This will be my first kickstarter contribution, the first game is still buckets of fun.
Games in Kickstarter should be born out of the need for money to get a project going that would otherwise be doomed, like Wasteland 2. For a car combat game with the Carmageddon license i'm sure can be funded by publishers too. Sorry, this gets no money from me :/
As long as the physics are the same and the cars can still be crumpled into a completely unrecognisable shape, then I'm in.
Love me some Carma but this just went wrong i think. First they were making it all proper, now they fucked something up and lost the publisher? So they ask for fans to fund it.
Wonder how they are doing this given that Crowd funding is illegal in the UK
this is an incredibly stupid post given the fact that they left Eidos at the beginning of 00s and bought the rights from Square Enix in 2011. They weren't making a game for a publisher. They bought the rights last year to make the game themselves. FFS research before you post.
this is an incredibly stupid post given the fact that they left Eidos at the beginning of 00s and bought the rights from Square Enix in 2011. They weren't making a game for a publisher. They bought the rights last year to make the game themselves. FFS research before you post.
Is there an easy way to play the original Carmageddons these days? Source ports or gog.com etc?
This is one of the more interesting projects in the recent rush to Kickstarter: Stainless is a UK company, and Kickstarter is typically restricted to permanent residents of the United States. In an email, Stainless co-founder Neil Barnden explains what the studio has done to ensure it complies with Kickstarter's terms.
"[Kickstarter] uses Amazon Payments, which means that anyone setting up a Kickstarter account must have a US company and a US bank account in order to comply with US tax laws," he tells us. "As we've discovered, this is not a trivial undertaking.
"We've worked very closely with a US lawyer to ensure that we've fulfilled the requirements - it's been really time-consuming and actually delayed the Carmageddon Reincarnation launch by over three weeks. As the site's popularity continues to grow, we hope that Kickstarter is able to overcome regulatory regimes in other countries."
Max Damage said:We've passed the $100k mark... A quarter of the way to our target within 24hrs. I can feel my helmet getting shinier by the hour...
Anyways apperantly Stainless had to jump through some hoops to get on Kickstarter.
http://www.edge-online.com/news/stainless-hopes-fund-new-carmageddon-through-kickstarter
It's very good going. We've had a few projects that have completely blown things away in the first 24 hours (I think DFA was on a million by that point), but breaking the $100k barrier that rapidly is definitely a good sign.I have never bothered with any kickstarter's before but I imagine raising 100 grand in the space of 24 hours is pretty good going/ Obviously it will slow down eventually, but the 400k target is looking feasible right now with 28 days to go.
I think his post there was about Kickstarter's rules, not the UK's laws.As a fine gentlemen of the British Isles may I take the opportunity to say that this country sucks balls. I really cannot understand why it is "illegal" for this kind of thing in the UK. But then 99% the crap the Government pulls these days is completely moronic.
Why did they can the XBLA version? Licensing costs? Considering their last few games have been on XBLA, and that the programming would be almost identical to the PC version, it seems like a bit of a cop out. Hell, they're probably even designing the controls around the 360 controller. Hopefully they'll change their mind at some point, it's about time consoles got a (decent) Carmageddon.
Why did they can the XBLA version? Licensing costs? Considering their last few games have been on XBLA, and that the programming would be almost identical to the PC version, it seems like a bit of a cop out. Hell, they're probably even designing the controls around the 360 controller. Hopefully they'll change their mind at some point, it's about time consoles got a (decent) Carmageddon.
I expect it to die down somewhat soonish to a more steady rate, but it's quite possible it'll be funded by then.At this rate, it will be funded in 4-5 days.
Given they're going for an iterative development process, it makes stretch goals a little awkward; how do you promise new gameplay features that couldn't just be assumed as "something that was coming in the next iteration anyway"? If they delay the game to add new features, how is that any different from just releasing one iteration later along the schedule?I wonder if they have any special initiatives planed after that? Mac version, Linux version? Console/ iOS ports?
I just got the original Carmageddon working with a 360 controller, it's fantastic. Any chance of a gog.com release?
I'd assume the rights to the original games would have remained with SCi, who in turn would have been absorbed ultimately into Squeenix - in other words, I think the right deals are in place for it to happen.
When the Wasteland 2 Kickstarter began I thought I'd try to track down a copy. Got lucky on an ebay auction for the Ultimate RPG Archives for <£20, but most of the copies I found were significantly more than that.It's painful when so many old classics like this one get lost through ownership rights. The same thing with the original Wasteland. We will probably never see that one back in retail (on services like GOG) ever again either.
Oh, excellent. I'm sure they've got a measured and calm response to this story.News has also hit the Daily Mail!