Capcom: PS5 the main platform for Monster Hunter Wilds

jm89

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--What were the key points that boosted your initial momentum?

Tsujimoto: First of all, we have a track record of having sold a total of 28.5 million copies of Monster Hunter: World. We need to promote Monster Hunter Wilds in a way that effectively appeals to that user base.

One of the key points in this case is price. "Monster Hunter: World," which has been on the market for about seven years, is currently selling for $9.90. In comparison, "Monster Hunter Wilds" is priced at $70. How many users will buy it at that price range?

Furthermore, since the main platform is the PlayStation 5 (PS), we had to take that into account to determine whether we could achieve an initial sales figure of 10 million units. In that regard, we used the data we had accumulated up to that point to develop marketing that would reach the target user demographic.
Click to shrink...

--You've achieved initial sales of 10 million units. You need to build on that.

Tsujimoto: That's correct. However, we also found that the "PS5 barrier" is unexpectedly large. The console costs about 80,000 yen in Japanese yen. When you factor in the cost of software and monthly subscriptions, it comes to about 100,000 yen at the time of purchase. This is not an amount that can be easily reached, especially for younger generations. This situation is not limited to Japan, but is similar overseas as well.

Our next challenge is to overcome these obstacles and get Monster Hunter Wilds to as many people as possible. Sales will begin in the future, so we are currently formulating a strategy to take advantage of these opportunities to boost sales throughout the year.

The Nintendo Switch 2 was released in June 2025 at a price of 49,980 yen (tax included), and the response was better than we had expected. While prices vary by country, this reaffirmed the high level of cost-consciousness among ordinary consumers.

 
It looks and plays like the intended platform was PS6.
Nick Offerman Smile GIF
 
what's the point of this "news"? 🤔
Some people are saying that Capcom main platform for development was the PS5 and that's why the initial launch runs like ass on PC.

The interview also implies that Capcom sees the high price of the PS5 + MH:Wilds + PS Plus combo a little bit high for younger generations in Japan, they mentioned this to be a "barrier".
 
I'm genuinely asking. It's translated as "main platform". What is this supposed to mean?

Likely the case.
Maybe he's upset no one responded to his thread last week. 🤷

 
Maybe he's upset no one responded to his thread last week. 🤷

I had given OP the benefit of the doubt, but it seems they have an obvious agenda.
 
The interview also implies that Capcom sees the high price of the PS5 + MH:Wilds + PS Plus combo a little bit high for younger generations in Japan, they mentioned this to be a "barrier".
All the [translated] article says they wanted to sell a certain number of copies of the game but that would be difficult because MHW sells for much cheaper, and there's no ps4 version of the game so the ps5 is an expensive step to take.
 
"We want to bring the game to as many people as possible and we know the price of a base Ps5 is a significant barrier for many people in japan and abroad".

-- Goes on to make a game that runs like absolute dogshit on everything except expensive PCs and the $700+ Ps5 pro.
 
Live footage of OP reading the answers to his thread from his comfy war trench.

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"We want to bring the game to as many people as possible and we know the price of a base Ps5 is a significant barrier for many people in japan and abroad".

-- Goes on to make a game that runs like absolute dogshit on everything except expensive PCs and the $700+ Ps5 pro.
Lol, It runs like shit on PCs and PS5 pro too, If you need a better hardware to brute force performance your game runs like shit.
 
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Jesus Christ. Maybe DD2 barely having a story was a good thing after all? :goog_relieved:
DD2 has a good story when you do a Rothais Genocide run. I mean it's no DD1 Grigori but going Murder Hobo on everything that moves is a fun time in a otherwise nonsensical game...that Itsuno is proud of.

Edit: We should also consider that Capcom actively tried to improve performance on DD2 while it really is not caring to do much for MH Milds. Maybe because they got the 10 million they wanted.
 
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The engine is fine. It's just designed for games like RE, not huge worlds with tons of actors, monsters, and big biomes with weather events/effects.
If your multimillion dollar engine is suited for just one genre i have bad news for you.
 
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I dont care about most people not liking Wilds, I personally loving the crap out of the game....escpially after new update I have been playing it almost everyday.
 
I dont care about most people not liking Wilds, I personally loving the crap out of the game....escpially after new update I have been playing it almost everyday.


Can't help myself.

I'd love the game more if SPREAD HBG DIDN'T SUCK and had RECOIL DOWN GEMS to slot in.


The Wire Bullshit GIF by Giphy QA
 
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I don't use HBG but fuck me the Hanmer is sooooo fun in Wilds, especially now you follow up attack after offset.
Weapons like Hammer and Sword and Shield got the cool stuff I admit. Gunlance kinda did too but I prefer the old GL. No Blast Dash means no fun. And the Charge shots in Wilds just using the whole clip is no bueno.

Still they did Spread dirty. Same way they took out Demon Flight with DB. And there are "issues" with SA and CB. But those are technical caveats I have with the changes made to the weapons.
 
Yeah, World spread HBG is so good while Wilds HBG is almost dead, i tried the hop'n shot HBG gunIt got boring pretty fast.
I don't understand what they were thinking...if they were thinking at all. No more deviation either so I can't trick shot monsters anymore. Just UGH.
 
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lol.. sure it was.

More like... "The game is selling under expectations, but it wouldn't look very good for us if we say the main platform was PC when it's obvious the optimization for that platform was complete dogshit..... so we'll say PS5 was the main platform this time, and blame low sales there on the price of the console and not our shit optimization on it as well. Now can you please excuse issues with the PC version while we try to fix them? Thanks"
 
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I don't understand what they were thinking...if they were thinking at all. No more deviation either so I can't trick shot monsters anymore. Just UGH.

LOL I don't get why you're complaining about recoil but at the same time miss deviation. Both of those are the first things people modded out of bowguns.

You're definitely right about blast dash though. I miss it a lot but I guess it wouldn't fit Wilds' aesthetics. That said maybe Capcom did something right with GL since it's apparently the second most popular weapon right now. I've been trying it out lately and the damage is great but I don't like how long I have to commit on those combos.

Personally, I feel heavy gunning is in a decent place right now. Spread provides gameplay variety with the dash dance-like playstyle, pierce is all about wyvernheart, and elemental is there for the classic point and shoot. We just need sticky and clusters back. No one really uses normal shots.
 
Sony is badly manage. They wasted an opportunity to make more sales of the game and console by making the ps5 so expensive in Japan. Not even a strategy of price cut on the MHW launch window. That is why ps5 is dead in Japan and beaten so badly by switch 1 and 2. Its like this sony executive sabotage the Japan market. Such a pity because ps5 is a good hardware and so many potentials especially in Japan.
 
we found that the "PS5 barrier" is unexpectedly large.

Our next challenge is to overcome these obstacles and get Monster Hunter Wilds to as many people as possible.

The Nintendo Switch 2 response was better than we had expected.
Will Ferrell Lol GIF by NBA
 
The real thread title should be "PS5 price is too high according to Capcom, so Monster Hunter Wilds sales underperformed in Japan."

Physical sales data from Famitsu
MH Wilds - 816k
MH World - 2.7m (3.2m with digital)
MH Rise - 2.9m (4m with digital)
MH Generation + Ultimate - 4.9m
MH 4 + Ultimate - 6.2m
MH 3 + Ultimate - 3.3m
MHF3 - 5.3m
MHF2 + Unite - 6m
MH 2 - 700k
MH1 - 520k
 
Trash engine
Poor optimization

Eh. I think they were targeting 1080p 30FPS on the PS5.

This game was never meant to be 60fps or run on devices with low VRAM. People just need to accept that they should upgrade their PCs and get used to 30 frames again. Your 1080ti isn't going to max out games in 2025…
 
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