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Capcom Classics Collection for PS2 & Xbox!

My favorites on the list, Gun.Smoke, Commando and Trojan. They were the bomb on the NES too. Though, I always thought C-64 version of Commando smoked with intensity. Sure, it played different from the arcade one, but was still cool.
 
Lyte Edge said:
I never understood the compaints over the Super backgrounds; they're the same thing as the CPS1 stages, just redrawn to look better. But I suppose if you want the whole arcade feel replicated...
Better, as in more detailed; not better artistically.

Same thing applies to the character sprites, music, and voices.
 
Blanka's background in SSF2, SSF2T lacks some of the parallax scrolling in the SF2, SF2 CE, SF2 T/HF. that's just one example of the differences, the changes that I did not like, with the Super versions.
 
SonicMegaDrive said:
Awesome.

Were the Capcom Generations ports of SF2/SF2 Turbo arcade perfect or at least close to it?


yes, close to it. basicly, they are the arcade games.

except: with slight change in resolution, no SF2 World Warrior glitches, added loading time, supposed slightly different A.I. routines according to some reviews I've seen (champion edition A.I. reaction to sweeps?) lack of arcade test menus, composite or s-video output (unless modded to use RGB i suppose)

but nothing is really missing from the core gameplay, graphics, animation and audio, unlike the 16-bit console versions (SNES, Genesis, PC-Engine) which had to be butchered because of cpu power, graphics power and ROM-size limitations
 
SonicMegaDrive said:
I can live with that. I'd rather have 'arcade perfection' than a Sega CD port anyway.

agreed. until the release of Capcom Classic Collection with hopefully arcade-identical Fina Fight, the closest home version by far was on the Sharp X68000 computer in Japan. it LOOKS and FEELS arcade-identical. the only major exception was: not nearly as many enemies on screen at once. other than that, you cannot really tell the difference from X68 port of Final Fight and arcade Final Fight. Whereas, one can instantly tell the difference between Sega CD and Arcade because there are so many immediate differences, even though FFCD was the best console conversion and even though FFCD was 'complete', not missing any major elements of the arcade game like the SNES/SFC versions were.


FinalFightCD19.JPG

^MegaCD ~ SegaCD^


final4.png

^Arcade^........................................................................................................ ^X68000^

as you can see, MegaCD~SegaCD Final Fight is missing a noticable amount of graphic detail and resolution, and a large amount of color, compared to the pretty much identical Arcade and X68000 versions
 
Link316 said:
Capcom Classics Collection also for GC according to IGN

the game list

Final Fight
Street Fighter II
Street Fighter II: Champion Edition
Street Fighter II: Turbo
Forgotten Worlds
Ghosts 'n Goblins
Ghouls 'n Ghosts
Super Ghouls 'n Ghosts

Mercs
Gun.Smoke
Commando
Legendary Wings
Section Z
1942
1943
1943 Kai
Bionic Commando
Hige Maru
SonSon
Trojan
Vulgus
Exed Eyes

Insta-purchase.
 
Rlan said:
Mercs! Woohoo!

I wish they'd add the Megadrive Version as well as the Arcade. The original mode was pretty damn good.

Right!! The original mode was incredible. Too bad it'll never happen. The Genesis version will remain the best based off of this fact alone.
 
I'm guessing he already has SF3 for DC like most of us.

But Legendary Wings? Oh hell yeah! That game stole my allowance from me every week at the bowling alley near my house when I was a kid. I'm not sure I ever made it into that stone head's mouth. So frustrating!
 
HCgamer said:
*Hopes Capcom does not blow the ports of SF II, SF II CE and SF II Turbo*
From what I saw firsthand at E3, it looks like they're doing them right. Everyone was playing the SF2 ports to death on the demo kiosks (once in a blue moon, someone would be playing Legendary Wings or Forgotten Worlds instead), so I got a good amount of time to play and watch them. Audio, animations, sprite size, fonts, and framerate seemed accurate--from what I could remember anyway. The AI was DEFINITELY based on the original arcade games, because I was whupping the CPU's butt taking advantage of the usual patterns exhibited by the characters (Jump up, roundhouse to Zangief; low kicks to Balrog; Hurricane kicks to Chun Li and Vega; etc.).

Controls were okay... I dunno... don't like the Xbox pad for fighters...

Wish they had online play, but oh well--it'll be nice to finally have true arcade quality ports of these games at home that don't sacrifice animation or something else.
 
September 26
$19.99
According to EBgames.com Linky

Mega Man X Collection on October 25 or November 1 (depending on whether you believe GameStop or EBgames) for $29.99.
 
mosaic said:
From what I saw firsthand at E3, it looks like they're doing them right. Everyone was playing the SF2 ports to death on the demo kiosks (once in a blue moon, someone would be playing Legendary Wings or Forgotten Worlds instead), so I got a good amount of time to play and watch them. Audio, animations, sprite size, fonts, and framerate seemed accurate--from what I could remember anyway. The AI was DEFINITELY based on the original arcade games, because I was whupping the CPU's butt taking advantage of the usual patterns exhibited by the characters (Jump up, roundhouse to Zangief; low kicks to Balrog; Hurricane kicks to Chun Li and Vega; etc.).

Controls were okay... I dunno... don't like the Xbox pad for fighters...

Wish they had online play, but oh well--it'll be nice to finally have true arcade quality ports of these games at home that don't sacrifice animation or something else.


Fantastic! Thank you for the impressions.

September 26
$19.99
According to EBgames.com Linky

Mega Man X Collection on October 25 or November 1 (depending on whether you believe GameStop or EBgames) for $29.99.

Happy, happy, happy
 
mosaic said:
From what I saw firsthand at E3, it looks like they're doing them right. Everyone was playing the SF2 ports to death on the demo kiosks (once in a blue moon, someone would be playing Legendary Wings or Forgotten Worlds instead), so I got a good amount of time to play and watch them. Audio, animations, sprite size, fonts, and framerate seemed accurate--from what I could remember anyway. The AI was DEFINITELY based on the original arcade games, because I was whupping the CPU's butt taking advantage of the usual patterns exhibited by the characters (Jump up, roundhouse to Zangief; low kicks to Balrog; Hurricane kicks to Chun Li and Vega; etc.).

Controls were okay... I dunno... don't like the Xbox pad for fighters...

Wish they had online play, but oh well--it'll be nice to finally have true arcade quality ports of these games at home that don't sacrifice animation or something else.


wonderful. thanks so much for your impressions. really looking forward to CCC and MAT3.

it'll be nice to have the first true arcade-port of Forgotten Worlds for a home platform.
 
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