Dragona Akehi
Retired
I won't disagree with you there. But they aren't "hack jobs"; that term is for the E-Card "rereleases". Ugh. They sucked.
Dragona Akehi said:At least with the NES/Famicom Mini line, they resized things in a much more subtle manner.
Dragona Akehi said:Sprites have not been touched in any manner. This makes things much easier on the eyes (and the nostalgia). The ECards have everything squished, the Fami line has the backgrounds reduced...The Animal Forest NES Link suffered from the same problems...
Dragona Akehi said:Sprites on the Classics ARE NOT SQUISHED. THEY ARE ORIGINAL SIZE.
Dragona Akehi said:It isn't, I compared. Mario's nose has always been huge in the original, to emphasize his moustache. If of course that's what you're referring to.
The sprites are technically smaller than their originals, therefore Mario's nose has an extra pixel, or it looks it to you. However, he isn't vertically compressed like the NES download. The proportions are correct, which is what I was driving at.
The whole sprite proportion thing is most apparent with Donkey Kong (DK is uuuugly), Ice Climbers and Tennis. Even Balloon Fight looks nasty due to the squish.
Each of the new batch of games in this Famicom Mini series were featured as Famicom Disk System games back in the day, and the games themselves play as if they were played on the Disk Drive. Which means you'll see a lot of "Loading" screens throughout the gameplay.
Dragona Akehi said:AC Downloads and the ECards had EVERYTHING compressed. The Sprites, The Backgrounds, the whole bit. In some cases it LOST lines of resolution. (Like "Score" wouldn't read properly.)
Therefore while Mario was technically "twice the height" like "normal" he's alot wider than before and looks asstasstic.
In the Classics version, that slight "distortion" you're seeing in Mario's nose is the fact that the sprite was about twice the size for TV resolutions. The GBA is that much smaller and therefore needs a smaller sprite: that leads to slight image distortion, because in my opinion, whoever resized Super Mario's Sprite left in an extra pixel. (The one all the way to the bottom of his nose.) HOWEVER his proportion is IDENTICAL to the NES sprite. Which is the most important thing.
Proportion drives me batty if they're not correct. Hence my absolute astonishment and joy at seeing the NES Classic Line doing the right thing. (tm)
edit: they also PROPERLY reduce the background. Text is NOW READABLE unlike before, among other things. Therefore I think the Classics line is definately worth getting for cheap: they actually worked on these things to make them aesthetically pleasing.
Dragona Akehi said:In the Classics version, that slight "distortion" you're seeing in Mario's nose is the fact that the sprite was about twice the size for TV resolutions. The GBA is that much smaller and therefore needs a smaller sprite: that leads to slight image distortion, because in my opinion, whoever resized Super Mario's Sprite left in an extra pixel. (The one all the way to the bottom of his nose.) HOWEVER his proportion is IDENTICAL to the NES sprite. Which is the most important thing.
DavidDayton said:Wait... weren't Zelda II and Metroid rereleased in Japan as cartridges?
DavidDayton said:The only problem I have with this theory is that it implies that they reprogramed the entire game, as opposed to using an emulator. If the games are running under an emulator, you wouldn't "resize" a sprite manually. Graphical weirdness would be entirely due to the way the emulator is compensating for the difference between the television resolution and the GBA resolution.
Again, correct me if I'm batty, but everything I've seen so far indicates that the NES Classics games are running under an emulator which squishes every __nth line together so as to compensate for the difference in size. Perhaps they did a better job determining where to squish lines, but I still see the squishing... the Goombas appear to be off, bricks seem squished, and minor graphical oddness exists. I'm not sure how the game could be proportionally more accurate than the AC/eReader version, as both dealt with the same problem. I suppose they could have set the emulator to "not" adjust the size of the moving sprite images (as some of the public domain GBA NES emulators can do), but then you'd have overlap at points.
Grunt. We need screen shots at this point. Heh.
Dragona Akehi said:THE END.
Ditto. Or why is there no true GBA version of Dr. Mario?LakeEarth said:I'm fine with these things... just the Dr Mario one bothers me. With the GBA power, I could easily porting the N64 Dr Mario over.
Better even, all of them feature wireless multiplayer with the adapter too.Dragona Akehi said:Best of all games like SMB, PacMan, Ice Climbers, or in fact any of the 2 player games has 1pak multiboot so that you can play with a friend on one cartridge. Even better you can remove the link cable and then have that game stored in your cart-less GBA's RAM (minus the sleep function) and play as long as you like.
FortNinety said:Close, but no. It was the original MSX game.
jarrod said:Better even, all of them feature wireless multiplayer with the adapter too.
Hopefully We'll see The Lost Levels, Kid Icarus, Ghosts'n Goblins and Adventure Island (cheap knock off that it is) in round 3 here next spring...