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Castlevania DS pics

SiegfriedFM said:
Most of CV4 is remixes of CV1 and CV2 music, but sure.

I was never a big fan of CV before CV4, I only played 1 and 3 very briefly. But yeah, excuse me for not being 100% accurate! -_-

In anycase, CV4 has the best arranged Castlevania soundtrack. I would like to see it in some form in CDS.
 
SiegfriedFM said:
Most of CV4 is remixes of CV1 and CV2 music, but sure.

WRONG. There's only one remix for each classic Castlevania game: Vampire Killer(CV1), Bloody Tears(CV2) and Beginning(CV3). There's 35 tracks in CV4's soundtrack, by the way. :P
 
CV4 had BRILLIANT music, and I think it was the best, consistently (as far as ratio of goods songs vs bad.)
 
Akumajo Dracula X Rondo of Blood (PC Engine cdrom) had by far the best castlevania soundtrack to date (well, SotN comes very close)
 
If I had to rate their soundtracks...

1.- Lament of Innocence. Freaking perfection.
2.- Symphony of the Night. ALMOST tied with LoI, but time hasn't been good to the samples/recording quality of the soundtrack.
3.- Super Castlevania IV
4.- Castlevania III
5.- Castlevania I and II
6.- Rondo of Blood. Now THERE is a CV game that reuses a lot of material from previous games. Well, just 3 tracks, but that's almost half the number of stages. :P
 
jett said:
If I had to rate their soundtracks...

1.- Lament of Innocence. Freaking perfection.
2.- Symphony of the Night. ALMOST tied with LoI, but time hasn't been good to the samples/recording quality of the soundtrack.
3.- Super Castlevania IV
4.- Castlevania III
5.- Castlevania I and II
6.- Rondo of Blood. Now THERE is a CV game that reuses a lot of material from previous games. Well, just 3 tracks, but that's almost half the number of stages. :P

You take the quality of the sound into consideration? YOU SUCK!! :p By your standards, no game from the 8-16bit era could be considered the greatest game soundtrack of all time, simply because of the hardware limitations.

Do a list where sound quality is not a factor. If Super IV is #1 then you will be redeemed. ;)

1) Super IV
2) Lament of Innocence
3) Symphony of the Night
4) Castlevania
5) Castlevania 2
6) Castlevania 3
7) Bloodlines
8) Dracula XX

Yeah. *lights cigarette*
 
Finally a new 2d castlevania with SOTN level graphics and sound. The GBA was definitely holding back the series.

This game looks sweet, but let's not get crazy. SOTN graphics? Regardless of system power, the resolution of the DS screen makes that impossible. SOTN sound? Unless you want this to cost as much as a NeoGeo game, how do you propose they fit that level/amount of audio?
 
Onix said:
This game looks sweet, but let's not get crazy. SOTN graphics? Regardless of system power, the resolution of the DS screen makes that impossible. SOTN sound? Unless you want this to cost as much as a NeoGeo game, how do you propose they fit that level/amount of audio?

Considering the fact that the game is using SOTN sprites, you're wrong. Also the fact that the new enemies in the game look and animate better than the SOTN monsters, you're doubly wrong.

SOTN ran at the resolution of 320 X 240. You seem to be forgetting this very important fact.

I already addressed this several billion times.

In the end, the DS' resolution is indeed a cut, but it isn't significant enough to make the game look "less" than SOTN.

The "sound quality issue" is also up in the air. But that isn't my department. Ask Panajev. He'll also tell you you're wrong.
 
trust me, on the little DS screen it looks gorgeously detailed, quite better than the GBA CVs and up to SOTN standard. based on two playthroughs of the demo, i'll pretty much willing to commit to that (but reserve the right to backpedal later if more time makes it apparent that i'm wrong.)

if you look at the screens it's immediately obvious how much nicer it looks than the GBA ones IMO. i thought that since the EGM with the first pics hit. but people argued about it then, too...
 
It's also the fact that the DS native screen is 256X192. SOTN was running "blown up" on a 640X480 television, so the DS already has an Image Quality advantage.

So in essence, you Onix, are wrong.
 
Apparently the touchsceen can also be used with certain weapons and attacks...

1up said:
Another way the stylus helps is when you are using certain powers. With one of the swords we had selected, pressing the R button brought out a magic power where a beast with what looked like three tentacles that had eyes on their tips emerged and floated around behind the main character. While these tentacles were on the screen, when we tapped on enemies, the tentacles attacked those enemies. It remains to be seen how difficult it will be to use this power, as it leaves your character vulnerable in the process, but it's an interesting way to use the touch screen control..

http://www.1up.com/do/previewPage?cId=3137949&did=1
 
RE4 vs. SH4 said:
You take the quality of the sound into consideration? YOU SUCK!! :p By your standards, no game from the 8-16bit era could be considered the greatest game soundtrack of all time, simply because of the hardware limitations.

LOL, I meant that they are neck-to-neck in terms of composition, and the only reason LoI is ahead is because of sound quality. :P
 
Dragona Akehi said:
Considering the fact that the game is using SOTN sprites, you're wrong. Also the fact that the new enemies in the game look and animate better than the SOTN monsters, you're doubly wrong.

SOTN ran at the resolution of 320 X 240. You seem to be forgetting this very important fact.

I already addressed this several billion times.

In the end, the DS' resolution is indeed a cut, but it isn't significant enough to make the game look "less" than SOTN.

The "sound quality issue" is also up in the air. But that isn't my department. Ask Panajev. He'll also tell you you're wrong.

Eh, from what I've seen Soma's animation routines are not up to Alucard standards. And speaking of sound quality, the videos don't have anything near the level of SotN. CVDS would have to use pre-recorded audio to even approach SotN, and it doesn't. :P

I also think you're being waaaaay too sensitive about this game and the DS. Most fanboyish attitude I've witnessed in the forum lately. :P
 
jett said:
Eh, from what I've seen Soma's animation routines are not up to Alucard standards. And speaking of sound quality, the videos don't have anything near the level of SotN. CVDS would have to use pre-recorded audio to even approach SotN, and it doesn't. :P

Oh I'm not arguing on Soma's animations yet. I really want to play the game before I start critiquing Soma. There's some sweet stuff in there like how he seems to "sidestep" when he quickly changes direction from front to back. Overall, I'd say so far, Soma probably has more overall frames of animation than Alucard, simply because of the fact he has more "moves". Overall quality of the animation I give to Alucard himself though. He's just that good. :P

As for music, Panajev already said the DS would be capable of it. I'd say the question is discspa-- er card space. That I couldn't tell you and why I didn't bother arguing over that. I'm only arguing over sprites, because that's something I know a little about. Going from the movie, we'll be well within the PSX style sound, but obviously, we won't know that for sure until later. (Provide Headphones next time Konami!)

I also think you're being waaaaay too sensitive about this game and the DS. Most fanboyish attitude I've witnessed in the forum lately. :P

It's really not about the DS, it's about people not appreciating pixel art and sprites. :P

If the game was identical on any other system of comparing quality, I'd be arguing just as hard. The fact that SOTN is held up to be a huge graphical standard, is flat out wrong. Most people seem to be looking through those famous "Rose tinted" glasses, when thinking of SOTN.

So far, Castlevania DS seems to be using techniques, sprites and other 2D stuff well within SOTN's quality and beyond. It really pisses me off when people don't seem to realise/remember/whatever what SOTN really looked like. Hell, the GBA games beat it out when it comes to smoother sprite rotations. (And don't take that the wrong way; SOTN is a gorgeous game.) It's almost like people are remembering SOTN running at 640X480, which it most assuredly did not.

The DS' strength really seems to lie in its innate 2D abilities. I really wish developers would stay the fuck away from 3D on that low resolution screen; a low resolution that makes 2D graphics shine in general and look absolutely astounding when compared to it's 3D "capabilities", if you'll excuse the term. :P
 
The DS' strength really seems to lie in its innate 2D abilities. I really wish developers would stay the fuck away from 3D on that low resolution screen; a low resolution that makes 2D graphics shine in general and look absolutely astounding when compared to it's 3D "capabilities", if you'll excuse the term. :P

My hero!
 
Dragona Akehi said:
Oh I'm not arguing on Soma's animations yet. I really want to play the game before I start critiquing Soma. There's some sweet stuff in there like how he seems to "sidestep" when he quickly changes direction from front to back. Overall, I'd say so far, Soma probably has more overall frames of animation than Alucard, simply because of the fact he has more "moves". Overall quality of the animation I give to Alucard himself though. He's just that good. :P

Yes he is. :P

As for music, Panajev already said the DS would be capable of it. I'd say the question is discspa-- er card space. That I couldn't tell you and why I didn't bother arguing over that. I'm only arguing over sprites, because that's something I know a little about. Going from the movie, we'll be well within the PSX style sound, but obviously, we won't know that for sure until later. (Provide Headphones next time Konami!)

I don't know how capable the DS is of reproducing pre-recorded audio at CD quality without a hitch, I guess Panajev could answer that. What I do know, from the videos that I've seen, and more importantly in this case, listened to, the sound quality of the music in SotN is light years ahead of CVDS. Sorry. :P


It's really not about the DS, it's about people not appreciating pixel art and sprites. :P

If the game was identical on any other system of comparing quality, I'd be arguing just as hard. The fact that SOTN is held up to be a huge graphical standard, is flat out wrong. Most people seem to be looking through those famous "Rose tinted" glasses, when thinking of SOTN.

So far, Castlevania DS seems to be using techniques, sprites and other 2D stuff well within SOTN's quality and beyond. It really pisses me off when people don't seem to realise/remember/whatever what SOTN really looked like. Hell, the GBA games beat it out when it comes to smoother sprite rotations. (And don't take that the wrong way; SOTN is a gorgeous game.) It's almost like people are remembering SOTN running at 640X480, which it most assuredly did not.

I generally agree with you, but I think you're overestimating CVDS and underestimating SotN, just a tad. :P The resolution at least IMO, is a factor when it comes to Soma, I think the drop in sprite detail from Alucard is pretty noticeable.

The DS' strength really seems to lie in its innate 2D abilities. I really wish developers would stay the fuck away from 3D on that low resolution screen; a low resolution that makes 2D graphics shine in general and look absolutely astounding when compared to it's 3D "capabilities", if you'll excuse the term. :P

100 hundred-freaking-percent agreed. This game and the Jump Stars Whatever game are proof that ALL DS games should be 2D. 3D is just ugly on that machine.
 
People who think CV4 had the best soundtrack in the entire series +1.

As I sit here, I can probably hum the tunes to every single level in CV4 and for the life of me I can't think of a single track from SOTN.
 
JC10001 said:
People who think CV4 had the best soundtrack in the entire series +1.

As I sit here, I can probably hum the tunes to every single level in CV4 and for the life of me I can't think of a single track from SOTN.
That is a good way to put it. for the record, I am of the school of soundtracks in this order CV4> SotN> LoI

I burned the CV4 soundtrack and play it in my truk (windows closed ALL the way ofcourse)
:P
 
jett said:
LOL, I meant that they are neck-to-neck in terms of composition, and the only reason LoI is ahead is because of sound quality. :P

Super IV's merits transcend the limits of the SNES sound chip, that's all I'm saying. On the basis of composition alone it destroys all other Castlevania soundtracks with malicious intent.

The DS' strength really seems to lie in its innate 2D abilities. I really wish developers would stay the fuck away from 3D on that low resolution screen; a low resolution that makes 2D graphics shine in general and look absolutely astounding when compared to it's 3D "capabilities", if you'll excuse the term. :P

I'd go as far to say that Castlevania DS is the best looking handheld game right now, PSP included. I don't think 3D has reached a point yet where one can TRULY appreciate the graphics without some kind of love for cutting-edge engines. 2D reached that point on the SNES; we can still look back on some of those games and say "that looks lovely." Current 3D games won't age as gracefully, and therefore it could be said that they don't "genuinely" look good since a lot of what makes it appealing is the technical complexity of it, which will ultimately be rendered obsolete in the future. The beauty of a 2D game, on the other hand, doesn't rely on technical prowess.

I'd really like to see what the PSP can do 2D-wise. Sadly, outside of some RPGs and fighters, it doesn't look like anyone is stepping up to the plate. I think that'll improve though. Once smaller developers start getting on board, or once developers in general realize it's not worth it to put out that many big budget 3D games on a system with a handheld tie ratio. I'm hoping for a Castlevania PSP. :D
 
New IGA interview:

http://www.gameinformer.com/News/Story/200501/N05.0131.1731.49293.htm

Gameinformer said:
Game Informer: You said during the presentation that you chose to work on the Nintendo DS instead of the PSP because of the innovation aspect of the hardware. Were there any other reasons why you chose the Nintendo DS over the PSP?



Koji Igarashi: The big thing with Aria of Sorrow was that it had the Tactical Soul system, which seemed to be very popular. We wanted to bring that back again. Since that game was on the GBA, we just said, “Nintendo.”



It really wasn’t until E3 that I chose which system I wanted to do this game on. But when I went to E3 and looked at the Nintendo DS and the Sony PSP, after seeing the Nintendo DS I said, “I like this. This is cool! I’ll make it for this one.”
 
Nah, nah, they've long since left this thread. Go post that in the Curse of Darkness thread. ;)

Granted, I'd rather it on the PSP, too. But that comment doesn't sting my pride like it would for some.
 
duckroll said:
Why oh why do people continue to post replies without bothering to actually READ the threads? Hey if you don't give a shit about what other people have to say, we don't give a shit about what you have to say! (well we don't anyway because it's so OLD but still...)

I said something? *confused*
 
Socreges said:
Nah, nah, they've long since left this thread. Go post that in the Curse of Darkness thread. ;)

Granted, I'd rather it on the PSP, too. But that comment doesn't sting my pride like it would for some.

I just found it interesting that he thought the DS is so "cool". I thought he was initially confused how games, particularly action games, would work on it. But there's some other interesting stuff in that interview too--special weapon attacks will be returning in Castlevania DS, IGA wants to make a 2D Castlevania for a home console but feels the "realities of the marketplace" won't allow it, etc.
 
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