I remember some version of Akuma being a pain in the ass. Might've been Cyber Akuma from MSHvSF. That or any 2D fighting game character where the AI already knows what you're doing before you do it.
You're right, I forgot about him. Nothing's cheaper than being in the middle of a beam super attack (Shinku-Hadouken), watching him teleport into the MIDDLE of it, _PAUSE_, and then teleport back out with no damage.
He was hell in the PSX version, on even the lowest of difficulty levels. No one else, just him. I finally, FINALLY cheesed through him once with Wolverine, I think, and it took a ton of tries and a lot of frustration.
What's odd is some months later, I played an arcade unit, and blasted through a complete game on a single credit, even him. The machine was probably set low on difficulty, but I think I tried even the bottom setting of the PSX version, and Cyber-Akuma would still cheese his way to victory. It really felt broken.
Wasn't it Kitaro (or what ever Japanese-sounding American name he had) in Mortal Kombat 2 the worst for it? From what I can remember he used to stamp you into the floor, taking away half your life at the same time. But if you could get him to the side of the screen you could just jam him in the corner with high punches until he was dead.
Gill from Street Fighter III was pretty duff too and I'm not sure what Tecmo thought it was doing with that big-nosed boss with the dodgy camera angles in DOA3.
Because of my frustration in beating him using Ryu (my character since the original SF2) I switched off to cheap ass Akuma, w/ whom I have less trouble. Chun Li can own that fucker while only spaming Spinning Bird Kick, but you've got to be a parry/combo freak to beat him w/ Ryu.
I remember the first time I got the title it took me 17 minutes to beat him. However, once a friend of mine showed me the trick to reversing, you can actually decimate them pretty quick by reversing his reversals. I've done 3 1/2 minutes before.
Gill is a bitch and I hate his guts. The trick to him is that if you do a super a split second after he gets up, he'll always eat it cause he always goes for a quick hit when he gets up. This just makes him easier though, not easy. I still can only beat 3rd Strike on full-stars with Ken and Alex, everyone else I just can't do it. I haven't tried with Remy though, I think I'd be able to pull it off since his flash kick always hits him when he superjumps.
The only cheap part about it was how LONG the battles took if you didn't power level. Especially the Zelos ship battle, which, while easy, required you to repeat the same commands about 20-30 times over the course of half an hour to complete. The length was the biggest problem with an otherwise awesome set of final battles.
Oh yes. Golden Silver from Gunstar Heroes on Expert mode. nay, the entire last stage on Expert Mode. GS I suppose isn't too bad since you start at him any time you die. But having to defeat 5 rather challenging bosses with the amount of energy you have, especially if it's ONLY you, is extreme cheapness.
I always hated the games that make you refight the bosses right before the final boss, god what a pain. I cant even remember who the culprits were, but I know there have been several. As much as I loved NG xbox, Im pretty sure it did that to some extent.
I always hated the games that make you refight the bosses right before the final boss, god what a pain. I cant even remember who the culprits were, but I know there have been several. As much as I loved NG xbox, Im pretty sure it did that to some extent.
The only cheap part about it was how LONG the battles took if you didn't power level. Especially the Zelos ship battle, which, while easy, required you to repeat the same commands about 20-30 times over the course of half an hour to complete. The length was the biggest problem with an otherwise awesome set of final battles.
Oh yes. Golden Silver from Gunstar Heroes on Expert mode. nay, the entire last stage on Expert Mode. GS I suppose isn't too bad since you start at him any time you die. But having to defeat 5 rather challenging bosses with the amount of energy you have, especially if it's ONLY you, is extreme cheapness.
What?! How long is the cheap part?! I had my characters at 45-50~ levels and had a lot of HP (I think it was 4000-5000, not sure), which, as far as I see it, is good for the length of the game.
Ramirez has an attack that does 3000 damage, which he does a lot (and by that I mean a fucking lot), one that does 1500+ to EVERYONE and another that does 500 to EVERYONE and cancles status changes and, to top that, he has the one hit kill magics that he likes to use.
- how can that NOT be cheap? The other parts were a joke, because Overworks understood that after the first part you probably didn't have a lot of healing tools and low MP (tough, the game did offer tons of mp and hp healers and they were pretty cheap - but if you didn't stock yourself, why start it all over again with another two hard parts?)
The game was lucky to be so good that I was kind of happy it was so hard at the end. Skies rocks.
I always hated the games that make you refight the bosses right before the final boss, god what a pain. I cant even remember who the culprits were, but I know there have been several. As much as I loved NG xbox, Im pretty sure it did that to some extent.
What?! How long is the cheap part?! I had my characters at 45-50~ levels and had a lot of HP (I think it was 4000-5000, not sure), which, as far as I see it, is good for the length of the game.
Ramirez has an attack that does 3000 damage, which he does a lot (and by that I mean a fucking lot), one that does 1500+ to EVERYONE and another that does 500 to EVERYONE and cancles status changes and, to top that, he has the one hit kill magics that he likes to use.
- how can that NOT be cheap? The other parts were a joke, because Overworks understood that after the first part you probably didn't have a lot of healing tools and low MP (tough, the game did offer tons of mp and hp healers and they were pretty cheap - but if you didn't stock yourself, why start it all over again with another two hard parts?)
The game was lucky to be so good that I was kind of happy it was so hard at the end. Skies rocks.
I suppose... maybe the perception changes depedngin on how much you whore Justice Shield. Seriously, that move alone made the entire last 60% of the game entirely broken.
Come to think of it, Ramirez WOULD be a lot harder if I didn't Justice Shield every turn
I spent a couple of hours levelling up for Ramirez because he killed the whole party in one blow. And when my party did reach a sufficient level the fight was pretty boring because I had to repeat the same actions over and over again.