cormack12
Gold Member
At some point, this 'game is against me' needs to stop. It's not healthy.
Source: https://www.ign.com/articles/call-o...so-they-can-find-out-their-hidden-sbmm-rating
popular Call of Duty YouTuber TheXclusiveAce exposed a method that will let players know their skill rating for every single Multiplayer game they’ve played going all the way back to 2021’s Vanguard. However, it involves jumping through a few hoops and you’ll have to wait a little while before you get the data.
The method involves heading over to Activision’s privacy page and submitting a new personal information access request. You’ll need to log into your Activision account to automatically include the various Call of Duty games, but once done, you can submit a request. IGN has gone through this process and can verify its legitimacy, although you'll have to wait a day or two for the data to arrive via email.
TheXclusiveAce received his data and, in his video on the subject, showed off just how extensive it is. It shows every single Multiplayer match in detail, down to the mode played, the map played, the operator and skin you used, and even the execution you had equipped. You can see the number of hits you landed in the match, your longest streak, damage done and taken, and, if you're interested, the percentage of time moving. Many more data points are included, but it's the skill stat that's of most interest here.
With his data, TheXclusiveAce was able to chart his Black Ops 6 skill rating, showing how it changed over time. TheXclusiveAce, who will be one of the better Multiplayer Call of Duty players around relative to the overall player base, has a skill rating of around 400 through the course of his time with Black Ops 6, although there are occasional sharp drops and rises.
From what he can tell, poor play relative to previous performance does reduce skill rating, and improved play relative to previous performance increases skill rating, although it can take some time to kick in either way. TheXclusiveAce suspects lobby skill rating impacts changes in individual skill rating; if the SBMM expects you to perform at a certain level relative to the lobby skill rating and you fail to meet that expectation, your skill rating might drop even if you had a good game.
Source: https://www.ign.com/articles/call-o...so-they-can-find-out-their-hidden-sbmm-rating
popular Call of Duty YouTuber TheXclusiveAce exposed a method that will let players know their skill rating for every single Multiplayer game they’ve played going all the way back to 2021’s Vanguard. However, it involves jumping through a few hoops and you’ll have to wait a little while before you get the data.
The method involves heading over to Activision’s privacy page and submitting a new personal information access request. You’ll need to log into your Activision account to automatically include the various Call of Duty games, but once done, you can submit a request. IGN has gone through this process and can verify its legitimacy, although you'll have to wait a day or two for the data to arrive via email.
TheXclusiveAce received his data and, in his video on the subject, showed off just how extensive it is. It shows every single Multiplayer match in detail, down to the mode played, the map played, the operator and skin you used, and even the execution you had equipped. You can see the number of hits you landed in the match, your longest streak, damage done and taken, and, if you're interested, the percentage of time moving. Many more data points are included, but it's the skill stat that's of most interest here.
With his data, TheXclusiveAce was able to chart his Black Ops 6 skill rating, showing how it changed over time. TheXclusiveAce, who will be one of the better Multiplayer Call of Duty players around relative to the overall player base, has a skill rating of around 400 through the course of his time with Black Ops 6, although there are occasional sharp drops and rises.
From what he can tell, poor play relative to previous performance does reduce skill rating, and improved play relative to previous performance increases skill rating, although it can take some time to kick in either way. TheXclusiveAce suspects lobby skill rating impacts changes in individual skill rating; if the SBMM expects you to perform at a certain level relative to the lobby skill rating and you fail to meet that expectation, your skill rating might drop even if you had a good game.