Renna Hazel
Member
So where was that cool remix they had in the trailer? Does it play during a stage or anything like that?
He shows up after the 9th round on grand prix (I was playing on difficulty 4), name's Springtron.
EDIT: You only get one shot, if you lose, you move on to the Max Brass fight. ;-;
Can you confirm if he requires a 2-0 record on every fight up to him?
I... don't know, let me finish my GP run to see the records and confirm.
EDIT: I indeed went 2-0 before he showed up (unless my enemy getting a point in V-Ball counts against that), but I can't say that means it's mandatory.
Ouch. Looks like I'll never see Springtron unless he becomes playable then.
What can you tell us about him?
Give it a try, like I said, I can't confirm that you need to go 2-0 to fight him.
He fights like Spring Man, has the same default arms. No special stage, you fight him whenever you last fought.
Most importantly, if he does the big power up shockwave and any of your arms is close when it happens, they become disabled instantly.
Sounds like a rather disappointing update, to be honest.
Thanks, that sounds more promising!Mmm, it definitely feels like its laying the foundation for something bigger. The Badge system seems pretty neat, and an Akuma-like boss gives me an actual reason to go back to Grand Prix, so...
Plus there's the very good chance that a needed Springtron will end up playable eventually.
Thanks, that sounds more promising!
It's 4 or higher with a certain win rate I think."fiercest competitors" - wonder if it's tied to a specific tier?
Version 3.2
Added new ”Badge" feature.Receive neat badges as a reward for fulfilling certain conditions.
Wear your favorite badge and show it off to your opponent.
Added new ”Recent Replays" feature.Select from a list and view replays of past matches.
Replay data is automatically deleted when necessary, starting with the oldest data.
Also, future ARMS updates will cause all replay data from past versions to be deleted.
During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
During replay playback, + - buttons no longer toggle HP gauge display, and instead now bring up the menu.
Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
We've identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
Adjusted the abilities of certain fighters and ARMS as follows.
Fighters / Arms AdjustmentsLola Pop It's already been one month since she joined ARMS. Her beginner's nerves have faded away, giving her increased movement speed during air dashes.
Increased movement speed during high jump.
Increased movement speed when bounding.
Adjusted speed when descending.
Byte & Barq Decreased time interval between Byte and Barq's respective attacks.
Max Brass Decreased expansion rate of attacks when buffed up.
Increased distance from which he can approach targets.
Megawatt Increased expansion rate when extending.
Increased extension speed.
Increased expansion rate of charge attacks.
Slamamander Increased extension speed.
Biffler Increased retraction speed.
Increased floatiness of jump attacks.
Boomerang
Coolerang Increased expansion rate of charge attacks.
Revolver Increased retraction speed.
Retorcher Increased retraction speed.
Adjusted path followed when extending.
Nade Fixed online play issue where explosive damage would trigger twice.
Whammer
Kablammer Increased speed of charge attacks.
Blorb Increased expansion rate when extending.
Increased time needed to finish expanding.
Chilla Decreased homing ability.
Tribolt Decreased speed of charge attacks.
Increased time needed to finish expanding.
Fixed multiple online play issues.
Triblast
Guardian
Clapback Fixed multiple online play issues.
On the contrary no playble Metal Springton is the best thing it could happen depending of what the developers do after this.V3.2! No playable metal springman is disappointing. I was looking forward to that.
Read the patch notes posted by Moon. Badges, replays, Springton and balancing more or less a month after having a brand new character and stage is rather good. We could only wish we have this type of sustained support going forward into the future.Sounds like a rather disappointing update, to be honest.
PokéKong;252377865 said:I've done the Long Time Arms Getter more times tonight than the entire time I've owned the game since launch combined, and that right there is enough to make the update worthwhile. Seeing people sporting badges online almost like avatars is a nice extra touch of personalization.
So does encountering and beating Springtron do anything at all? I know it hasn't been out long and there's still much experimenting to do. I'm reminded of what the new Killer Instinct did with Shadow Jago, where there were very strict criteria for encountering him and he was an overpowered boss character when CPU controlled, but beating him only unlocked a cosmetic skin for Jago you could at least wear like a badge of honer. They later turned Shadow Jago into a regular character with his own moveset.
Defeating Springtron earns you a badge of his face; it's worth 200 coins.
200?!
I gotta get his ass!
I love the extra coins from the badges. The game was really needing it.
On the contrary no playble Metal Springton is the best thing it could happen depending of what the developers do after this.
To better explain: Having basically a rehash of an existing character with some alterations occupaying an slot instead of something like Lola Pop would be the dissapointment.
What would be worthwhile is having "Metal" versions of each fighter with corresponding buffs and handicaps that could be selected like the alternate colors before a match.
Read the patch notes posted by Moon. Badges, replays, Springton and balancing more or less a month after having a brand new character and stage is rather good. We could only wish we have this type of sustained support going forward into the future.
Good luck; he's pretty tough!
A word of advice: DO NOT punch recklessly. If he has his ARMS by his side, he can and likely will use his EMP. Its range is absurd, and it immediately disables your ARMS as though you were Shocked. But... as far as I can tell, he can only use it if both ARMS are retracted.
I disagree; Springtron's stats and EMP make him fairly distinct from Spring Man. They only really share:
-Animations
-Body type
-The Deflect ability
-The ARMS Loadout (and who's to say he won't get his own later?)
Otherwise, they differ in:
-Stats
-Secondary Ability
-Voice clips
I'd say that lowering the EMP range, giving him Signature ARMS, and further altering his stats would make him a fairly respectable fighter.
Will keep that in mind! Gosh, I hate the shocked effect. It's too good... it shouldn't limit movement so much. Right now it's like freezing, but better in every aspect. No attack, no defense, no jump, no mvement... no nothing.
If you guys know of a good Lola Pop player for me to look at, let me know. XD
Trying to get somewhat decent with her, like I am with Spring Man. Not at that level yet. =p
What's a little weird to me is that it's not told whether an individual badge is set or randomized.
It's 4 or higher with a certain win rate I think.
Is anyone here TheSadKid:
https://youtu.be/gJEra0X9Eb8
Good player and nice matches... was really interesting to see.
Check your private message inbox Mr. Gore XD
Can you tell the reason behind changing your names like that?
I believed I replied to you, let me know if it worked.
Furthermore, if anyone wants to see recent high level ARMS play, let me know and I'll post the link to a tournament here.
Can any one explain the difference between retraction speed and extension speed? Not sure which arms got buffed and which ones got nerfed. Thanks.
you guys I am so bad at arms.
i'm just trying to play through grand prix on normal difficulty and i'm getting destroyed by everyone.
this is humiliating.