COD hacking tools now give cheaters full control of lobbies to kick any player from the game

So, Call of Duty has this Ricochet anti-cheat system running at Kernel Level 0, meaning it has complete access to the operating system processes - which, in itself, is already a huge no-go for me.

And yet, despite this deep system integration, Activision still can't stop cheats and hacks from running rampant? Every match is filled with aimbots, wallhacks, and other exploits it seems.

If even a kernel-level anti-cheat system can't fix the problem, then what's the point? Why would anyone still want to play this game?
 
Are they still using p2p/listen servers? back in the days PS360 days there used to be cheats that wrestled the host duty and injected a bunch of cheats and made kicking users possible.
Must've been a freakin' nightmare to play on console back then. PC version of BO2 used dedicated servers rendering such hacks impossible.

 
I thought this was more of a p2p server issue and with dedi servers it would be "easier" to manage these. Guess not?
 
If even a kernel-level anti-cheat system can't fix the problem, then what's the point? Why would anyone still want to play this game?
Maybe catch the majority of cheaters?? Should they cancel the police as they can't catch all the criminals too???
 
This could be fixed so easily by having servers run and managed by the community, like we used to have.
Modern companies demand to have full control, and this is this result.
 
And up until this week there was no way to turn off pc crossplay with consoles for ranked. It was rife with cheaters. First MS CoD game and it has the worst hacking CoD has had since the 360 days
 
So, Call of Duty has this Ricochet anti-cheat system running at Kernel Level 0, meaning it has complete access to the operating system processes - which, in itself, is already a huge no-go for me.

And yet, despite this deep system integration, Activision still can't stop cheats and hacks from running rampant? Every match is filled with aimbots, wallhacks, and other exploits it seems.

If even a kernel-level anti-cheat system can't fix the problem, then what's the point? Why would anyone still want to play this game?
Coding is hard.
 
strange i thought they used dedicated servers now. in the past CoDs i played such as 2008 mw2, you could tell it was p2p cause if the host left the match the entire match would either crash out or have to wait to switch to a different hosts. you never see that in bo6
 
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this lobby disconnecting might be bad but what's more concerning to me are the DMA cheats which if i understand correctly is basically a hardware intercept that changes the game data on the fly and runs on its own dedicated man in the middle style device and thus is undetectable within the client

 
So, Call of Duty has this Ricochet anti-cheat system running at Kernel Level 0, meaning it has complete access to the operating system processes - which, in itself, is already a huge no-go for me.

And yet, despite this deep system integration, Activision still can't stop cheats and hacks from running rampant? Every match is filled with aimbots, wallhacks, and other exploits it seems.

If even a kernel-level anti-cheat system can't fix the problem, then what's the point? Why would anyone still want to play this game?
Play on console. Issue solved.

For all pc gaming is touted as its the worst place for competitive gaming.

Exception seems to be Riot games portfolio?
 
Damnn whoever uses that must suck some shit lol kicking people out of lobbies while cheating still. Or the biggest troll
Gold Mining GIF by Discovery
 
Dedicated servers please come back! Not only moderation but you get to hang with usual people who play there, get used to its setup, good times.
 
Diablo games are supposed to be tough to hack since a lot of stuff is done server side.

I'm no programmer. But why cant shooter games (which seem to have the most cheat bot programs out there) cant do something similar where important stuff is server side?
 
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