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Or is it just one of Phil's balls in my throat?

CD Projekt Red: “Nintendo’s audience is different to what it used to be”
The Cyberpunk 2077 developer on Switch 2 and why you shouldn’t “underestimate the physical edition”

"Nintendo's audience is growing and broadening and it's quite a bit different from what it used to be even a few years ago," explains Jan Rosner, VP of business development at Cyberpunk 2077 developer CD Projekt Red.
"I think Nintendo is realizing that, and we have seen a big number of titles announced on the Switch 2 which you would maybe not immediately think of when it comes to [Nintendo]. With that said, we have also had the very cool experience with The Witcher 3 on the original Switch. And we know that there is an appetite for big open world AAA RPGs, which you would normally expect to be released on PC and [other] consoles.
"Switch 2 really fulfils the fantasy of playing such a game on the go. You are not tied to a big PC rig, but can take it on the go without any major compromises."
"I remember the conversations a few years back [where] we were wondering if there would an audience for this kind of game on Nintendo Switch," Rosner adds.
"The Witcher 3, back then, was one of the first games of this kind to be released on Switch 1. It's sort-of the precedent that there is absolutely an appetite for games like this on the platform, and that Switch is about more than first-party titles."
Last year I spoke with Firaxis over its decision to release Civilization VII on Nintendo Switch. The developer told me that the previous game, Civilization VI, had done really well on Nintendo, and part of that was because fans of the game on PC decided to buy it again on Switch so they could have an on-the-go version.
Rosner acknowledges that the same was true of The Witcher 3, but the firm did find a new audience on Switch that it believes it wouldn't have been able to reach on other platforms.
He adds: "We are going to see more and more third-party titles on the platform, which we may not necessarily expect on Switch 1. The previous generation has proven to be so successful, and there is so many more players to be reached with that, and I think that the [console's capabilities] will surely allow it."
"I'm not sure if I would consider Steam Deck a separate platform like Switch 2," Rosner explains. "Switch 2 is entirely a platform of its own, which is not an extension to anything else.
"Steam Deck, as much as I love the device, feels like an extension to the existing PC audience and for the PC enthusiast. Switch 2 has its own audience. It's very big, Switch 1 has sold many, many, many millions of units worldwide, and this allows developers like us to to tap into that audience, and to pretty much reach an entirely new player base."