient product development processes, and are working on multi-platform title release strategies, and hope to continue to maximize profits. We're putting in place systems that are designed to maximize profits by using IPs in multiple outlets to create revenue outside the consumer game market, so I believe that we will be able to keep costs well under control."

Holy fuck.... Capcom is planning on rehashing EVEN MORE? :lol
 
If Capcom is so bent over multi-platform why is Okami coming only for PS2?

Where are the ports for Onimusha? The xbox version didn't TOO shabby, I believe (if the shrine of data was still up I could double check) that it was in the top 5 best selling xbox games in Japan. Didn't do too shabby in NA either.

Why is DMC a forever long Sony exclusive series? And as far as I know each DMC game could use a quick fix (make DMC1 easier), (make DMC2 harder), (make DMC3 easier).

I don't think the oppurtunity cost to port those games would be that bad.
 
I kinda wish Capcom would refocus some of that multiplatform ideology to the current gen. RE4 Xbox would move some units, especially with the market thinning out. Monster Hunter could really benefit from a Live port with voice-chat. I can see Ookami getting a good boost from the hardcore GC base, moreso than the PS2 casuals. Really, it seems like the only multiplatform strategy Capcom employs these days is porting GC exclusives to PS2 or giving Xbox late 2D fighter ports. :/
 
trippingmartian said:
Resident Evil 5 multiplatform = everyone wins
Not really. Multi-platform generally means less resources are given to any one version, so we end up with games like Turok Evolution. :lol I'd much rather have a single version, cooked to perfection, on one single console; The GameCube RE4 smokes the PS2 version in the graphics department.
 
TheDiave said:
Not really. Multi-platform generally means less resources are given to any one version, so we end up with games like Turok Evolution. :lol I'd much rather have a single version, cooked to perfection, on one single console; The GameCube RE4 smokes the PS2 version in the graphics department.
All three consoles will be pretty even next gen. And there are plenty of multiplatform games that aren't shit: BG&E, Soul Calibur II, any number of sports games, etc.
 
C- Warrior said:
Where are the ports for Onimusha? The xbox version didn't TOO shabby, I believe (if the shrine of data was still up I could double check) that it was in the top 5 best selling xbox games in Japan.

:lol So five of the ten xbox owners in japan bought it?

What's more likely is that Capcom will start using a third party environments like Renderware or Unreal 3 for all their development. They tried to do something like that internally for their 2d games a year or two back, but I don't know if anything happened with it.
 
hooo said:
What's more likely is that Capcom will start using a third party environments like Renderware or Unreal 3 for all their development. They tried to do something like that internally for their 2d games a year or two back, but I don't know if anything happened with it.
Actually they finished it, it's what all their network projects use. 2D fighters included (also Monster Hunter, RE Outbreak, auto modellista, Gundam Vs, etc).
 
I'd take a Bandai-Namco-Capcom 3-way. It's certainly better than most of the alternatives (like a MGS buyout.... *shudder*).
 
uh oh -- bad journalism on that site.

quotes from the ps2 article: http://www.next-gen.biz/index.php?option=com_content&task=view&id=148&Itemid=35

Vice City

It wasn't until Rockstar's Grand Theft Auto: Vice City detonated at retail in the Fall of 2001 that PlayStation 2 software finally lived up to the hardware's sell-through figures. Grand Theft Auto: Vice City was the console's first blockbuster, creatively and commercially.

wtf? it was Grand Theft Auto III and not Vice City. play the games, befor writing about them!

he PlayStation 2's strongest suite has arguably been action and racing franchises like Burnout 3, Gran Turismo 3: A-spec, Devil May Cry and Medal of Honour: Allied Assault, plus a slew of best-selling sports games.

wtf? whats up with Gran Turismo 4 and MoH: Allied Assault?
 
I guess he said that because GT3 sold more than GT4. Same reason why he said DMC1 and not DMC3. (although obviously those games have been on the shelves much longer, but I guess it was more of a "sell-through" article."
 
Isn't it going to cost them a bunch to release a 480i (rev), 720p (360) and 1080p (ps3) version of their games.
 
i truly believe that this upcoming generation of consoles is going to completely destroy the current way of videogame business

-development costs are too expensive
-high risks of new IP is already starting
-porting to 3 completely different machines
-if the game bombs, then the company is completly screwed
-the high cost will be passed onto consumers
-consumer rebutle and refuse to pay as much
-games arent sold
 
koam said:
Isn't it going to cost them a bunch to release a 480i (rev), 720p (360) and 1080p (ps3) version of their games.

!080p games will probably be pretty rare. The real wild card is going to be the Rev in this whole multiplatform thing. Capcom has a bit of a point along with Nintendo that development costs are going to rise so we will probably be seeing many more multiplatform games next gen. I wonder how much this will cut into exclusive titles actually. Depending on the specs of the Rev they may get the short end of the stick on multiplatform titles. If that's the case I think we may see another Gamecube all over again. Unless they really are courting a lot of small developers and publishers to put their games on the Rev. That may be Nintendos best bet if they do that because then you will have alot of people who may own a Xbox 360 or a PS3 looking for a second console and already owning most of the games from the Xbox 360 or PS3 and then going for the Revolution for it's different titles.

turok4n64 said:
i truly believe that this upcoming generation of consoles is going to completely destroy the current way of videogame business

-development costs are too expensive
-high risks of new IP is already starting
-porting to 3 completely different machines
-if the game bombs, then the company is completly screwed
-the high cost will be passed onto consumers
-consumer rebutle and refuse to pay as much
-games arent sold

Thats one way to buy into Nintendo's Brainwash TM. The other is it can get rid of shit games that shouldn't have been made in the first place, more importance on quality and leading into a much better for consumer 2 console market.
 
after this generation they should just stop the 5 year cycles and the hardware improvements. have everyone settle on a hardware configuration and everyone just make games for the same machine the next 10 years.

(pretty much like the movie industry and vcr/dvd players -> movie releases)
 
Thats one way to buy into Nintendo's Brainwash TM. The other is it can get rid of shit games that shouldn't have been made in the first place, more importance on quality and leading into a much better for consumer 2 console market.

While getting rid of the shit, you might also get rid of small independant game studios.
 
Joe said:
after this generation they should just stop the 5 year cycles and the hardware improvements. have everyone settle on a hardware configuration and everyone just make games for the same machine the next 10 years.

(pretty much like the movie industry and vcr/dvd players -> movie releases)

GPU development moves along too fast for a 10 year cycle to ever work, but they should all at least make an effort to keep the next round of systems going into 2011. I can't imagine developers being ready for another new piece of hardware in 2009 (if Microsoft takes the same cycle approach they've had so far) if they're worried about costs now.


The other thing companies need to do next gen is learn how to time their releases. Having Onimusha 2 come out around the same time as SOCOM, Madden, and Mario Sunshine didn't work out too well back in 2002, and DMC3 would probably have sold a bit more out of the gate if it hadn't come out right before God of War.
 
Kroole said:
While getting rid of the shit, you might also get rid of small independant game studios.

And why is that? Do you think a game like Katamari or Wario Ware really take full advantage of the respective systems they were on? Nobody is twisting developers arms to blow wads of cash on next gen games. Alot of developers probably will and thats fine, I want some kickass next gen games. On the other hand I do love the other less graphic powered but highly addictive games that may come out. If a game is good its good, period. It just means more time spent on quality games and companies thinking twice about spending the dough coming out with GTA killer/clones.
 
Agreed, if the general ball park figure is that for high budget 1st year next-gen titles will have an increase of around 30% compared to this gen, that isn't so bad.

With industry growing in NA, and Europe. And most likely a reduction of piracy (to some degree) and the 60 dollar price tag, companies should have similar profit percentages compared to this generation.

Regarding the Sony, MS, and Nintendo approach. I can see (lets take for example Capcom) releasing their big budget franchise games on Sony's and MS console, while they use the Revolution as the console to take their risks and new IP's on.

If their new IP misses on the PS3, that'll hurt much more than if it did on the Revolution.

Nintendo seems to be hyping up (and hopefully designing) their console to be the "take your risky" games to us approach.

And if that IS the case, my interest in the Revolution as taken a little spike.

You can expect the Devil May Cry's and Resident Evil's on Sony's console, and the Okami's and Viewtiful Joes (assuming those two franchises never existed) on Revolution. Sounds like a nice split.
 
Joe said:
after this generation they should just stop the 5 year cycles and the hardware improvements. have everyone settle on a hardware configuration and everyone just make games for the same machine the next 10 years.

(pretty much like the movie industry and vcr/dvd players -> movie releases)


Joe:

the only this would work is if the industry can get ahold of a MASSIVE advance in technology beyond what you see every 4,5,6 years. like going from PS1 to Xbox 360 in one cycle instead of two.

even with SNK NEO-GEO, introduced in 1990, as an expensive arcade-class 16-bit machine that was way more powerful than Genesis, it was looking completely ancient ten years later in 2000.

so we will probably never change over to a ten-year console cycle. it'll stay at 5 to 6 years as it has done through all of console history (with the exception of Sega who upgraded every 3 or 4 years) .
 
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