Tizoc
Member
Thanks to SAB CA for assistance in making the OT
Chaos Code is a fighting game by FK Digital originally released in Japanese arcades, and is now available on Japan, Asia/HK & US PSN in English, for HKD 95 or $11.99.
The game features 14 characters, and uses a 4 button system similar to SNK fighters. Gameplay-wise the game offers the options to have your character have either a run or dash and play with extra special or super moves. This adds some more depth to the game giving players the ability to play the characters in whatever way they want them to.
The game has various Gallery unlockables, but as of yet does not have an online mode, although FK Digital are working on implementing it into the game.
Button scheme: A is Light Punch, B is Hard Punch, C is Light Kick, D is Hard Kick.
Chain combos: The game uses a chain combo system similar to other fighting games, and can be mixed up to go from High to Low and vice versa. Of course, chains can be canceled into special, EX or super moves.
Interestingly enough, any normal that connects at an opponent (on hit or block) is Super Jump Cancelable, but only if said Normal can be canceled into a Special move.
Running or Dashing: In addition to selecting extra moves, you can choose whether your character can run or dash. Some characters have special dashes or hops, for example, Cythlla and Celia get a Morrigan-like dash to the air if you choose dash. Some characters even have special attributes to their run, so try find your preferred play style.
Stun meter: Much like Street Fighter III, there is a bar beneath the health bar that fills up as you take damage. When it is full your opponent will be Dizzied leaving them open to a combo.
Extra skills: After selecting a character, the player will be asked to select an extra 2 moves; these can either be 2 extra Super moves, 2 extra Special moves or one of each.
This can drastically affect your characters play style, so practice and see which extra moves suit your overall play style the best.
Chain combos: The game uses a chain combo system similar to other fighting games, and can be mixed up to go from High to Low and vice versa. Of course, chains can be canceled into special, EX or super moves.
Interestingly enough, any normal that connects at an opponent (on hit or block) is Super Jump Cancelable, but only if said Normal can be canceled into a Special move.
Running or Dashing: In addition to selecting extra moves, you can choose whether your character can run or dash. Some characters have special dashes or hops, for example, Cythlla and Celia get a Morrigan-like dash to the air if you choose dash. Some characters even have special attributes to their run, so try find your preferred play style.
Stun meter: Much like Street Fighter III, there is a bar beneath the health bar that fills up as you take damage. When it is full your opponent will be Dizzied leaving them open to a combo.
Extra skills: After selecting a character, the player will be asked to select an extra 2 moves; these can either be 2 extra Super moves, 2 extra Special moves or one of each.
This can drastically affect your characters play style, so practice and see which extra moves suit your overall play style the best.
Guard Crush: Costs 1 stock of meter and is performed by pressing Forward+CD. This will break your opponents guard leaving them open to a combo.
Special into Super cancel: At the cost of 1 (addition) stock of meter, you can cancel a special move into a super move. In other words, to cancel a special move into a super youll need 2 stocks of meter.
Super moves: Each character has 2 types of Super moves: One which cost 1 stock of meter, and the other costs 3 stocks.
EX moves: EX moves cost 1/6th of a full meter or ½ of a stock, and require pressing both Punch or Kick buttons when performing the special move.
Tactical Guard: A parry mechanic performed by pressing C+D (both Kick buttons). Consumes meter and must be performed as an opponents attack is about to hit you. Can be performed in the air, but does not work on projectiles.
Chaos Shift: Supers in Chaos Code can be canceled in order to continue a combo or to save yourself if your super is blocked. Chaos Shift costs 1 stock, and is performed by pressing A+B during a super, which will put you into a Neutral position. You can also hold Forward+AB to lunge forward after CSing.
Exceed Chaos: Pressing B+C while the meter is full will cause it to start depleting. During this period your health will slowly regenerate, all normals that connect on your opponent become cancelable, and you can perform Supers, Chaos Shifts and EX moves infinitely until the gauge empties. Once EC mode ends, you wont be able to gain meter for a short period of time.
Special into Super cancel: At the cost of 1 (addition) stock of meter, you can cancel a special move into a super move. In other words, to cancel a special move into a super youll need 2 stocks of meter.
Super moves: Each character has 2 types of Super moves: One which cost 1 stock of meter, and the other costs 3 stocks.
EX moves: EX moves cost 1/6th of a full meter or ½ of a stock, and require pressing both Punch or Kick buttons when performing the special move.
Tactical Guard: A parry mechanic performed by pressing C+D (both Kick buttons). Consumes meter and must be performed as an opponents attack is about to hit you. Can be performed in the air, but does not work on projectiles.
Chaos Shift: Supers in Chaos Code can be canceled in order to continue a combo or to save yourself if your super is blocked. Chaos Shift costs 1 stock, and is performed by pressing A+B during a super, which will put you into a Neutral position. You can also hold Forward+AB to lunge forward after CSing.
Exceed Chaos: Pressing B+C while the meter is full will cause it to start depleting. During this period your health will slowly regenerate, all normals that connect on your opponent become cancelable, and you can perform Supers, Chaos Shifts and EX moves infinitely until the gauge empties. Once EC mode ends, you wont be able to gain meter for a short period of time.
The game features 14 characters each with their unique play style-
Hikaru: An agent of the Earth Union, who was assigned to eliminate Kagari and secure the Chaos Code.
Bravo Peperonicine: The 3rd and long lost of the Mario Bros. He chose to take up cooking and accidentally enters the Chaos Code tournament. Non the less he wont hesitate to have his cooking sampled even by his beaten up opponents.
Cthylla: Cthulhus daughter who enjoys playing with humans. She learns of the Chaos Code and seeks to use its power.
MG Hikaru: Hikaru driven insane upon finally getting a limited edition figurine.
Hermes: An agent of Kurenai who oppose the Earth Union who specializes in magic and summoning spirits.
Kagari: Another agent of Kurenai who holds a grudge against the Earth Union for the death of her parents.
Kudlak: Kudlak comes from a long line of Magic users, and seeks to revive the reputation of his predecessors.
Cait & Sith: Twins who are looking for a cure for their ill father.
Catherine: Real name Heihachi Katori, he is a mangaka whose main demographic are girls. He enters the tournament to get new ideas for his next manga.
Celia: A high school girl who is into gothic-lolita fasion, she enters the tournament to find her father.
Celia II Kai: A reconstructed android given orders to retrieve or destroy any data retaining to the Chaos Code.
Cerberus: He seeks the Chaos Code in hopes of finding a cure for his friend.
Rui: Rui is hunting down a valuable artifact that was taken from her home town.
Vein: Growing up with a harsh childhood due in part to the Earth Unions atrocities, he is fueled by hate for the world that showed him sorrow.
Bravo Peperonicine: The 3rd and long lost of the Mario Bros. He chose to take up cooking and accidentally enters the Chaos Code tournament. Non the less he wont hesitate to have his cooking sampled even by his beaten up opponents.
Cthylla: Cthulhus daughter who enjoys playing with humans. She learns of the Chaos Code and seeks to use its power.
MG Hikaru: Hikaru driven insane upon finally getting a limited edition figurine.
Hermes: An agent of Kurenai who oppose the Earth Union who specializes in magic and summoning spirits.
Kagari: Another agent of Kurenai who holds a grudge against the Earth Union for the death of her parents.
Kudlak: Kudlak comes from a long line of Magic users, and seeks to revive the reputation of his predecessors.
Cait & Sith: Twins who are looking for a cure for their ill father.
Catherine: Real name Heihachi Katori, he is a mangaka whose main demographic are girls. He enters the tournament to get new ideas for his next manga.
Celia: A high school girl who is into gothic-lolita fasion, she enters the tournament to find her father.
Celia II Kai: A reconstructed android given orders to retrieve or destroy any data retaining to the Chaos Code.
Cerberus: He seeks the Chaos Code in hopes of finding a cure for his friend.
Rui: Rui is hunting down a valuable artifact that was taken from her home town.
Vein: Growing up with a harsh childhood due in part to the Earth Unions atrocities, he is fueled by hate for the world that showed him sorrow.
Mizuumi Chaos Code wiki
Official English website
High level Chaos Code matches from Japan
List of changes done to the game from previous version(s)