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Capcom raytracing is a disgrace. Pragmata on ps5 pro has noteable artifacts issue.

When the devs stops optimising game so much that everything other than PT looks shit is already a shame.
But when you see nowadays "gamers" pretend it's totally normal that RT or Raster looks shit then you know the game community has been completely brainwashed.
All ready for slaughterhouse, all eating their shitty fake frames with their 4X frame gen and 20 real fps with awful input lag saying it's fine.
All of that using the wonderful DLSS Performance with 1/4 fake pixels saying it looks absolutely stunning.
25% real pixels, 25% real frames just to get playable framerate with PT.
Embrace the future of gaming. Don't complain. It's IA. IA is good. IA is the future.
 
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When the devs stops optimising game so much that everything other than PT looks shit is already a shame.
But when you see nowadays "gamers" pretend it's totally normal that RT or Raster looks shit then you know the game community has been completely brainwashed.
All ready for slaughterhouse, all eating their shitty fake frames with their 4X frame gen and 20 real fps with awful input lag saying it's fine.
All of that using the wonderful DLSS Performance with 1/4 fake pixels saying it looks absolutely stunning.
25% real pixels, 25% real frames just to get playable framerate with PT.
Embrace the future of gaming. Don't complain. It's IA. IA is good. IA is the future.
This is so spot on except console gamers that care about graphics but not enough to admit to themselves when something is truly shit, are even more brainwashed than PC gamers. They just want to feel good about a game they got hyped for even if it is full of ugly, distracting artifacts that shouldn't be prevalent in these $70 games on our $800 system. This is why we constantly see games like this and RE9 held up on a pedastal, especially after Digital Foundry gives it their "seal of approval" and why I have ZERO respect for Digital Foundry. Like other big Youtube channels they have such a rotten relationship between AAA themselves and the average gamer that just wants to consume the latest thing.

Crimson Desert is another game that exposes the limits of pssr2. It's such a mess. Probably not all the fault of pssr but the devs denoiser. But why couldn't DF be fuckin honest about these games? John completely glossed over how nasty the artifacting is. A few weeks after launch and these devs always abandone trying to improve the console version. At least on PC with the right hardware things will get better over time.
 
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It really suck to be graphic whore.
It really suck to be consumer who think criticism is somehow bad thing.
 
Being hyperbolic is not "criticism" is just bitching.
I'd agree with that, but I don't believe that most folks in here are being hyperbolic at all, you're just honing in on the negativity specifically and neglecting all the constructive criticism because you're mad people are criticizing a thing you like, that's why you dipped into whataboutisms and brought Cyberpunk into it too, a disingenuous comparison if ever I've seen one.
 
I'd agree with that, but I don't believe that most folks in here are being hyperbolic at all, you're just honing in on the negativity specifically and neglecting all the constructive criticism because you're mad people are criticizing a thing you like, that's why you dipped into whataboutisms and brought Cyberpunk into it too, a disingenuous comparison if ever I've seen one.
I played finished Cyberpunk 3 times, I really enjoyed the game a lot and this coming from someone who usually dont enjoy WRPG and FPS.

But bugs that breaks immersion is much bigger issue deal than petty shit you guys complaining about.

Also Cybepunk came 2020 and after all the patch and still the game very much buggy as fuck.
 
I played finished Cyberpunk 3 times, I really enjoyed the game a lot and this coming from someone who usually dont enjoy WRPG and FPS.

But bugs that breaks immersion is much bigger issue deal than petty shit you guys complaining about.

Also Cybepunk came 2020 and after all the patch and still the game very much buggy as fuck.
Ok, that's good, let's criticize it then, that's how it gets better.

But maybe do it in a thread for criticizing Cyberpunk? Here, in this thread, we criticize Pragmata's raytracing, because that's what the thread was created for you see, and we call this discussion. It's really a great thing when ya get down to it, I mean it's a way to discuss things you love and, somehow, find ways they could be even better! :D
tv land GIF by YoungerTV
 
Ok, that's good, let's criticize it then, that's how it gets better.
I highly doubt that. how many patches this game got? the game still fucking buggy.

Even so I will never say this game is "unplayable" or "disgrace" because at end of day I enjoyed my time with it.

I dont mind people criticize but this hyperbolic crap has to stop...I mean looks thread title...."disgrace" really? over graphics? fuck that noise.
 
I highly doubt that. how many patches this game got? the game still fucking buggy.

Even so I will never say this game is "unplayable" or "disgrace" because at end of day I enjoyed my time with it.

I dont mind people criticize but this hyperbolic crap has to stop...I mean looks thread title...."disgrace" really? over graphics? fuck that noise.
I actually agree with the wording of the title being absolutely hyperbolic nonsense and very immature, but I'm speaking of the content of the thread itself, as most people here are being very balanced and mature with their takes. I guess Capcom's ray tracing just kicked OP's dog or something lol.
 
I highly doubt that. how many patches this game got? the game still fucking buggy.

Even so I will never say this game is "unplayable" or "disgrace" because at end of day I enjoyed my time with it.

I dont mind people criticize but this hyperbolic crap has to stop...I mean looks thread title...."disgrace" really? over graphics? fuck that noise.

That denoiser in Capcom games is a disgrace and game shouldn't be launched with it, let alone praised by DF...

Cyberpunk is open world game, there will always be bugs compared to linear games. Ask Bethesda what they think about it.

And again, if you have problems with threads like that (and threads about woke slop in games), don't enter them and ignore them. Why you are making yourself angry over something like this - someone having different opinion? You are upset that people criticize DECISIONS made by developers and publishers, no one forced Cacom to use crap denoiser, the same way no one forced Saros devs to insert woke bullshit into the game. Your posts are perfect example of this:

dont-ask-questions-v0-d0wcc7rkjrj91.jpg
 
Cyberpunk is open world game, there will always be bugs compared to linear games. Ask Bethesda what they think about it.
There are many open world games dont have as many bugs as Cyberpunk has but again you are more than fine with that as long good RT right?

Immersion breaking and even game breaking bugs effect gameplay more than RT does.
 
There are many open world games dont have as many bugs as Cyberpunk has but again you are more than fine with that as long good RT right?

Immersion breaking and even game breaking bugs effect gameplay more than RT does.

Shit tier lighting system in open world games is the biggest immersion breaking thing for me. RT fixes that.
 
Shit tier lighting system in open world games is the biggest immersion breaking thing for me. RT fixes that.
And that different here you are much more graphic obsessive. You care about shits that doesn't effect 90% of people while game breaking bugs effects everybody.
 
And that different here you are much more graphic obsessive. You care about shits that doesn't effect 90% of people while game breaking bugs effects everybody.

Game breaking bugs in CP were fixed in the first several weeks. You are mostly talking about glitches with cars/pedestrians etc. So visual glitches.

I played few hours of PC version of CP AT LAUNCH and didn't have any gamebreaking bugs or even visual glitches, but still decided to wait for more patches. I ended up completing the game using ~1.5 version (february 2022) and had a great time with it.
 
Game breaking bugs in CP were fixed in the first several weeks. You are mostly talking about glitches with cars/pedestrians etc. So visual glitches.
I played Cyberpunk this year and still had bugs and lots of them. Several times my game gets stuck on loading and have restart the game and many times I see NPCs standing on the air.

I finished Cyberpunk 3 times and in all 3 playthroughs I never had bug free experience.

Again I liked the game if I didn't I wouldn't played 3 times but its faaar from being smooth experience even after all the patches.
 
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I highly doubt that. how many patches this game got? the game still fucking buggy.

Even so I will never say this game is "unplayable" or "disgrace" because at end of day I enjoyed my time with it.

I dont mind people criticize but this hyperbolic crap has to stop...I mean looks thread title...."disgrace" really? over graphics? fuck that noise.
I never said this game is unplayable or a disgrace; I specifically said raytracing by Capcom tech wise is a disgrace because make you regret the old prebake rendering when the final result ending to broken portion of whole IQ quality and we are not talking of millimetres. I don't think it's normal in 2026 seen a pixelation tail mess when the character move around reflective surface, at 60 fps especially is really visible and bad, even on ps360 I don't remind such ugliness but if for you it's acceptable, good for you. For me it's not normal for the today standard. Furthermore there are a lot of smart tricks to avoid such problens, alternate cubemap or SSR to raytracing or replace totally raytracing, when happen, there are already in other surface but Capcom notoriously never give a fuck of such details, they take a decade to handle the SSR properly just lately RE9 show a good use of the SSR, I mean...
 
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Not really but I'm wondering how guys enjoy games when you guys are obsessive over stuff like this?
"Obssesed" 😆 Again I was mostly fine with a lot of the typical upscaler artifacts in a game, I'm not exactly obsessed with tiny flaws and you can check in my post history.
 
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We either buy a highend PC or just deal with it.
I seriously doubt those "few" claiming there not willing to play this are serious.
I think if stuff like this bothers people they should just get highend gaming PC.

With consoles you never going to have "perfect" experience when comes to graphics even with overpriced Pro.

I enjoy good visuals as much as the next guy skip great game because the RT is not perfect is bizarre to me.
 
I think if stuff like this bothers people they should just get highend gaming PC.

With consoles you never going to have "perfect" experience when comes to graphics even with overpriced Pro.

I enjoy good visuals as much as the next guy skip great game because the RT is not perfect is bizarre to me.
It's not matter of perfection eh. I'm talking of very visible broken rendering which I never spotted in other games or not at least in the same size.
 
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It's not matter of perfection eh. I'm talking of very visible broken rendering which I never spotted in other games or not at least in the same size.

Open world Spider-Man 2 and CP2077 don't have this problem.

Capcom just uses ancient RT implementation that have zero reasons to exist in 2026.
 
It's not matter of perfection eh. I'm talking of very visible broken rendering which I never spotted in other games or not at least in the same size.
I personally take that over bugs that absolutely kills the immersion.

One thing I love about Cyberpunk is the Night city setting, so much so I often like to just walk through the city without driving but every time I do that I see NPCs randomly stuck in air or T pose or even suddenly cars fall though ground and just ruins entire atmosphere…..and this shit happed in all my 3 playthroughs.

Compare to that RT issue you guys talking about is nothing burger. Again Cyberpunk came out in 2020 and after all patches this shit still not fix yet and all you guys thinking about is RT crap…..this what bothers me the most.
 
Still baffling to me that you can't have mirror reflections without heavy ray tracing in rooms with 1 mirror, when rendering the scene twice (including the character) was already doable in the PS2 era (or even in some PS1 games). Now even ray tracing isn't enough, you need path tracing to get proper image quality and effects. Ridiculous, but it is what it is so better ps6 don't struggle with pt but I'm not so sure taking into account spec of this "monster".
 
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I personally take that over bugs that absolutely kills the immersion.

One thing I love about Cyberpunk is the Night city setting, so much so I often like to just walk through the city without driving but every time I do that I see NPCs randomly stuck in air or T pose or even suddenly cars fall though ground and just ruins entire atmosphere…..and this shit happed in all my 3 playthroughs.

Compare to that RT issue you guys talking about is nothing burger. Again Cyberpunk came out in 2020 and after all patches this shit still not fix yet and all you guys thinking about is RT crap…..this what bothers me the most.

You can see bugs in CP happening every 20 minutes or something (for example), why you see horrible artifacts in pragmata with your every move. It's not comparable.

Still baffling to me that you can't have mirror reflections without heavy ray tracing, when rendering the scene twice (including the character) was already doable in the PS2 era (or even in some PS1 games). Now even ray tracing isn't enough, you need path tracing to get proper image quality and effects. Ridiculous, but it is what it is so better ps6 don't struggle with pt but I'm not so sure taking into account spec of this "monster".

Rendering the scene twice could be more expensive than RT in some scenarios.
 
Rendering the scene twice could be more expensive than RT in some scenarios.
In scenes with many mirror yes but so often we have like bathroom with 1 mirror and nothing in mirror or terrible quallity on base ps5 performance mode. Thats just stupid.
 
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In scenes with many mirror yes but so often we have like bathroom with 1 mirror and nothing in mirror or terrible quallity on base ps5 performance mode. Thats just stupid.

Planar reflections often used by Naughty dog or Kojima on PS2 were very expensive on that hardware, that's why they were limited to certain rooms/scenes. They also had to be manually crafted.

RT on the other hand is universal and automatic, once you apply it it will work for every surface with x/y properties.

Hitman has both PR and RT reflections:

 
RT on the other hand is universal and automatic, once you apply it it will work for every surface with x/y properties.
Everybody knows about it, rt is they way to go on capable hw but no excuses for AAA budget game that don't have single mirror reflections on base ps5 because its rt performance was lacking. Edit: Pragmata PT vs rt difference is also artificaly increase, you could decrease difference with some manual tweakinig.
 
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Everybody knows about it, rt is they way to go on capable hw but no excuses for AAA budget game that don't have single mirror reflections on base ps5 because its rt performance was lacking.

True.

AW2 has a major fuck up like that, they could have used planar reflections for a few scenes with mirrors, yet they have absolutely horrible SSR in them. And there are like 2 or 3 scenes in the entire game that would need it, they didn't want to bother...
 
Wasn't aware of this, so sharing it for anyone using PT on PC.

Use Preset E for Ray Reconstruction. Apparently, it fixes a lot denoiser artifacts for this game. For whatever reason, it defaults to preset D 🤷‍♂️

 
Wasn't aware of this, so sharing it for anyone using PT on PC.

Use Preset E for Ray Reconstruction. Apparently, it fixes a lot denoiser artifacts for this game. For whatever reason, it defaults to preset D 🤷‍♂️



Yep, that's how I played it. Many games use D for some reason (and E is better in all aspects)...
 
True.

AW2 has a major fuck up like that, they could have used planar reflections for a few scenes with mirrors, yet they have absolutely horrible SSR in them. And there are like 2 or 3 scenes in the entire game that would need it, they didn't want to bother...
Aw2 rt reflections got majorly cleaned up by pssr2
 
I think RT looks perfectly fine in PRAGMATA on PS5 Pro for 99.5% of the time so the 0.5% of the time that it doesn't is acceptable in my opinion, given the lesser specs of the consoles and the fact that this is a game targeting 60 fps with RT.

I admit that once I got past the slower moments when I was admiring the shiny reflections and so on, I stopped caring about RT altogether. Not saying that it doesn't enhance the game because it certainly does, just that it works well enough to be convincing on PS5 Pro while I am playing it. It's more a case of me noticing it when it isn't there as I've played the demo on Switch 2 which understandly looks visually much worse than the PS5 Pro version. The game also looks a lot less atmsopheric and immersive on PC with the RT turned off.
 
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i just found some time to check and yeah the RT noise is still there but it does looks better overall, could be a placebo or cope but i don't think so

Capcom's engine denoiser is crap, even on pc with DLSS 4.5, raytracing looks mediocre. There is no way to fix it unfortunately. Pathtracing on the other hand looks very good in this game. It seems like Re Engine handles Pathtracing with good results, there is a bit of ghosting but it's really good overall

I have a lot of experience tinkering with Re Engine and Reframework on PC and I know raytracing will never look very good until they revamped their engine
 
yeah i guess it's just that the overall sharpness of the whole picture increased a bit, i'm not expecting them to get rid of the RT noise on console anytime soon but if everything else looks cleaner it's easier to ignore the RT noise i think.

K Karim F Feel Like I'm On 42 you guys need to check yourself and tell me i'm not just seeing things
 
Capcom's engine denoiser is crap, even on pc with DLSS 4.5, raytracing looks mediocre. There is no way to fix it unfortunately. Pathtracing on the other hand looks very good in this game. It seems like Re Engine handles Pathtracing with good results, there is a bit of ghosting but it's really good overall

I have a lot of experience tinkering with Re Engine and Reframework on PC and I know raytracing will never look very good until they revamped their engine

I think even basic RT would look tolerable if Capcom allowed to use Ray Reconstruction with it.

They have RR setting in the menu but it's basically a decoration, turning on/off only with path tracing.
 
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I'm just gonna be honest with you. On the PS5 Pro on a LG OLED with the high frame rate mode on, I think Pragmata eclipses Demon's Souls as the best Pro upgrade.

I don't know if the high frame rate mode turns the ray tracing off or not, but the game looks......fucking unbelievable. Definitely a stand out title graphically and imho the best looking game on PS5 Pro. Looks better than RE9. It's impressive.

....I don't know what to tell anybody, that's just my experience. It's so clear and smooth and like more polygons, shit I dunno man, this game looks fantastic.
 
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The RT not great on PS5, and they don't even allow you to toggle Pathtracing on with 9000 series AMD cards. I think Capcom decided to take Nvidias green dick.
 
I'm just gonna be honest with you. On the PS5 Pro on a LG OLED with the high frame rate mode on, I think Pragmata eclipses Demon's Souls as the best Pro upgrade.

I don't know if the high frame rate mode turns the ray tracing off or not, but the game looks......fucking unbelievable. Definitely a stand out title graphically and imho the best looking game on PS5 Pro. Looks better than RE9. It's impressive.

....I don't know what to tell anybody, that's just my experience. It's so clear and smooth and like more polygons, shit I dunno man, this game looks fantastic.

But DeS is far from the best Pro upgrades...

The RT not great on PS5, and they don't even allow you to toggle Pathtracing on with 9000 series AMD cards. I think Capcom decided to take Nvidias green dick.

They don't have any denoiser for PT to work with. Some people forced PT to work on AMD but there was no denoising.

They only have absolute shit denoiser for RT and amazing RR for PT, nothing in between.
 
The RT not great on PS5, and they don't even allow you to toggle Pathtracing on with 9000 series AMD cards. I think Capcom decided to take Nvidias green dick.
It's not Capcoms fault that PT sucks absolute shit on AMD cards and runs even worse. Nvidia gets the options because they actually put effort into making those features useful, not because Capcom is sucking green dick.
 
This is one of the major things that scared me away from getting a Pro. I wasn't paying top dollar just to introduce artifacts into my games. Glad I decided to just wait til PS6, which will most likely introduce the same artifacts..... I hate modern gaming tech.
 
But DeS is far from the best Pro upgrades...



They don't have any denoiser for PT to work with. Some people forced PT to work on AMD but there was no denoising.

They only have absolute shit denoiser for RT and amazing RR for PT, nothing in between.

So laziness from Capcom then? Cause Cyberpunk runs decently enough with FSR w/ the pathtracing while looking pretty damn solid.

Of course I also do have to blame AMD here. They dropped Redstone with a whopping…..2 games that poorly support SOME of the features and have been radio silent for months since.
 
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