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Capcom raytracing is a disgrace. Pragmata on ps5 pro has noteable artifacts issue.

Karim

Member
So I started to play Pragmata. First area was wow amazing IQ but going further
19def3bda0118-screenshot-Url.jpg

And it's lot worse to see in first person but I'm not that good to make capture. I don't know if it's a thing of the update but I have really big trouble to play it. It's not everywhere but when appears is very visible. I really start to regret to have raytracing in capcom games because it's clear to me they are completely incompetent to handle this tech. Now I can only hope the pssr2 forced will continue to be update by sony to at least to mitigate the issue but I have zero faith in capcom for this stuff.

Sorry for the typo in the title.
 
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So I started to play Pragmata. First area was wow amazing IQ but going further
19def3bda0118-screenshot-Url.jpg

And it's lot worse to see in first person but I'm not that good to make capture. I don't know if it's a thing of the update but I have really big trouble to play it. It's not everywhere but when appears is very visible. I really start to regret to have raytracing in capcom games because it's clear to me they are completely incompetent to handle this tech.

Sorry for the typo in the title.
The RT looks bad on Pc as well you have to go path tracing.
 
Yeah, RT in RE engine is shit and low quality, it has advantages over raster but disadvantages as well.

Only Path Tracing looks really good.
 
If it's a console, you know, not to go all pc master race, buut I don't think it's fair to say that Capcom are incompetent based on an inferior port
 
The RT looks bad on Pc as well you have to go path tracing.
You joke but I can assure to you the pixellation around the character is not minimal. It's very similar to the interpolation on TV. Unfortunately I'm not good to make capture but the New York area has different spots with pixellated artifactes around the character when there are reflection on the ground..
 
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Probably not enough samples to accumulate and a limited denoiser.
Ray Regeneration would probably help a bit, but it's not available on the Pro. At least for now.
 
I played through it with path tracing - and it looks glorious imo
Yeah because nvidia tech fix such stuff. The more annoying thing is to think with a simple debugging they could just disable the raytracing reflections in such spots but doubt they even care to check such issues.
 
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But still even Path Tracing has issues. It can be blocky, it is not super stable in motion and reflections are sometimes of - like reflected image is very low details and even different colors of assets.

There are some spots where PT gives really great results but most of the time I have this feeling that we could have been good with proper raster (sure, reflections would be tricky with SSR drawbacks, but maybe mix it with good cube maps and probes).
 
Capcom's raytracing sucks ass. All their games' ray tracing looks shit like this.

Sony needs to make it's own ray tracing software like NVIDIA has.
 
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Path tracing on PC is amazing, Idk about console but damn, if you are able, play with path tracing, it is amazing. Ive got a 5080 and running it at 4k ultra with path tracing and no upscale or frame gen. It's breathtaking
 
But still even Path Tracing has issues. It can be blocky, it is not super stable in motion and reflections are sometimes of - like reflected image is very low details and even different colors of assets.

There are some spots where PT gives really great results but most of the time I have this feeling that we could have been good with proper raster (sure, reflections would be tricky with SSR drawbacks, but maybe mix it with good cube maps and probes).
Uh really? I thought was just a raytracing thing.
 
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Lol. Its a console. What exactly do you expect
I never understand the unnecessary level of stupidity and trolling of similar post. It was already debunked as a raytracing improper use by capcom whatever it's the hardware. They screwed SSR for years and just lately they have fixed it.
 
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I mean, path tracing is a kind of raytracing. When these companies just have raytracing mode as far as I can tell it just means it's mostly still using the old pipeline but with a little bit of raytracing, basically a legacy mode left over from the early days of this tech like Wolfenstein Youngbloods had.

The real term for this "raytracing" mode is "hybrid rendering" but that doesn't market as well.
 
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I mean, path tracing is a kind of raytracing. When these companies just have raytracing mode as far as I can tell it just means it's mostly still using the old pipeline but with a little bit of raytracing, basically a legacy mode left over from the early days of this tech like Wolfenstein Youngbloods had.
The thing is with path tracing the rays bounces are independent to the visual perspective. Normal raytracing meanwhile is impacted to the first view perspective so when an object or a character in motion obstruct the visual, raytracing doesn't work. At least it's how I have understood it works.
 
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I am playing re 3 remake right now on pc and the rt looks terrible, like really terrible. More visual noise than rt.
 
I never understand the unnecessary level of stupidity and trolling of similar post. It was already debunked as a raytracing improper use by capcom whatever it's the hardware. They screwed SSR for years and just lately they have fixed it.
Stupid and trolling?

Funny, I thought you were the one complaining about ray tracing on consoles
 
The thing is with path tracing the rays bounces are independent to the visual perspective. Normal raytracing meanwhile is impacted to the first view perspective so when an object or a character in motion obstruct the visual, raytracing doesn't work. At least it's how I have understood it works.



(timestamped)
 
Uh really? I thought was just a raytracing thing.
Unfortunately no.

I'm not a PC-first player. But recently I'm playing around with PC connected to TV mimicking console experience. I heard about Path Tracing as if it was this one and only solution that gives you everything but is very costly. It turns out that PT can have variable implementations (not only the model used for that). For me PT used in Pragmata feels like it is some low/mid settings.

Also it is strictly connected to DLSS. I played around with settings but the blockiness of picture (although changed for better) was still there. The worse case was at the beginning when there where red lights flickering in dark room. It looked like heavy compressed video artifacts.
 
It looks bad because the RT performance impact is rather trivial, check PC benchmarks for reference. Making it look better would require more rays which would lead to a higher performance impact. On top of all that the Pro internal resolution is only 864p, which impacts RT as well.
 
Stupid and trolling?

Funny, I thought you were the one complaining about ray tracing on consoles
Listen cool pal, leave your pc master race for an other thread. I never complained of console raytracing but just to the bad use capcom did about it. I assure I never seen that shitness on ps5 pro until the later capcom games
 
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It looks bad because the RT performance impact is rather trivial, check PC benchmarks for reference. Making it look better would require more rays which would lead to a higher performance impact. On top of all that the Pro internal resolution is only 864p, which impacts RT as well.
Mind to say it's not like that all the time. It's not that tough to avoid such problems without trivial expensive tech eh with smart pipeline design. You can alternate baked or SSR in such surface or why not cube maps. It's just a bad combination about GI and reflections raytraced if I can say. Capcom has started to use GI raytracing with RE9 from what I seen and combined with reflections causes such issues especially upscaled.
 
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The thing is with path tracing the rays bounces are independent to the visual perspective. Normal raytracing meanwhile is impacted to the first view perspective so when an object or a character in motion obstruct the visual, raytracing doesn't work. At least it's how I have understood it works.
Sorry, I edited my post a bit after.
The real term for this "raytracing" mode is "hybrid rendering" but that doesn't market as well.
So basically what raytracing mode does is provide a bit of nice reflections and try to improve lighting, but it's layering onto the old fashioned way of rendering.

Even some of these path tracing modes aren't really rendering the entire scene with path tracing, which seems scammy to me, but whatever. It's definitely doing a lot more raytracing than the "raytracing" mode.
 
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Isn't that because PS5 Pro doesn't have FP units for AI and RT, and uses INT just like RDNA 3.5? RDNA 4 RT with proper FP muscle looks great.
 
Capcom should be called out way more for how shit both raster and ray tracing are in RE9 and Pragmata.

They nerfed those modes to make the below average PT implementation look good. That's the only explanation I can muster, it makes no sense otherwise.
 
Wow i am so glad i didn't get this game
Omfg this has to be the ugliest game ever on consoles
 
So I started to play Pragmata. First area was wow amazing IQ but going further
19def3bda0118-screenshot-Url.jpg

And it's lot worse to see in first person but I'm not that good to make capture. I don't know if it's a thing of the update but I have really big trouble to play it. It's not everywhere but when appears is very visible. I really start to regret to have raytracing in capcom games because it's clear to me they are completely incompetent to handle this tech. Now I can only hope the pssr2 forced will continue to be update by sony to at least to mitigate the issue but I have zero faith in capcom for this stuff.

Sorry for the typo in the title.
No shit, RT hardware but no denoising capability means you will get noisy images, not a capcom specific problem.
 
You can't have it both ways friend. Raytracing is expensive and at the moment what I'd consider a premium feature. Pull out the wallet for premium hardware or deal with it. And that's true even for PC.
 
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