Capcom PC sales now account for 42% of game revenue, Playstation drops to below 10%

Status
Not open for further replies.
Capcom sees 61% surge in revenue from Steam, PlayStation revenue share decreases

Capcom has revealed that revenue generated through Steam grew by 61.1% in the past fiscal year (April 2024 to March 2025), reaching roughly $366 million USD. This accounts for 31.1% of Capcom's total revenue.

As indicated by GameBiz, Capcom has seen revenue from Steam sales gradually increase for the past four consecutive years, with the latest leap being the most significant – from 21.5% to 31.1% of total yearly revenue. Moreover, these figures are based on Capcom's companywide revenue (meaning revenue from other businesses like amusement facilities is included), but when looking at Capcom's digital entertainment business separately, Steam accounted for 42.1% of revenue.


On the other hand, it seems the share of revenue generated through PlayStation (digital sales) has decreased. In the previous fiscal year, PlayStation accounted for 10.5% of total (companywide) revenue, while this year, the figure has been omitted from Capcom's reports due to it slipping below 10%.

The remarkable growth on Steam was no doubt spurred by the launch of Monster Hunter Wilds, as well as sales of catalogue titles. Capcom has been very active in bringing both new and old games to Steam in recent years, which has consistently proven to be a worthwhile strategy.




Steam has eclipsed Playstation in monthly active users, concurrent users and now even console publisher sales. Steams size has exploded since the pandemic to the point the PS5 will never catch up, a far cry from the PC Gaming is dead days.
 
Capcom sees 61% surge in revenue from Steam, PlayStation revenue share decreases

Capcom has revealed that revenue generated through Steam grew by 61.1% in the past fiscal year (April 2024 to March 2025), reaching roughly $366 million USD. This accounts for 31.1% of Capcom's total revenue.

As indicated by GameBiz, Capcom has seen revenue from Steam sales gradually increase for the past four consecutive years, with the latest leap being the most significant – from 21.5% to 31.1% of total yearly revenue. Moreover, these figures are based on Capcom's companywide revenue (meaning revenue from other businesses like amusement facilities is included), but when looking at Capcom's digital entertainment business separately, Steam accounted for 42.1% of revenue.


On the other hand, it seems the share of revenue generated through PlayStation (digital sales) has decreased. In the previous fiscal year, PlayStation accounted for 10.5% of total (companywide) revenue, while this year, the figure has been omitted from Capcom's reports due to it slipping below 10%.

The remarkable growth on Steam was no doubt spurred by the launch of Monster Hunter Wilds, as well as sales of catalogue titles. Capcom has been very active in bringing both new and old games to Steam in recent years, which has consistently proven to be a worthwhile strategy.




Steam has eclipsed Playstation in monthly active users, concurrent users and now even console publisher sales. Steams size has exploded since the pandemic to the point the PS5 will never catch up, a far cry from the PC Gaming is dead days.

I mean Sony has said that releasing games on steam basically prints money for them. Once publishers and developers go PC they don't go back.
 
Status
Not open for further replies.
Top Bottom