Code Age Commanders (Square Enix's new upcoming RPG)

duckroll

Member
Since there's more info now I'll just launch a new thread so we can talk about it here instead of living off that Grandia 3 thread. :lol

Code Age Commanders is an action RPG for the Playstation 2 set in the Code Age world (a new Square Enix brand that will be used for games and various media like manga and anime) with battle scenes that resemble Dynasty Warriors and uses what is known as a "Ring Gauge System".

Producer and Original Concept are credited to Yusuke Naora (FF6 and CT field graphics, FF7,8,10 backgroud designer, FF11 CG artwork designer, USaGa original character design and FM4 character designer) currenly doing art direction on FF7AC.

Director is Toshiyuki Itahara (Chocobo's Mysterious Dungeon graphics, FF9 subcharacter design, SaGa WSC and FFCC character designer, FFCC art director) who is also the chief designer of FF9's Tetra Master card game.

Akitoshi Kawazu is the Executive Producer which means this game probably falls under "weird but potentially cool" as far as design games. :D
 
duckroll said:
Since there's more info now I'll just launch a new thread so we can talk about it here instead of living off that Grandia 3 thread. :lol

Code Age Commanders is an action RPG for the Playstation 2 set in the Code Age world (a new Square Enix brand that will be used for games and various media like manga and anime) with battle scenes that resemble Dynasty Warriors and uses what is known as a "Ring Gauge System".

Producer and Original Concept are credited to Yusuke Naora (FF6 and CT field graphics, FF7,8,10 backgroud designer, FF11 CG artwork designer, USaGa original character design and FM4 character designer) currenly doing art direction on FF7AC.

Director is Toshiyuki Itahara (Chocobo's Mysterious Dungeon graphics, FF9 subcharacter design, SaGa WSC and FFCC character designer, FFCC art director) who is also the chief designer of FF9's Tetra Master card game.

Akitoshi Kawazu is the Executive Producer which means this game probably falls under "weird but potentially cool" as far as design games. :D
Nice work! What's the source?
All I was coming up with was:

I haven’t received anything official but I will continue to work on it.

Having looked on the forums, Grandia III and Code Age Commanders are being touted but this is still TBC.


I will try to get an answer now.


All the best
Which wasn't helping me much!
:-(
 
It's in Famitsu this week, like we said. Subscribers got it today but they're mostly afraid to actually scan any it seems, we might get scans later today or we might not. The info is from them talking about what's in the mag. See if your source and get pics and stuff! We wants scans! :lol
 
I do recall hearing a little about this before, something about SquareEnix turning into Bandai

ring gauge smells kinda like Shadow Hearts
 
Jonnyram said:
I heard 4, but that might be BS.

There's no way it's 4. Where the hell did you hear that? Division 4 is busy playing hide and seek with everyone with FFXII. :D

Staff doesn't sound like Division 1 either, seeing how Itahana worked on SaGa WSC and FF:CC. Pretty sure it's Division 2.
 
Jonnyram said:
I heard 4, but that might be BS.
I thought 4 was still knee deep in FFXII? Actually, I think it's sounding more like Division 2... just to lay out everything SE's doing then...

Division 1 (Yoshinori Kitase)
-Advent Children: Final Fantasy VII (DVD/UMD)
-Crisis Core: Final Fantasy VII (PSP)
-Dirge of Cerebrus: Final Fantasy VII (PS2)
-Final Fantasy VII: Snowboarding (mobile)
-Kingdom Hearts II (PS2)

Division 2 (Akitoshi Kawazu)
-Code Age Commanders (PS2)
-Final Fantasy III (DS)
-Final Fantasy: Crystal Chronicles (DS)
-Romancing SaGa: Minstrel Song (PS2)

Division 3 (Hiromichi Tanaka)
-Final Fantasy XI management/updates (PC/PS2)

Division 4 (Yasumi Matsuno)
-Final Fantasy XII (PS2)

Division 5 (Yuusuke Hirata)
-???

Division 6 (Toshirou Tsuchida)
-Front Mission (mobile)
-Front Mission 5 (PS2)
-Front Mission Online (PC/PS2)

Division 7 (Takashi Tokita)
Hanjuku Hero: 7 Nin no Hanjuku Eiyuu (PS2)

Division 8 (Kouichi Ishii)
-Seiken Densetsu (DS)

Division 9 (Ari Miyake)
-Dragon Quest Monsters (DS) tba
-Slime Morimori Dragon Quest 2 (DS) TOSE Software

Division 10 (Yousuke Saitou)
-Ambrosia Odyssey (PS2) tba
-Drag-On Dragoon II (PS2) Cavia
-Fantasy Earth: The Ring of Dominion (PC) tba
-Fullmetal Alchemist 3: Kami wo Tsugu Shoujo (PS2) Racjin
-Grandia 3 (PS2) Game Arts Entertainment


...I guess Division 5 might be doing Heavy Metal Thunder?
 
duckroll said:
Until you retract that act of blashemy, I'm never talking to you again. :(
Hey, it might be a bit brutal and rough around the edges but Hoshigami comes far closer to the Tactics Ogre/FF Tactics legacy than any of N1's kawaii level grinds. Can't wait for Stella Deus. :)
 
duckroll said:
Akitoshi Kawazu is the Executive Producer which means this game probably falls under "weird but potentially cool" as far as design games. :D

Probably one of the nicer ways i've seen someone describe that guys games. :P
 
jarrod said:
Hey, it might be a bit brutal and rough around the edges but Hoshigami comes far closer to the Tactics Ogre/FF Tactics legacy than any of N1's kawaii level grinds. Can't wait for Stella Deus. :)

Still offended. The threat stands! This is my final response! :D

SolidSnakeX said:
Probably one of the nicer ways i've seen someone describe that guys games. :P

Well, I'm a fan. He's definitely the largest risk-taker in Square Enix and his games actually have a good budget behind them. The trade off is that 2 out of 3 times the games turn out just too weird to be enjoyable lately. Real pity. Looking forward to FF3 DS and Romancing SaGa PS2.
 
duckroll said:
Well, I'm a fan. He's definitely the largest risk-taker in Square Enix and his games actually have a good budget behind them.

That's the main good thing about him. I've always thought that he needed someone over him to tell him no a certain points so he doesn't just stuff a game with a bunch of crazy ideas that end up being a mess in the long run (Unlimited Saga). He's got alot of good ideas, he just needs to learn how to use them better.
 
duckroll said:
There's no way it's 4. Where the hell did you hear that? Division 4 is busy playing hide and seek with everyone with FFXII. :D
It's not like they have much to show for the few years they've been working on it :P
 
duckroll said:
Until you retract that act of blashemy, I'm never talking to you again. :(

why? Hoshigami, was indeed closer in gameplay and art to FFT than Disgaea...


EDIT: Jarrod already took care of it... :lol
 
Blackace said:
why? Hoshigami, was indeed closer in gameplay and art to FFT than Disgaea...

That's true, but Hoshigami is so bad it's insulting to mention it in any comparison, much less to FFT! :lol
 
duckroll said:
That's true, but Hoshigami is so bad it's insulting to mention it in any comparison, much less to FFT! :lol

I liked it... :{
 
duckroll said:
Still offended. The threat stands! This is my final response! :D
Boo hiss!!

Hoshigami's not "bad", just rough and misunderstood. It's right behind Matsuno games and Front Mission for "tactics" style RPGs though imo, way ahead of N1's stuff.
 
if it's an action rpg that resembles dynasty warriors, i suppose i'm interested. though nothing good comes from the square side of square enix anymore.

and i'm looking forward to stella deus as well. i didn't play hoshigami, but there hasn't been an srpg since ff tactics that's really done it for me. i don't share gaf's enthusiasm for fire emblem, disgaea was too weird and freeform, the gba versions of tactics ogre and fft weren't worthy of their names, and i've never liked front mission.
 
ugh, kawazu and naora and some twat who made tetra master NO THANKS.

toilet.jpg
 
That's true, but Hoshigami is so bad it's insulting to mention it in any comparison, much less to FFT!

From what i've noticed, most of the people screaming that Hoshigami is bad are people who aren't even big SRPG fans to begin with. They see "SRPG" and think that the games have to be like RPGs, which emphasize graphics and story over gameplay and difficulty.

From that perspective, because of its unnatural inbalance and difficulty, and incredibly cool complexities (such as the chaining system), Hoshigami is actually one of the best SRPGs ever made. And if you disagree, i'd like you to name what your favorite SRPGs are. Chances are, they'll include mainstream drek like Disgaea or SRW that, while fun, aren't stellar examples of what good SRPGs are.

It's just a pity that Hoshigami was never released in Japan. Because it'd probably have a fairly big fanbase over there that'd shut down any american detractors. :P
 
It was never released in Japan? Odd, I swore I saw Hoshigami previews and info guides in mags over there. Hell, that's how I heard about Hoshigami in the first place.

Anyway, Hoshigami was fairly good but it's overly large learning curve and unnatural balance was its Achilles' Heel. The systems the game provided were nice but the way the game made you use it was very forced and only the most insane people could really enjoy it. You could call Hoshigami hardcore but you could also call it a poorly designed and poorly balanced piece of junk.
 
Hoshigami was released in Japan, it was so poorly received that Max Five had to change their name before releasing Stelladeus in fear of poor sales retribution. That just goes to show how much you know about what you're talking about. :lol
 
Odd, I swore I saw Hoshigami previews and info guides in mags over there. Hell, that's how I heard about Hoshigami in the first place.

Yeah, Hoshigami is a weird case. Announced in Japan first, maxfive was too small of a developer to pick up a publisher. Atlus picked it up for US release and got it out here, but nobody in Japan picked it up so...

And I definately don't consider Hoshigami perfect. But I think its flaws, that of being unbalanced and unnaturally difficult, aren't big enough detractions for truly hardcore SRPG fans to be turned off by it. I was turned off by Vandal Hearts 2's incredibly boring story and broken gameplay system. I enjoyed the challenge of sludging through Hoshigami's insane scenarios. So therefore in my book, Hoshigami rocks.
 
Pellham said:
Yeah, Hoshigami is a weird case. Announced in Japan first, maxfive was too small of a developer to pick up a publisher. Atlus picked it up for US release and got it out here, but nobody in Japan picked it up so...
um, i was in japan last week and i saw multiple used copies of it. maxfive self-published it.

see also:
http://www.playstation.jp/products/title/slps02904.html

and:
http://www.hoshigami.net/index.html

kevm3 said:
So THIS is square enix's big announement?
uh. did you miss grandia III? =P
 
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